11.0.0|Jul 9, 2026
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Update 11.0.0

5/5 Game-Changing

Season 11 launches with the interplanetary Galaxy Estates arena, a fundamental melee combat rework featuring stamina and precision systems, and the introduction of bot-supported Cashout matches.

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Key Changes

  • 1New Arena: Galaxy Estates featuring speed tunnels and anti-gravity columns
  • 2Complete Melee Combat Rework introducing Stamina and Precision (critical hit) systems
  • 3New Bot Matches mode for Cashout with reduced progression rewards
  • 4Evasive Dash Nerf: Reduced from 3 charges to 2
  • 5Cloaking Device Nerf: Energy consumption now scales aggressively with movement speed
  • 6Ranked Performance Bonuses: Individual skill now grants bonus Ranked Score
  • 7Sponsor Progression Buff: Fan requirements reduced by 50% for Season 11
  • 8APS Turret Overhaul: Increased health/projectiles but added deployment cooldown penalties
  • 9New Player Experience: Revamped tutorial and Early Talent Program onboarding
  • 10Weapon Balance: Significant adjustments to FCAR, KS-23, Minigun, and Pike-556

All Changes

🗺️Maps(5)

  • newGalaxy Estates: Added Galaxy Estates, a new arena set in a space habitat featuring speed tunnels, anti-gravity columns, and destructible towers.
  • changeLas Vegas Stadium: Added Las Vegas Stadium to the Point Break map pool.
  • changeMonaco: Added Monaco to the Team Deathmatch map pool.
  • fixSYS$HORIZON: Fixed a collision issue in SYS$HORIZON where shots could pass through building ledges.
  • removeMonaco: Removed an out-of-place billboard in the forest area of Monaco.

⚙️Gameplay Systems(5)

  • changeMelee System: Introduced a Stamina system for melee weapons; attacks only lunge when stamina is available.
  • changeMelee System: Introduced a Precision system for melee; hits within the 'Precision zone' deal critical damage while glancing blows deal reduced damage.
  • changePing System: Consolidated ping wheels and improved input responsiveness for faster callouts.
  • newPing System: Added ping voting, allowing up to two teammates to confirm a specific ping marker.
  • changeCashout: Rebalanced Cashout spawning to increase location variety and reduce predictability.

🎮Game Modes(3)

  • newCashout (Bots): Added Bot Matches for Cashout mode, allowing solo or party play against AI with reduced progression rewards.
  • newTutorial: Revamped the tutorial experience with a narrative introduction and bot-supported practice match.
  • newEarly Talent Program: Introduced the Early Talent Program in the Academy screen to guide new players through modes and mechanics.

Specializations(7)

  • nerfCloaking Device: Decreased minimum cloak duration from 13s to 11s.
  • nerfCloaking Device: Changed energy consumption to discrete rates: maximum consumption when moving at run speed or faster, minimum when stationary or crouching.
  • nerfEvasive Dash: Decreased number of charges from 3 to 2.
  • buffEvasive Dash: Decreased cooldown from 7.5s to 6.5s.
  • nerfWinch Claw: Decreased victim stun duration from 0.25s to 0.1s and lock duration to 0.1s.
  • buffWinch Claw: Decreased user recovery time after a grab from 0.25s to 0.1s, allowing faster follow-up actions.
  • fixCharge 'n' Slam: Improved Charge 'n' Slam's ability to break floors consistently.

🔫Weapons(14)

  • buff.50 Akimbo: Increased damage from 44 to 46.
  • change93R: Decreased damage from 25 to 24 but increased ammo count from 21 to 27.
  • nerfFCAR: Decreased fire rate from 540RPM to 530RPM.
  • changeKS-23: Increased damage from 100 to 110 but decreased damage falloff multiplier from 0.7 to 0.64.
  • buffM134 Minigun: Decreased dispersion in all aim states by 10% and increased environmental damage from 30 to 35.
  • buffModel 1887: Increased pellet damage from 12 to 13.
  • buffPike-556: Increased headshot damage multiplier from 1.5 to 1.75.
  • changeDagger: Dagger: Increased lunge distance to 4.5m; set precise hit damage to 60 and base damage to 42.
  • changeDual Blades: Dual Blades: Added new Cross Slash attack (140 precise damage) and increased deflect chip damage from 0.1 to 0.2.
  • changeQuick Melee: Quick Melee: Decreased damage from 40 to 25 and added a contextual Kick attack with 5m knockback.
  • buffRiot Shield: Riot Shield: Added Shield Bash attack (40 damage, 5m knockback) and updated block to provide full frontal protection.
  • buffSledgehammer: Sledgehammer: Increased precise hit damage to 120 (Primary) and 200 (Secondary).
  • changeSpear: Spear: Reduced animation sequence from 3 to 2 attacks for better responsiveness; added new 3-stage Spin Attack.
  • changeSword: Sword: Increased lunge distance to 4.25m; secondary lunge now requires stamina for maximum 10m range.

💣Gadgets(5)

  • buffAPS Turret: Increased projectiles blocked from 5 to 6 and increased health from 160 to 175.
  • changeAPS Turret: Cooldown no longer regenerates while deployed; added manual (5s), remote (15s), and destruction (30s) cooldown penalties.
  • buffBreach Charge: Decreased standard deployment arm time from 1.5s to 1s.
  • newData Reshaper: Added the ability to reshape Gateways to immediately disable them.
  • buffHover Pad: Increased health from 350 to 425.

🏆Ranked(4)

  • newRanked Tournaments: Introduced personal performance bonuses that grant bonus Ranked Score based on individual match performance.
  • newRanked Tournaments: Added a detailed Ranked Score breakdown at the end of each match.
  • changeRanked Tournaments: Updated placement calibration to ensure a more balanced rank distribution at season start.
  • newRanked Tournaments: Added new reward tokens for reaching Diamond 4 and Diamond 1.

📈Progression & Rewards(4)

  • buffSponsors: Reduced Fan requirements for Sponsor Loyalty Tiers by approximately 50%.
  • buffItem Progression: Increased Item XP earn rates for a wide range of Specializations and Gadgets.
  • changeWorld Tour: World Tour rewards are now granted immediately upon reaching a league (e.g., Diamond 4) rather than climbing to the top.
  • newProgression Skins: Added Level 15 progression skins for various weapons and gadgets.

🖥️UI/UX(4)

  • newInterface Settings: Added a Reticle Size slider to customize sight attachment reticles in ADS.
  • newInterface Settings: Added extensive Melee HUD options including stamina bar visibility, lunge indicators, and precision markers.
  • changePlayer Cards: Player Cards can now be individually edited, saved, and assigned per Contestant.
  • newGateway: Added a distance indicator for placed Gateways in the HUD.

🚀Performance(2)

  • fixPS5 Pro: Increased texture pool size on PS5 Pro for higher texture detail.
  • fixXbox: Improved startup times on Xbox consoles, reducing black-screen delays.

📅Coming Soon(1)

  • changeSponsors: Sponsor system and reward tracks will be completely replaced with a new system in Season 12.

🐞Bug Fixes(4)

  • fixCL-40: Fixed an exploit allowing the CL-40 to fire faster than intended.
  • fixGameplay: Fixed an issue where gameplay-critical objects like respawn markers could become invisible at distance.
  • fixWinch Claw: Resolved hit registration issues for Winch Claw on fast-moving objects and under packet loss.
  • fixAnimations: Fixed various animation issues including T-posing while firing and contorted arms during interactions.

Summary

Season 11: Galaxy Masters

THE FINALS goes interplanetary with the launch of Season 11. This major update introduces Galaxy Estates, a space-habitat arena featuring speed tunnels and anti-gravity columns. The core combat experience has been significantly altered with a ground-up rework of the melee system, introducing Stamina and Precision mechanics to make melee a more viable and skill-based playstyle.

New Features & Onboarding

For the first time, Bot Matches are available in Cashout mode, allowing players to practice against AI while still earning progression. The new player experience has been completely revamped with a new tutorial featuring the legendary contestant Dede and an Early Talent Program to guide rookies through the game's complex systems.

Competitive & Balance

Ranked play receives personal performance bonuses, ensuring players are rewarded for individual skill even in losses. Major balance adjustments have been made to high-pick specializations, specifically nerfing the charges of Evasive Dash and the energy efficiency of the Cloaking Device while moving. Additionally, sponsor progression has been accelerated by 50% for the duration of the season.