11.6.0|Aug 20, 2026
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Update 11.6.0

4/5 Significant

Space Mayhem arrives with the Orbital Hitters LTM, a massive balance overhaul for weapons like the AKM and M11, and an upgrade to Unreal Engine 5.7.

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Key Changes

  • 1Upgraded game engine to Unreal Engine 5.7 for improved performance
  • 2Orbital Hitters LTM returns with Sledgehammer-focused space combat
  • 3AKM damage increased to 20 to 21 to improve competitive viability
  • 4M11 received massive recoil (+75% hip) and dispersion nerfs to limit range
  • 5Deep Signal Event adds a reward wheel with over 20 cosmetic items
  • 6Dematerializer cooldown reduced from 20s to 15s per charge
  • 7Guardian Turret health increased to 300 and activation time reduced
  • 8Spear and Dagger received significant lunge and damage buffs
  • 9Anti-cheat fix reverses false bans for gyro controller users
  • 10ARN-220 fire rate increased and reload times shortened

All Changes

🚀Events & LTM(4)

  • newOrbital Hitters: Introduced Orbital Hitters LTM featuring Sledgehammers and low-gravity combat
  • newDeep Signal: Launched Deep Signal event featuring a reward wheel with over 20 items
  • newDeep Signal: Added Golden Tickets to the reward wheel which guarantee a new item on the next spin
  • newTwitch Drops: Introduced Beyond Boundaries Twitch Drops including a sticker, charm, and earrings

🔫Weapons(24)

  • buffAKM: Increased damage from 20 to 21
  • buffARN-220: Increased fire rate from 725 RPM to 750 RPM
  • buffARN-220: Decreased quick reload duration from 0.75s to 0.66s and empty reload from 2.73s to 2.7s
  • buffBFR Titan: Increased damage falloff multiplier from 0.65 to 0.7 to improve long-range performance
  • buffCerberus 12GA: Increased damage per pellet from 8 to 9 (total shot damage 104 to 117)
  • buffDagger: Increased Primary Attack base damage from 42 to 49 and precise hit damage from 60 to 70
  • buffDagger: Increased Primary Attack lunge duration from 0.15s to 0.22s
  • buffDagger: Increased Backstab base damage from 75 to 85 and backstab damage from 337 to 340
  • buffDagger: Increased Backstab lunge duration from 0.22s to 0.32s
  • buffDual Blades: Increased precision zone angle from 9 to 12 degrees to make landing precise strikes easier
  • nerfKS-23: Decreased damage falloff multiplier from 0.675 to 0.58
  • nerfKS-23: Reduced effective range by decreasing fall-off start from 18m to 12m and end from 23m to 22m
  • nerfM11: Increased hip fire recoil by 75% and ADS recoil by 25%
  • nerfM11: Increased ADS bullet dispersion by 25% (grounded) and 120% (airborne)
  • buffRecurve Bow: Increased max draw damage from 124 to 126
  • buffRiot Shield: Increased Primary Attack base damage from 58 to 60 and precise hit damage from 83 to 86
  • fixRiot Shield: Fixed lunge distance to properly reach 5m (previously 4.25m)
  • buffRiot Shield: Increased Shield Bash damage from 40 to 50 and environmental damage from 50 to 100
  • buffRiot Shield: Increased Shield Bash lunge duration from 0.5s to 0.6s
  • buffSpear: Increased damage sweep box size by 60% and lunge distance from 5m to 6.5m
  • buffSpear: Increased lunge duration from 0.3s to 0.45s and lunge speed by 50%
  • buffSpear: Increased Spin Attack reset delay from 0.2s to 0.35s
  • buffXP-54: Decreased airborne ADS bullet dispersion by 8%
  • fixXP-54: Updated recoil curve to prevent downward jump when emptying a magazine in one burst

Specializations(5)

  • buffDematerializer: Decreased cooldown from 20s to 15s per charge
  • buffDematerializer: Decreased item raise time from 0.1s to 0s
  • buffEvasive Dash: Decreased cooldown from 6.5s to 6s per charge
  • buffGuardian Turret: Increased health from 280 to 300 and decreased activation time from 3.5s to 3s
  • buffGuardian Turret: Decreased remote retrieval cooldown from 17.5s to 10s

🔧Gadgets(2)

  • buffLockbolt: Decreased reload animation duration from 2.2s to 1.75s
  • changeLockbolt: Moved ammo restock point in reload animation from 1.3s to 1.1s

💻Performance & Technical(3)

  • fixPerformance: Upgraded game engine from Unreal Engine 5.3 to 5.7
  • fixAnti-Cheat: Reversed incorrect bans for players using gyro controllers and updated anti-cheat rules
  • fixStability: Addressed driver uninstallation requirement (INPOUTX64.SYS) related to Windows update KB5121003

🗺️Maps(6)

  • fixKyoto: Improved stair collision and fixed stuck spots near cliffs and bamboo
  • buffGalaxy Estates: Added a ladder and adjusted exhaustion vents to improve high-ground access
  • fixGalaxy Estates: Fixed issues where certain walls would not take damage or break consistently
  • fixSkyway Stadium: Fixed wall damage consistency issues
  • fixFangwai City: Fixed floating decals and signs appearing after destruction
  • fixLas Vegas: Fixed visual flickering and lighting issues

🖥️UI/UX(4)

  • buffSocial: Enabled sending and accepting party invites while matchmaking
  • newUI: Added spectator-only team colors for Private Matches
  • fixUI: Fixed an issue where damage numbers could incorrectly report 1 extra damage
  • changeUI: Hidden contextual response prompts while dead or spectating

🐛Bug Fixes(6)

  • fixGameplay: Fixed Winch Claw failing to pull targets in rare cases
  • nerfDual Blades: Fixed wide angle deflect blocking 100% damage; imprecise deflect now allows 20% damage through
  • buffDual Blades: Fixed precise deflect angle damage modifier from 20% to 0%
  • fixStability: Fixed server crash related to network packet acknowledgement issues
  • fixStability: Fixed crash when spectating at the end of a round
  • changeGameplay: Disabled achievement progression in bot game modes

Summary

Update 11.6.0, titled 'Space Mayhem,' introduces the Orbital Hitters LTM, bringing Sledgehammer-focused combat to low-gravity environments. The update features the Deep Signal Event, where players can earn tickets to spin a reward wheel for over 20 items. A significant balance pass touches nearly every weapon class: the AKM and ARN-220 receive buffs to compete with top-tier rifles, while the M11 sees substantial recoil and dispersion nerfs to limit its effective range. Melee weapons including the Dagger, Spear, and Riot Shield received lunge and damage improvements to improve reliability. Technically, the game has been upgraded to Unreal Engine 5.7, and a critical fix has been issued to reverse false bans for players using gyro controllers.