Nov 5, 2026
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Rust: Blueprint Rework, UZI and Performance

4/5 Significant

Blueprint currencies replace scrap on tech trees, alongside the UZI 9mm, gamepad support, livestock changes and performance optimizations.

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Key Changes

  • 1Blueprint fragments, pages and books replace scrap as tech tree currencies, and workbenches no longer require fragments to craft.
  • 2Client staging measurements show lower frame times, around 1.6GB less memory use and less frequent garbage collection.
  • 3The new UZI 9mm switches between automatic and semi-automatic fire depending on its stock configuration.
  • 4Core gameplay now supports gamepads through Steam Input.
  • 5Livestock changes include permanent cow ownership, no old-age deaths and a Potential stat for animals born in captivity.
  • 6The deep sea cycle now opens immediately after a lighthouse is repaired.
  • 7Rare scientist boats now patrol around the main island and engage geared players.
  • 8Intel x86 Mac builds are no longer provided, leaving ARM64 / Apple Silicon as the supported Mac architecture.

All Changes

📘Blueprints and Workbenches(4)

  • changeWorkbenches no longer require blueprint fragments to craft, and blueprint fragments, pages and books replace scrap as the currencies for the three tech tree levels.
  • changeblueprint fragments: The lowest-tier blueprint can be found in common loot sources and upgraded to the next tier.
  • changesalvage workbench upgrade: The salvage workbench upgrade now has a 20% chance not to consume a blueprint instead of reducing tech tree scrap costs.
  • changeprototype workbench upgrade: The prototype workbench upgrade now has a flat 25% success rate, and its cost no longer doubles.

🔫Weapons and Items(9)

  • newUZI 9mm: The new UZI 9mm is automatic and shield-compatible with its stock folded, or semi-automatic with increased accuracy when unfolded.
  • newShears: The new Shears produce more wool without hurting sheep when their skin is hit, and are a default blueprint crafted at a Level 1 workbench.
  • newCrocodile Pie: Crocodile Pie intimidates nearby animals, while its rich version lasts twice as long; Rams and Bulls will not flee or charge.
  • newWool Armour Insert: The new Wool Armour Insert provides a small melee and projectile protection buff and a large cold resistance buff on the Workbench Level 1 tech tree.
  • changeNailgun: The Nailgun has a refreshed model, higher-resolution textures and new animations.
  • changeNailgun: The Nailgun is now available for workshop skin creation.
  • changeGrenade-type items have updated drop and attach animations in first and third person.
  • newBerries have an Extract option that removes seeds without eating them.
  • buffDPV: The DPV uses less fuel, loses no condition on pickup and accelerates faster.

🎮Gamepad Support(1)

  • newCore gameplay now supports gamepads through Steam Input, with a stick cursor by default and a D-pad toggle for inventory and crafting UI.

🐄Livestock(14)

  • changeBuying a cow or having it eat at your trough makes you its owner without needing to stay nearby, except when leading it.
  • changeCows no longer die of old age and lie down at 1 hp instead of dying from starvation.
  • newThe trough UI shows how long its food can sustain a group of cows.
  • changeCows can now eat any food a horse can.
  • changeOvergrazing is gone, and enough grass in a pen makes cows eat at the trough twice less often.
  • changeThe livestock UI shows ownership, pregnancy information, dung and milk or wool cooldowns, and hints at recessive genes; the NPC buyer also hints at recessive genes.
  • changeCows can store up to 3 milk.
  • changePersonal space now measures pen area and whether enough cows fit, reducing fluctuations across the herd.
  • changeOwned free-range cows stop reproducing past 6, indoor cows stop when space is insufficient, and unowned cows do not reproduce.
  • changeWild cows have no name and receive a name based on their owner's locale once owned.
  • bufflead: Leads have a longer break distance, and led cows mirror the player's speed.
  • fixFixed livestock issues that could prevent eating, show incorrect UI, remove collision or cause heads to clip through walls.
  • newPotential: Animals born in captivity have a Potential stat based on their childhood happiness that locks at adulthood and multiplies rewards.
  • newCows and sheep can now be petted.

🌊Deep Sea(1)

  • changeThe regular deep sea cycle opens immediately when a lighthouse is repaired; lighthouses share repair progress, and maps without one start with the cycle active.

🚤Scientist Boats(4)

  • newRare scientist boats now patrol around the main island, with up to two groups staying for up to an hour and engaging only geared players without map markers or notifications.
  • changeScientist boats navigate obstacles and follow or switch targets more fluidly.
  • changeAnother scientist takes over driving a scientist boat if its driver is killed.
  • changePT Boat turrets: PT Boat turrets have a more responsive rewritten system, dedicated viewmodels and a new shooting system.

🐦Wildlife and Environment(4)

  • newCrow flocks circle corpses and are scared off by explosions, while seagull flocks gather above occupied coastal and water-based monuments.
  • newGroups of seagulls rest at coastal monuments, fly off when approached and can be shot down.
  • newApples and coconuts have a small chance to spawn on certain oak and palm trees, with reduced yield if the tree is cut down first.
  • changeSmall trees are easier to hit.

🏠Building(5)

  • newMirrored L and U stairs can be flipped with SHIFT + R while deploying or with a hammer within 10 minutes of placement.
  • fixFixed ramps being blocked through roofs by deployables or other ramps, including during upgrades, and made them easier to place on foundations.
  • fixFixed building skin overhang and frame collider inconsistencies that could block adjacent building pieces or triangle roofs.
  • fixFixed triangle frames taking explosive splash damage through walls in some placements.
  • newScrap King Building Skin: The paid Scrap King Building Skin is available for the Sheet Metal building tier.

🚗Vehicles(1)

  • changeRandomly spawned modular cars start with half their engines filled with low-quality parts, locked until the car is first loaded onto a car lift.

🖥️UI and Animations(4)

  • newStanding players now use turn-in-place animations.
  • changeThe hackable locked crate map icon now reflects its 3D model.
  • newMap markers can be dragged by holding the middle mouse button.
  • newFour new telephone conversations provide a mostly reliable weather forecast, power grid status, travelling vendor countdown and available apartment room count.

⚡Performance(21)

  • fixClient staging measurements show 0.1% low frame time down 2.51ms, 1% low down 1.17ms, median down 0.54ms, about 1.6GB less memory and garbage collection about every 12 minutes instead of 6.
  • fixBuilding privilege checks use a block grid instead of repeated physics queries, reducing a large-base check from 5.7ms to under 0.02ms on server and client.
  • fixGun effects are prewarmed and optimized, including fixes for sound cutoff hitches up to ~1ms and muzzle flash checks up to ~7ms; effect pooling saves ~30MB.
  • fixBase loading optimizations include faster entity spawning, off-thread industrial pipe meshes, pooled deployables and LOD work spread across frames, plus LOD, culling and batching fixes.
  • fixReduced gameplay memory allocations make garbage collection and associated lag spikes less frequent.
  • fixSound occlusion is over 10x cheaper outside a base and sounds allocate almost zero memory when played.
  • fixDeep sea content loads on entry and unloads on exit, saving ~260MB of RAM outside it; modded servers load it when needed.
  • fixOnly terrain textures for the current environment and quality level remain loaded, saving 138mb at the highest quality level.
  • fixFlashlight and laser processing is optimized, with the new laser solution handling 5x as many lasers at a 0.125ms budget.
  • fixAnimal animation compression saves around 100MB of memory.
  • fixAudio compression reduces total audio memory use by 84%, saving about 470MB.
  • fixDownloaded workshop skin textures no longer keep an unused RAM copy, saving ~300MB with 22 workshop skins loaded.
  • fixTerrain texture and LOD optimizations provide minor GPU improvements and around ~115MB less memory usage.
  • fixServer startup optimizations reduce restart times on the highest population servers from 10 minutes to 2 minutes.
  • fixProcedural map generation is almost twice as fast for the first generation while retaining the same result.
  • fixPrefab hierarchy flattening removes unnecessary runtime objects, saving 1.44 GB of memory on a populated server.
  • fixNavmesh building and saving are distributed across frames or moved off the main thread to smooth stalls around ghostships and megabases.
  • fixNetwork reductions save an average of ~270 KB/s on a 100~ player server, while network LODs reduced position traffic by around 30% in initial testing.
  • fixPacket batching is enabled by default and reduced network traffic by 25% in a capture of a 500 pop server; servers can toggle it with batchpackets.
  • fixCargoship: A physics structure for frequently moving statics reduces performance spikes associated with Cargoship.
  • fixUsePlayerUpdateJobs: UsePlayerUpdateJobs level 4 is now stable and enabled by default, further parallelizing player processing.

☁️Graphics(1)

  • removevolumetric clouds: The option to disable volumetric clouds has been removed, and a performance issue with them has been fixed.

🛡️Softcore(2)

  • removeThe deployable corpse system has been removed from Softcore.
  • changeSoftcore now limits each player to 6 placed TCs.

🎬Demo UI(3)

  • changeThe new demo UI is enabled by default, with the old UI still available through demo.oldui.
  • newSandbox mode supports spotlights, new light gizmos and animation of light position and rotation.
  • newDemos can be exported as video with FFmpeg in PATH, at frame rates up to 600fps.

💻Platform Support(1)

  • removeIntel x86 Mac builds are no longer provided; Mac support continues for ARM64 / Apple Silicon.

🚫Anticheat(1)

  • changeAs the wipe begins, bans are rolling out to over 3,000 accounts using public and private script providers.

🛠️Modding(1)

  • newCL_LoadMap: The CL_LoadMap RPC provides a supported way for servers to control client map loading, and the old Approved-message method is deprecated.

🖧Facepunch Servers(3)

  • new[EU East] Facepunch Softcore 1: A new [EU East] Facepunch Softcore 1 server has been added.
  • changeMaximum population has increased on [EU East] Facepunch 1, [EU] Facepunch 1, [EU] Facepunch Premium 1 and [US East ] Facepunch Premium 1.
  • removeSeveral Facepunch servers across EU, EU East, US East, US and US West are retiring.

📅Coming Soon(5)

  • newRust Premium: Rust Premium is planned as a paid monthly service with exclusive skins, collectibles and non-gameplay perks, without a gated progression or reward track.
  • removeThe old navmesh available through -useOldNavmesh will be removed next patch.
  • removeJobs 3 mode and its related code are planned for removal next patch.
  • removeThe deprecated Approved-message method of forcing client map loads will be blocked in December.
  • newA base occlusion system is in development to delay loading the inside of a base until it is visible.

Summary

Progression and content

Workbenches no longer need fragments to craft, and three blueprint tiers now fund tech tree progression. Scrap remains usable for research at the research table. The UZI 9mm, Shears, Crocodile Pie and Wool Armour Insert join the game, while rare scientist boats patrol the mainland.

Livestock ownership, feeding and breeding have changed, with Potential affecting rewards from animals born in captivity. The deep sea cycle now begins after a lighthouse repair, and gamepad support covers core gameplay through Steam Input.

Performance and fixes

Optimizations target base loading, building privilege checks, memory, networking and server startup. Triangle frame splash damage through walls and building placement inconsistencies have also been fixed.

Other changes

Softcore removes deployable corpses and limits players to 6 placed TCs. The new demo UI is enabled by default, Intel x86 Mac builds are no longer supported, and the paid Scrap King Building Skin is available. Rust Premium and several technical removals are planned for later.