12.0|Oct 20, 2026
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THE FINALS 12.0: Destruction and Solo Showdown

5/5 Game-Changing

Destruction is rebuilt with deforming buildings and Blast Waves. Solo Showdown debuts in beta alongside new Light equipment, arena reworks and a Sponsor progression redesign.

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Key Changes

  • 1Gradual Destruction and Blast Waves change how structures collapse and explosions affect the arena.
  • 2Sponsors now use an active challenge system, and World Tour ranks progress through Fans instead of World Tour Points.
  • 3Solo Showdown launches in beta as a solo tournament with eight mini-modes.
  • 4Light gains the True Sight specialization and the Mimic Device and Translocator gadgets.
  • 5Heavy health falls from 350 to 325, while Light health rises from 150 to 175, alongside movement-speed changes.
  • 6Monaco, Seoul, Skyway Stadium and Las Vegas Stadium receive arena reworks, and Las Vegas Sandstorm returns.
  • 7VRs are removed, with items unlocked through Playstyle Tokens or automatically.
  • 8Dynamic Commentary launches in beta and can name Contestants during notable match events.
  • 9Ranked Score lost to server issues is now automatically credited back.

All Changes

šŸ’„Destruction(6)

  • changeGradual Destruction lets buildings hinge, sag, bend and deform, with destruction rebalanced across every map.
  • changeSuspended Structures now swing freely from physics-enabled attachments when destruction occurs.
  • newBlast Waves: Blast Waves from specified explosives and events can move debris and objects, dent walls and snap trees.
  • newDebris Piles: Debris piles dynamically grow as buildings crumble, with updated destruction textures, edge models, audio and particle effects.
  • changeSmoke and toxic gas clouds conform to their surroundings and can be briefly dispersed by explosions and blast weapons.
  • fixThe physics engine and static breaking system have been upgraded to support the destruction changes and improve stability.

šŸŸļøArenas(10)

  • changeMonaco: Monaco has redesigned areas, house interiors, cover, flanking routes and Cashout spaces, including a new Forest gazebo and a destructible Villas underpass.
  • changeSeoul: Seoul has refreshed visuals and layout changes across the Mall, Data Center, Hospital, Apartments and Under Construction, including a new building and Cashout Station.
  • changeSkyway Stadium: Skyway Stadium has a redesigned Mansion and layout changes to the Office, Hotels and Shopping District, including two new Office Cashout locations.
  • changeLas Vegas Stadium: Las Vegas Stadium has revised sight lines and cover, alternative initial spawns and the re-enabled Las Vegas Sandstorm variant.
  • removeLas Vegas: Original Las Vegas has been removed from the map rotation for the time being.
  • removeKyoto's Moving Platforms variant and SYS$Horizon's Foggy Night condition are temporarily disabled.
  • changeLadder environmental health increased from 100 to 550, large shipping containers are destructible, and segmented planks break more dynamically.
  • changeArena bridge opening speed increased from 7 to 9 degrees per second, moving-platform previews are clearer, and narrow lips above some skyscraper windows were removed.
  • changeTeam Deathmatch and Power Shift layouts, spawns and platform paths have been adjusted for the reworked arenas; Medical Center and Hotels are temporarily disabled in Team Deathmatch.
  • changeLighting and post-processing were reworked game-wide, with refreshed props, branding, decals and arena-specific jumbotrons.

šŸŽ®Modes and Events(7)

  • newSolo Showdown: Solo Showdown launches in beta as a 12-Contestant, three-round solo tournament with eight randomly selected mini-modes.
  • newCashout: A special Cashout mode featuring Monaco, Seoul, Las Vegas Stadium and Skyway Stadium is available at launch.
  • changeCashout: In Cashout and Ranked Tournament, Vault opening time falls from 20s to 10s and spawn previews from 15s to 5s; rounds increase from 9 to 9.5 minutes and final rounds decrease from 20 to 14 minutes.
  • changeCashout: Vault and Cashout Station spawn logic now reduces long-distance placements and increases variation.
  • changeDouble Jump: Mega Damage and Low Gravity leave the Game Show Event rotation, while the previously used Double Jump event joins it and can trigger after a jump pad or running off a roof.
  • newFrights Galore: Frights Galore offers 20 prizes through daily contracts awarding up to three wheel tickets a day, with the Underworld Outcast Outfit for unlocking enough rewards.
  • newBebe the Barricade: Bebe the Barricade Twitch Drops offer rewards for 1, 2 and 4 hours of viewing through November 5th, 2026.

šŸ†Progression(6)

  • changeSponsors: Sponsors unlock after at least four matches and now offer selectable Challenges of three to five Contracts, claimable rewards and Sponsor-specific Signature Plays.
  • changeWorld Tour: World Tour Ranks now progress through Fans earned from positive actions, Signature Plays and Seasonal Events instead of World Tour Points.
  • removeVRs: VRs have been removed; items now unlock through Playstyle Tokens or automatically, and items previously requiring VRs are included in the default inventory.
  • changeRanked Score: Ranked Score lost to server issues is automatically credited back, with an account message within 24 hours.
  • newPRIME TIME Battle Pass: The paid Premium Battle Pass offers up to 106 rewards and 1,650 Multibucks; the paid Ultimate pass adds 12 rewards, 20 levels and a 25% Match XP boost.
  • changeSeason 9 Battle Pass: The Season 9 Battle Pass joins the legacy roster.

šŸƒArchetypes(5)

  • buffPlayers can run up slopes of up to 50 degrees, increased from 45 degrees.
  • nerfHeavy: Heavy base health decreased from 350 to 325.
  • buffHeavy: Heavy sprint speeds increased from 5.8 to 6 m/s forward, 3.65 to 3.8 m/s strafing and 3 to 3.3 m/s backward; run speeds increased from 3.8 to 4.35, 3.2 to 3.6 and 3 to 3.2 m/s respectively.
  • buffLight: Light base health increased from 150 to 175.
  • nerfLight: Light regeneration delay increased from 7s to 8s; sprint speeds fell from 7 to 6.6, 4.6 to 4.4 and 3.8 to 3.7 m/s, and run speeds fell from 5.5 to 5.1, 4.4 to 4.2 and 3.8 to 3.7 m/s forward, strafing and backward respectively.

šŸ› ļøSpecializations and Gadgets(25)

  • newTrue Sight: Light gains True Sight, a specialization that reveals opponents through smoke, including cloaked or disguised Contestants.
  • newMimic Device: Light gains the Mimic Device, which scans world objects and disguises the user as them.
  • newTranslocator: Light gains the Translocator, which swaps the user with a marked object within range.
  • buffDome Shield: Dome Shield health increased from 250 to 600.
  • nerfDome Shield: Dome Shield now loses 100 health per second automatically.
  • buffExplosive Mine damage increased from 120 to 145, and Frag Grenade maximum damage increased from 140 to 165.
  • buffFlashbang: Flashbang minimum and maximum flash durations increased from 1.5s to 2s and 4.5s to 5s, and its hit traces are more reliable.
  • changeFlashbang maximum flash intensity on teammates fell from 0.95 to 0.35, and its hitmarker threshold rose from 0.75 to 0.85; Flashbang and Breach Drill hitmarkers now only trigger when blinding enemies.
  • buffGateway: Gateway maximum distance to the first portal increased from 50m to 60m.
  • nerfGateway: Gateway cooldown increased from 40s to 50s, and its distance check now includes vertical distance.
  • buffGas Grenade: Gas Grenade cooldown decreased from 24s to 20s and ammo increased from 1 to 2.
  • nerfGas Grenade: Gas Grenade duration decreased from 12s to 8s and radius from 5m to 4.5m.
  • nerfGas Mine radius decreased from 5m to 3.5m, Toxic Gas Canister duration from 12s to 10s, and H+ Infuser healing per shot from 11 to 10.
  • buffPyro Grenade: Pyro Grenade now deals 40 explosive impact damage in a 2.5m radius, including through smoke.
  • nerfPyro Mine: Pyro Mine explosive damage decreased from 55 to 45.
  • buffSmoke Grenades and Powder Canisters have their smoke radius increased from 3.5m to 4.5m and duration from 9s to 13s.
  • changeSonar Grenade: Sonar Grenades are now available to Medium as well as Light.
  • buffThermal Bore: Thermal Bore fuse time decreased from 1.75s to 1.4s.
  • changeVanishing Bomb: Vanishing Bomb cooldown increased from 25s to 30s, while its secondary throw arc is straighter.
  • nerfLockbolt: Teleporting through a Gateway now immediately breaks Lockbolt connections.
  • nerfCharge ā€˜N’ Slam: Charge ā€˜N’ Slam ground slams no longer damage elevated or airborne targets, though knockback and concussion remain.
  • nerfCloaking Device: Cloaking Device idle sounds are louder while stationary, and movement crackle has a greater audible range.
  • buffGuardian Turret: Guardian Turret highlights its active target through walls and smoke for its owner and teammates while the target remains in sight.
  • changeGrappling Hook: Grappling Hook now has a variable cooldown of 4s to 7.5s based on grapple duration.
  • buffHealing Beam: Healing Beam healing increased from 46 to 50 per second.

šŸ”«Weapons(14)

  • changeMelee lunges now predict target movement, hit sweeps are more accurate, lunges can start while sliding, and assisted lunges end when targets move out of range or behind cover.
  • changeDagger: Dagger lunge distance decreased from 5m to 4.25m for both attacks; Backstab duration decreased from 0.5s to 0.35s and base damage increased from 85 to 90.
  • buffDual Blades: Dual Blades primary precise and base damage increased from 57 to 60 and 37 to 39; Cross Slash increased from 140 to 155 and 91 to 100, with wider hit detection and improved deflection.
  • buffRiot Shield: Riot Shield primary precise and base damage increased from 86 to 90 and 60 to 63, with larger attack hitboxes and an adjusted Shield Bash lunge.
  • changeSledgehammer lunge distance decreased from 5m to 4.5m and Spear primary lunge distance from 6.5m to 5.75m, with updated lunges and hit sweeps.
  • nerfSword: Sword lunge distance decreased from 4.25m to 4m, precise damage from 110 to 100 and base damage from 71 to 65.
  • buffBFR Titan: BFR Titan damage increased from 90 to 95 and reload animations were shortened, although the bullet restock point moved from 0.465s to 0.52s.
  • buffCB-01 Repeater: CB-01 Repeater damage increased from 84 to 88 and its falloff multiplier from 0.64 to 0.66.
  • buffChimera-XB damage increased from 45 to 47, MGL32 from 83 to 97, P90 from 14 to 15, Pike-556 from 49 to 50, R .357 from 74 to 76 and SR-84 from 118 to 122.
  • nerfKS-23: KS-23 damage decreased from 104 to 100.
  • nerfLH1: LH1 damage decreased from 44 to 40, with falloff starting at 35m instead of 50m and reaching maximum at 45m instead of 55m.
  • buffLewis Gun rate of fire increased from 500 RPM to 520 RPM, and M60 rate of fire increased from 580 RPM to 600 RPM.
  • buffSA1216: SA1216 recoil intensity decreased by approximately 20%, its pellet spread narrowed and its damage falloff multiplier increased from 0.62 to 0.67.
  • nerfXP-54: XP-54 ammo decreased from 36 to 34.

āš™ļøUI and Quality of Life(6)

  • changeThe HUD and main menu were reworked, with independent HUD and world-element scaling, an ultrawide aspect-ratio setting and improved navigation.
  • newSide Panel: A new Side Panel keeps the match visible while accessing Career, Party and Contracts, and includes customizable Quick Settings.
  • changePlayers can swap sights from Loadout weapon tiles, highlight party members, see pellet hitmarkers and equip up to 12 emotes on the Expression Wheel.
  • changeFacewear and Eyewear now use separate slots, the Medium body was reworked with an additional option, and Player Cards appear on Contestant cards.
  • changeRevives have dedicated synchronized animations, clearer interaction progress and focused-item holograms.
  • changeCrosshair settings have their own tab with sight reticle customization, and the scoreboard can show a qualification cutoff line.

šŸ”ŠAudio and Presentation(5)

  • newDynamic Commentary: Dynamic Commentary launches in beta, letting Scotty name Contestants during notable match events, with privacy controls for Anonymous and Streamer Modes.
  • changeFootsteps are slightly brighter and louder, differentiate archetypes more clearly and prioritize enemies, with improved directional cues and louder landings.
  • changeMatch presentation now includes a new pre-match lobby, team intros and updated arena entry and end-of-round visuals.
  • newPRIME TIME: The PRIME TIME soundtrack reimagines existing songs with a 32-piece orchestra and adds two new tracks.
  • changeModeration tools and policies have been strengthened for Contestant names and chat.

šŸ›Performance and Bug Fixes(7)

  • fixFixed crashes involving the radial wheel, Instant Replay, party match loading, text fields and video quality settings, plus rare server crashes.
  • fixFixed missing tutorial equipment that blocked progression, an infinite loading screen after matches and several tournament loading issues.
  • fixFixed incorrect archetype or Contestant respawns, slow ammo regeneration, missing environmental elimination credit and unexpected aim resets.
  • fixImproved memory use, loading and match-join stability, reduced intro and aiming frame drops, and reduced install size.
  • fixFixed animation, audio, cosmetic and visual issues including stuck Flamethrower audio, incorrect weapon animations and debris piles missing from replays.
  • fixFixed social and UI issues including Xbox invite failures, incorrect equipment cooldown indicators and customization menu errors.
  • changeBots have improved navigation and objective responses, adjusted difficulty and less accurate fire at close proximity.

šŸ“…Coming Soon(3)

  • newSolo Showdown: A Solo Showdown leaderboard is planned shortly after the season starts, with further mode upgrades planned for later seasons.
  • newAn option to disable the HUD glow and customization and transparency settings for shotgun hitmarkers are planned.
  • changeDynamic Commentary: Dynamic Commentary is planned to react to more moments as the season progresses.

Summary

Destruction and arenas

Gradual Destruction, swinging structures, Blast Waves and environment-aware smoke change how arenas react to combat. Monaco, Seoul, Skyway Stadium and Las Vegas Stadium receive layout and visual work; original Las Vegas leaves rotation for now and Las Vegas Sandstorm returns.

Modes and progression

Solo Showdown launches in beta with 12 Contestants, three rounds and eight mini-modes. Sponsors now offer active challenges and Signature Plays, Fans replace World Tour Points, and VRs are removed. Cashout and Ranked Tournament also receive shorter Vault timers and revised round lengths.

Combat and usability

Light gains True Sight, Mimic Device and Translocator. Heavy and Light health and movement are rebalanced alongside gadgets, specializations and weapons; melee lunges and hit sweeps are also revised. The HUD, menus, footsteps and match presentation are reworked, and Dynamic Commentary launches in beta with privacy controls.

Other changes

Server-related Ranked Score losses are automatically credited back. The release also includes a paid Battle Pass, Frights Galore rewards, performance improvements and crash and progression fixes.