Satisfactory: PC and Console Crossplay

3/5 Moderate

Crossplay now connects PC and console players with an Epic Games account. The update also includes potential multiplayer save fixes and vehicle improvements.

Share:

Key Changes

  • 1Crossplay now connects Steam, Epic, PlayStation 5 and Xbox Series S|X players, with a free Epic Games account required.
  • 2Potential fixes address some problems joining large multiplayer saves, though some issues remain.
  • 3Gameplay telemetry was overhauled, with a one-time participation popup and options to change it later.
  • 4Vehicle autopilot logic was adjusted to alleviate slow trailing and path reservation conflicts.
  • 5Daisy Chaining was added to the Radar Tower and Priority Power Switch.

All Changes

🌐Crossplay(1)

  • newCrossplay is available between Steam, Epic, PlayStation 5 and Xbox Series S|X, requiring a free Epic Games account.

πŸ–₯️Dedicated Server(2)

  • newThe PC Server Manager now includes information about the Indifferent Broccoli dedicated server hosting partnership under Rent a Server; dedicated servers remain PC-only and unavailable during crossplay.
  • fixFixed the Download Save UI not correctly showing progress in Server Manager.

πŸ“ŠTelemetry(1)

  • changeGameplay telemetry systems were overhauled, with a one-time launch popup for participation and Send Gameplay Data and Telemetry ID options in the Gameplay menu.

πŸ›Bug Fixes(8)

  • fixPotential fixes address some issues preventing players from joining large multiplayer saves, though some issues remain.
  • fixFixed a dedicated server crash in AFGDroneVehicle::GeneratePathToDestination().
  • fixFixed a rare crash when exiting decoupled camera mode after climbing a ladder.
  • fixFixed a stack overflow crash related to FRDGBuilder::FAsyncDeleter.
  • fixFixed two UObject limit crashes caused by opening and closing UI, commonly seen with the Blueprint Designer and Vehicle Inventory UI.
  • fixFixed dismantled items incorrectly merging into a crate more than 100 meters away.
  • fixBlueprint Autoconnect: A potential fix addresses several crashes when using Blueprint Autoconnect with Blueprints containing errors.
  • fixFixed a crash when entering large numbers in Creative Mode's Give Item field.

πŸ”§Quality of Life(1)

  • changeOverlapping inputs can now be rebound properly, with connected inputs updated to the same key when a conflict is found; they can still be assigned separate non-conflicting keys.

πŸš›Vehicles(5)

  • fixVehicle Path: Fixed Vehicle Path snapping points not aligning to the grid when manually rotated with the scroll wheel.
  • changeVehicle autopilot logic was adjusted to alleviate slow trailing and path reservation conflicts in some situations.
  • fixFixed vehicles at intersecting paths being treated as on both paths and potentially teleporting between them.
  • fixTruck Station: Fixed automated vehicles getting stuck in Truck Stations.
  • fixTruck Station: Fixed Truck Stations incorrectly allowing nudging while snapping to a Vehicle path.

πŸ–±οΈUI(13)

  • fixPriority Power Switch: Fixed ON/OFF buttons in the Priority Power Switch Priority Groups submenu.
  • fixFixed inconsistent header text in the Game Modes menu.
  • fixMap Marker: Fixed Map Marker names not saving unless Enter was pressed after editing.
  • fixFixed Phase and Milestone Objectives being cut off when using Game Modes with Multipliers enabled.
  • fixBlueprint Designer: Fixed Blueprint Designer text fields not changing the cursor when focused.
  • fixMAM: Fixed a potential UI soft lock when opening MAM tooltips during ongoing research.
  • fixTruck Station: Fixed long Truck Station names extending beyond the Vehicle UI windows.
  • fixFixed Q not switching to the Build Menu from the Customizer or Blueprint Menu.
  • fixBlueprint Menu: Fixed Blueprint Menu Sub Category names being uneditable on PC with a controller.
  • fixConveyor belt: Fixed Conveyor belt holograms sliding after being locked in Straight Build Mode.
  • fixFixed Collapse/Expand icons not working correctly on all menus.
  • fixCustomizer Menu: Fixed the Customizer Menu sometimes showing Build Menu elements due to an incorrect refresh.
  • fixFixed map zoom resetting whenever the map was opened.

πŸ”ŠAudio(1)

  • fixNuclear Reactor: Fixed missing Nuclear Reactor sounds.

🎨Tech Art(7)

  • fixManufacturer: Fixed extra texture elements on the underside of unpowered or idle Manufacturers.
  • fixBlender: Adjusted collision so Signs on specific points of the Blender can be dismantled.
  • fixManufacturer: Adjusted collision so Signs on specific points of the Manufacturer can be dismantled.
  • fixRain is delayed by one day on new saves to prevent rain-related ADA voice lines from playing early and overlapping during the Intro sequence.
  • fixFixed rain visuals not appearing while driving until exiting the vehicle.
  • fixFixed flashing or flickering rendering artifacts on some AMD GPUs with Frame Generation and/or Motion Blur enabled.
  • fixRain Occlusion: Fixed assorted issues with the Rain Occlusion system.

πŸ—οΈDesign(7)

  • fixLookout Tower: Fixed the Lookout Tower incorrectly showing zoop as a build mode when it did not work.
  • fixWalkway Corner: Fixed the Walkway Corner incorrectly showing zoop as a build mode when it did not work.
  • fixCatwalk Corner: Fixed the Catwalk Corner incorrectly showing zoop as a build mode when it did not work.
  • buffRadar Tower: Added Daisy Chaining to the Radar Tower.
  • buffPriority Power Switch: Added Daisy Chaining to the Priority Power Switch.
  • fixAlien Technology Research Tree: Fixed Alien Technology Research Tree MAM research nodes being incorrectly unlocked.
  • fixStackable Supports: Stackable Supports for Conveyors, Pipelines and Hypertubes can again be rotated in 45 degree increments on foundations.

πŸ—ΊοΈWorld(5)

  • fixRocky Desert: Fixed Rocky Desert water being too shallow for Water extractors and addressed spots where missing water could allow players to fall through the map.
  • fixFixed multiple holes around Waterfalls that could let players fall out of bounds.
  • fixFixed incorrectly placed water volumes that allowed players to walk on or underwater.
  • fixDesert Canyon: Fixed missing collision on a rock cliff in Desert Canyon.
  • fixDune Desert: Fixed a square untextured piece of terrain sticking out around Big Crater in Dune Desert.

🌍Localisation(3)

  • fixFixed Sort button text being cut off in languages using Cyrillic text.
  • fixFixed a few missing text strings across the game.
  • changeUpdated all languages with the latest translations.

Summary

Crossplay and telemetry

Steam, Epic, PlayStation 5 and Xbox Series S|X players can play together through Epic Online Services. Dedicated servers remain PC-only and are unavailable during crossplay. A one-time launch popup asks whether players want to share gameplay data, with the choice also available in Options.

Fixes and improvements

Several crashes were fixed, and potential fixes target large multiplayer saves and Blueprint Autoconnect crashes. Vehicle autopilot, input rebinding and buildables received adjustments, including Daisy Chaining for the Radar Tower and Priority Power Switch. The notes also cover UI, world, rendering, audio and localisation fixes.