3.7.2|May 29, 2026
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Sea of Thieves Release Notes – Hotfix 3.7.2.1

2/5 Minor

Last Ship Standing endgame zones now stay larger for longer, while matches exceeding one hour are forced to a conclusion via a final match-ending zone.

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Key Changes

  • 1Endgame Battle Bounds now remain larger to provide more combat space
  • 2Matches exceeding one hour are now forced to end via a final shrinking zone
  • 3Fixed a bug causing stuck loading screens when surfacing for battle
  • 4Winners now have more time to collect loot before the match ends
  • 5Quick Requeue has been temporarily disabled due to instability

All Changes

⚔️Last Ship Standing(4)

  • changeBattle Bounds: Endgame Battle Bounds now remain at a larger size to provide more space for crews to maneuver.
  • newBattle Bounds: Matches lasting over an hour will now shrink to a final 'match ending' zone to force a winner.
  • buffLast Ship Standing: Winners are now granted additional time to collect spoils and head to the final portal after a victory.
  • removeQuick Requeue: The Quick Requeue feature has been temporarily disabled to address instability issues.

🛠️Bug Fixes(1)

  • fixLast Ship Standing: Fixed an issue where crews surfacing from beneath the waves would experience a stuck loading screen.

Summary

This hotfix for Sea of Thieves focuses on refining the Last Ship Standing game mode. The update adjusts the pacing of the Battle Bounds, ensuring endgame fights have more room to breathe while preventing matches from dragging on indefinitely. It also addresses a critical loading screen bug and temporarily disables the Quick Requeue feature to maintain server stability.