It’s fixed! №117
Critical fixes for radar-guided missile proximity fuzes and ESM sensor logic, alongside the restoration of the nuclear-armed aircraft spawn button in Ground Battles.
Key Changes
- 1Fixed radar-guided missile proximity fuze logic to prevent incorrect detonation delays
- 2Resolved ESM sensor interference that caused radar-guided missiles to lose targets
- 3Restored the missing button to switch to nuclear-armed aircraft in Ground Battles
- 4Reworked Type 99 Mark 1 20 mm cannons into four variants with different fire rates
- 5Corrected rocket launch side indicators in the HUD and visual selector
- 6Reduced crew sizes for Kim Qui, PTF-7, LCM(6) Zippo, and USS Flagstaff
- 7Fixed Ray Tracing jitter for tree shadows during camera movement
- 8Corrected Marne 65 mm gun shell type from solid AP to AP-HE
- 9Fixed a bug where Shadow and Effect quality settings would automatically reset
- 10Improved crew slot visibility with a more prominent highlight frame
All Changes
✈️Aircraft(6)
- fixAircraft: Fixed HUD indicator displaying the incorrect wing for the next rocket launch on aircraft with two rockets per hardpoint.
- fixAircraft: Corrected the visual weapon selector at the bottom of the screen to accurately reflect rocket launch restrictions.
- fixAnti-radiation missiles: Fixed ESM sensor scan area interference that caused semi-active radar homing missiles to lose targets and switch to inertial guidance.
- fixRadar-guided missiles: Corrected proximity fuze logic to use the specific trigger point on the target fuselage rather than the model center, preventing detonation delays.
- changeType 99 Mark 1 20 mm cannon: Divided the Type 99 Mark 1 20 mm cannon into Model 2, Model 3, Model 4, and Model 11 variants with differing rates of fire.
- fixHe 177: Fixed a bug where the Fritz X bomb was incorrectly listed as an unguided weapon in the Secondary Weapons menu.
⚓Naval Battles(5)
- nerfKim Qui: Crew size reduced from 17 to 15.
- nerfPTF-7: Crew size reduced from 21 to 17.
- nerfLCM(6) Zippo: Crew size reduced from 15 to 11.
- nerfUSS Flagstaff: Crew size reduced from 16 to 13.
- buffMarne: Corrected shell type for the 65 mm gun from solid AP to AP-HE in the stat card.
🖥️Interface(7)
- fixNuclear-armed aircraft: Restored the missing button used to switch to nuclear-armed aircraft in Ground Battles.
- fixReplays: Fixed an issue where the cursor would remain visible during replays when the interface was hidden or during screenshots.
- fixReplays: Resolved a cache issue in server replays that prevented clicking the button to switch player views.
- changeUI: Reworked the crew slot bar to include a more prominent frame for the currently selected crew.
- fixUI: Fixed a bug where the interface would occasionally fail to load after logging into the hangar.
- fixGet to Know Us!: Fixed the 'Get to Know Us!' achievement failing to unlock after watching the credits.
- fixUI: Removed cannon and machine gun shells from the missile and bomb comparison window.
🎨Graphics(2)
- fixGraphics Settings: Fixed a bug where Shadow Quality and Effect Quality settings would automatically reset to high/very high values.
- fixRay Tracing: Resolved an issue where tree shadows would jitter across the ground during camera movement when Ray Tracing was enabled.
Summary
Combat & Weaponry
Significant fixes have been applied to missile systems. Radar-guided missiles now use the correct fuselage contact point for proximity fuze calculations, preventing premature or delayed detonations that previously allowed targets to escape. Additionally, ESM sensors no longer interfere with the guidance of semi-active radar homing missiles, ensuring they don't lose lock when targets are outside ESM angles.
Naval & Aircraft Adjustments
Several naval vessels have received crew size reductions based on historical sources, and the Marne's 65mm gun now correctly fires AP-HE shells. For aircraft, the Type 99 Mark 1 cannon has been split into four distinct variants (Model 2, 3, 4, and 11) with unique fire rates.
Interface & Graphics
The UI has been stabilized with fixes for the nuke spawn button, replay cursor visibility, and hangar loading issues. Graphical improvements include a fix for jittering tree shadows when using Ray Tracing and a resolution for resetting quality settings.
