4.4.2|Jun 15, 2026
View on Steam↗[Dev Team] stellaris_test updated with 4.4.2 (checksum 38b9)
2/5 Minor
BETAForever Cruise situation progression slowed across all difficulties and Void Reavers requirement fixed alongside several stability improvements.
Key Changes
- 1Reduced the progression speed of the Forever Cruise situation on all difficulties.
- 2Removed the First Contact DLC requirement for Void Reavers.
- 3Fixed multiple crashes related to Waystation UI and AI contract evaluation.
- 4Resolved a crash occurring when changing animated main menu backgrounds.
- 5Fixed a resolution-specific crash for 800p and lower when interacting with Waystations.
All Changes
⚖️Gameplay Balance(2)
- nerfForever Cruise: Reduced the rate of the Forever Cruise situation speed on all difficulties.
- nerfForever Cruise: Reduced the amount that the Forever Cruise situation increases based on game difficulty.
🐛Bug Fixes(1)
- fixVoid Reavers: Void Reavers no longer additionally requires First Contact DLC.
🛠️Stability & Performance(4)
- fixWaystation UI: Preventing a waystation UI from crashing in some cases.
- fixMain Menu: Fixed a crash that could occur when changing the animated main menu background from the in-game settings screen.
- fixAI: Fixes a crash during AI contract evaluation.
- fixWaystations: Fix crashing on 800p and lower resolutions when clicking on Waystations.
Summary
This beta update for Stellaris v4.4.2 focuses on balancing the "Forever Cruise" situation by slowing its progression speed and scaling. It also removes the First Contact DLC requirement for Void Reavers and addresses four specific crash scenarios involving the UI, AI, and resolution settings.
More from Stellaris
- Stellaris: Nomads is available now!Jun 15, 2026
- Stellaris 4.3.7 hotfix patch released (checksum 4f3c)May 11, 2026
- Stellaris 4.3.6 patch released (checksum 6ccb)May 11, 2026
- Stellaris' 10th Anniversary!May 9, 2026
- Stellaris Dev Diary #419 - Happy Decennial!May 7, 2026
