10.4|Apr 30, 2026
View on Steam↗Squad 10.4 Patch Notes
4/5 Significant
Squad v10.4 introduces a massive gunplay overhaul with faster ADS and reworked recoil, alongside an engine upgrade to Unreal Engine 5.7 and significant stamina buffs.
Key Changes
- 1Comprehensive gunplay overhaul: Faster ADS, reworked recoil, and predictable sway
- 2Core engine migration to Unreal Engine 5.7 with DLSS 4.5 support
- 3Significant stamina buffs: Increased capacity and 30% reduced sprint burn
- 4Complete keybind system rework resulting in a mandatory settings reset
- 5Vehicle handling improvements for slopes, objects, and tracked movement
- 6SquidBot AI overhaul with new cover usage and suppression behaviors
- 7IMF Kit updates: FN FAL and M16A2 variants added back to multiple roles
- 8Restored turret rotation audio for gunners and nearby infantry
- 9New map layers for Gorodok, Harju, Al Basrah, and Fallujah
- 10Fireteam UI overhaul with new mission icons and objective tracking
All Changes
⚙️Engine & Performance(4)
- newUnreal Engine: Migrated core game engine from Unreal Engine 5.5 to Unreal Engine 5.7
- newDLSS: Updated DLSS to version 4.5 for improved upscaling performance
- fixPerformance: Implemented GPU crash fixes present in previous engine versions
- fixMaps: Performed general optimization passes on Harju, Narva, Mutaha, Al Basrah, Yehorivka, Fallujah, and Gorodok
🔫Gunplay Overhaul(5)
- buffADS: Adjusted aim-down-sights transition timing to be faster and snappier for all infantry weapons, especially scoped and heavy variants
- buffRecoil: Reworked horizontal and vertical recoil on all infantry weapons to allow for more control during single, burst, and full-auto fire
- buffSway: Reworked weapon sway to be slower, more predictable, and less frustrating
- fixSway: Fixed a bug where initial ADS sway always started in the extreme bottom left corner
- fixADS: Standardized ADS times across prone and standing stances to remove stance-change exploits
🪖Infantry & Kits(9)
- buffStamina: Increased total player stamina capacity
- buffStamina: Decreased standing sprint stamina burn rate by 30%
- changeIMF Grenadier: Added FN FAL and FN FAL Frag Rifle Grenade to IMF Grenadier 03, removing AKS74U and RPG7 Frag
- changeIMF LAT: Added FN FAL and FN FAL HEAT Rifle Grenade to IMF LAT 03, removing AKS74 and RPG7 HEAT
- changeIMF Rifleman: Added M4 Classic with M68 to IMF Rifleman 06, removing AK12 and 1P87
- changeIMF Rifleman: Added M16A2 with Old 3x20 Scope to IMF Rifleman 07, removing AK101 and TA31
- changeIMF Squad Leader: Added M16A2 with M203 to IMF SL 04, removing AK101 and EXPS
- removeIMF Sniper: Removed the SV-98 and the Sniper 01 role from IMF
- buffPLA Scout: Updated PLA Scout role to include a handheld drone and holographic sights
🚜Vehicles(6)
- fixVehicles: Improved wheel initial overlap hit detection to prevent vehicles from sinking into the ground or getting stuck
- buffVehicles: Improved slope and object traversal for tracked and wheeled vehicles, allowing them to climb over fences and rocks more effectively
- buffTracked Vehicles: Improved tracked vehicle handling for tighter control and reduced oversteer
- changeVehicle Turrets: Restored turret rotation audio for gunners and soldiers outside the vehicle for better situational awareness
- newZ-9A Helicopter: Implemented visually retractable landing gear for the PLA Z-9A Helicopter
- changeVehicles: Reduced vehicle roll distance when the accelerator is not depressed
🤖SquidBots (AI)(6)
- newSquidBots: Bots now suppress suspected enemy locations even without direct line of sight
- changeSquidBots: Bots now prioritize aiming for a soldier's chest and use cover dynamically for self-preservation
- fixSquidBots: Improved bot performance by multithreading all pathfinding to reduce host hitching
- changeSquidBots: Bots will no longer destroy abandoned vehicles; they will instead pop tires or tracks to disable them
- fixSquidBots: Fixed bots being able to see through smoke mortars and dense foliage
- changeSquidBots: Adjusted bot firing patterns to use semi-auto or bursts unless targets are within 10m
👥Fireteam (Co-op)(5)
- newFireteam: Added a new mission: Praise Sphere
- changeUI: Overhauled Mission Select UI with organized tiles, icons, and category sorting
- newUI: Added objective markers to the minimap view in co-op
- newUI: Added a 'REPLAY' button to the round end screen for hosts
- removeMissions: Removed Experimental Missions for assessment and improvement
🗺️Maps & Layers(3)
- newMap Layers: Added Gorodok Invasion v4 and Harju Invasion v3 community layers
- newMap Layers: Added Al Basrah RAAS v3 and Fallujah Invasion v3 experimental layers
- changeMap Layers: Adjusted Harju and Sanxian community layers to use Medium units instead of Large
🖱️UI/UX(3)
- changeKeybinds: Reworked keybind system; all player settings have been reset to default and cannot be imported from old files
- removeUI: Removed the experimental Flight Stick Menu due to incompatibility with the new input system
- newServer Browser: Added a password filter for the Co-op server browser
🐛Bug Fixes(6)
- fixNLAW: Fixed BAF NLAW PLOS mode to correctly track vertical motion and show the PiP scope lock-on indicator
- fixM1151: Fixed an exploit where players could kill passengers in M1151 Armored Cars by shooting the spare tire
- fixLynx 8x8: Corrected armor thickness on PLA Lynx 8x8 LTV from 35mm to the intended 3.5mm
- fixSpecter Scope: Fixed Specter scopes being ranged incorrectly at 1000 meters
- fixMortars: Reverted Mortar Refinement changes due to visual bugs and exploit risks
- fixBTR-4: Fixed AFU BTR-4 occasionally teleporting under the map when reversing into objects
Summary
Update 10.4 is a major milestone for Squad, featuring a core engine migration to Unreal Engine 5.7 and a comprehensive rework of infantry gunplay. The Community Development Team (CDT) has overhauled ADS timing, recoil, and weapon sway to make combat more accessible and less frustrating. Additionally, players will see significant buffs to stamina management and vehicle handling. This update also includes a complete rework of the keybind system (resulting in a settings reset), new map layers, and a substantial intelligence boost for SquidBots in Fireteam missions.
