Stellaris Dev Diary #417 - Situation Log Updated
COMING SOONMajor Situation Log and Megastructure UI overhauls announced for v4.4 alongside a v4.3.5 hotfix addressing Virtuality scaling and Machine Empire bugs.
Key Changes
- 1Complete Situation Log redesign with collapsible categories and pinning
- 2Megastructures UI unification with 'ten best' system placement suggestions
- 3Virtuality tradition bonus jobs now correctly scale per district
- 4Modularity tradition stability bonus changed to +0.25 per 100 soldiers
- 5Machine Fallen Empire Administration Hub II unity jobs doubled to 1200
- 6New 'Findings' tab for exploration data like Anomalies and Dig Sites
- 7Fix for negative alloy production with Offworld Prospectors jobs
- 8Grand Archive pop cull event changed from flat 20 pops to 20% of group
- 9Resolved multiple Out-of-Sync (OOS) stability issues
- 10New feature added to the Seddom system
All Changes
📅Coming Soon(7)
- changeSituation Log: Situation Log events are now unified under single entries rather than multiple broken-down entries.
- newSituation Log: Introduced collapsible categories for the Situation Log, including Tutorial, Crises, Urgent, and Empire Concerns.
- newSituation Log: Added a pinning feature to the Situation Log to move specific entries into a new 'Priority' category.
- changeSituation Log: Created a new 'Findings' tab to house First Contacts, Dig Sites, Anomalies, and Astral Rifts to reduce main log bloat.
- changeMegastructures: Unified the Megastructures UI to provide consistent information and detail levels across different structures.
- newKilostructures: Kilostructures now list the 'ten best' systems for placement within their UI.
- changeDyson Swarms: Dyson Swarms now use resource conversion values to rank potential star systems, prioritizing deposits like Minor Artifacts.
🎮Gameplay(1)
- newSeddom: Added a new feature to the Seddom system.
🐞Bug Fixes(17)
- fixMSI: MSI no longer start with buildings they cannot afford the upkeep for.
- fixGalvanic Synthesis: Offworld Prospectors jobs no longer produce negative alloys while the Centrifugal Siphoning edict is active.
- fixCybernetic Governors: Cybernetic governors in Machine empires now correctly boost Pop Assembly rate instead of workforce efficiency.
- fixDriven Assimilators: Robotic leaders in Driven Assimilator empires no longer lose the Cyborg trait after modification.
- fixDriven Assimilators: Fixed an issue where Driven Assimilators could miss the 'Advanced Assimilators' government choice event if traditions were completed too quickly.
- fixVolcanic World: Volcanic World districts no longer disappear when terraforming to Machine or Hive Worlds.
- fixMachine Worlds: Machine Worlds can now be assigned Trade Colony designations, and automation now correctly handles trade districts.
- fixVirtuality: Virtuality tradition bonus jobs now correctly scale per district instead of applying a flat bonus per planet.
- fixModularity: Modularity tradition soldier stability bonus corrected to +0.25 stability per 100 soldiers instead of a flat +5.
- fixLathe Cogitator: The Lathe Cogitator building no longer provides bonuses while deactivated.
- fixAdaptability: Adaptability tradition finisher tooltip corrected to state it applies to all colony types.
- fixVoid Dwellers: Tankbound empires with Void Dwellers origin now correctly receive reduced starting pops and converted habitat districts.
- buffMachine Fallen Empire: Machine Fallen Empire's Administration Hub II unity jobs increased from 600 to 1200.
- fixLiving Metal: Living Metal deficit tooltip now correctly displays the -30% Job Output penalty.
- fixEvolutionary Predator: Fixed the Evolutionary Predator hive authority reduction to empire size per species trait.
- fixGrand Archive: Grand Archive pop cull event now correctly removes 20% of the affected group rather than a flat 20 pops.
- fixOpen Shroud Rift: Fixed an exploit where the Open Shroud Rift planetary decision could bypass planet type restrictions via terraforming.
🖥️Stability(3)
- fixStability: Fixed an Out-of-Sync error related to Country AI (CS_COUNTRY_AI).
- fixStability: Fixed an Out-of-Sync error related to Country Resources (COUNTRY_RESOURCES).
- fixStability: Fixed an Out-of-Sync error caused by strategic war data calculation discrepancies between host and clients.
Summary
UI Overhaul (v4.4 'Pegasus')
This developer diary previews a significant redesign of the Situation Log, introducing collapsible categories, a pinning system for priority tasks, and a dedicated 'Findings' tab for exploration data. The Megastructures UI is also being unified, adding a new feature for 'kilostructures' like Dyson Swarms that automatically identifies and ranks the ten best systems for placement based on resource conversion.
v4.3.5 'Cetus' Hotfix
A preliminary changelog for the upcoming v4.3.5 update focuses on balance corrections for the Virtuality and Modularity traditions, ensuring bonuses scale correctly per district or soldier count. It also addresses several Machine Empire bugs, including upkeep issues for MSI and trait retention for robotic leaders.
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- Stellaris 4.3.3 patch released (checksum 456f)Mar 31, 2026
