Rust: Power Plant and Satellite Crash
Heavy Fuses power new monument features, Satellite Crash adds a loot event, and high walls now cost 20% upkeep.
Key Changes
- 1Heavy Fuses power the Power Plant and unlock connected monument features across the island.
- 2The new Satellite Crash event lets players target a satellite crash and loot its crates after they cool.
- 3High walls now have a static upkeep cost of 20%.
- 4Green recyclers have 50% baseline efficiency, increasing to 60% with sufficient power.
- 5Water well vendor stock drops from 10 to 2, and restock time rises from 2m to 10m.
- 6Shields can now switch between a back stance for aiming down sights and a blocking stance.
- 7The paid Bar Games Pack includes playable Pool and Darts minigames.
- 8Main-menu loading should be about twice as fast on most machines.
All Changes
🏭Player Maintained Monuments(10)
- newHeavy Fuses: Heavy Fuses can be looted and inserted into special fuse boxes to power the Power Plant, unlocking connected features as enough fuses are supplied.
- newPowered roadside transformers can supply electrical circuits, and powerline poles can be climbed by jumping toward them.
- changeGreen recyclers: Green recyclers' baseline efficiency is reduced by 10% to 50%, rises to 60% with sufficient power, and their cycle duration drops from 5s to 4.5s at maximum power.
- newred recycler: A new red recycler at the Power Plant has 75% efficiency and can only be used at maximum power.
- newDome: When the Power Plant is running, switches at the oil rigs pump Crude to Dome for 20 minutes; Small Oil Rig pumps at half the rate, and using both provides 1.5x the Crude.
- newTanker: Crude pumped to Dome must be drained with a Tanker vehicle module and transported to a car lift for extraction.
- newSupermarket: A new Supermarket freezer supplies chilled food while powered by the Power Plant, occasionally providing a larger cache.
- newWater Treatment Plant: Players can use gears to operate two gearboxes at the powered Water Treatment Plant, pressurizing its tank and restoring water flow to new roadside pipes.
- newOxum's: Oxum's garage can be powered by the grid or its backup generator, enabling a switched garage door and car lift, with a chance of higher-quality car parts in the cave.
- newairfield: The refreshed airfield control tower has powered terminals that increase the rate of air drops or call in a Chinook resupply crate near the tarmac.
🛰️Satellite Crash(1)
- newSatellite Crash: The new Satellite Crash event lets players use tech trash and an aiming module at the Launch Site to target a satellite crash and loot its crates after they cool.
🎱Paid DLC(2)
- newBar Games Pack: The paid Bar Games Pack adds playable Pool Table and Dart board minigames, an interactive Juke Box, skins, seating, wallpapers and sprays.
- newStone Sculpture: The paid Stone Sculpture is an interactive deployable that players can carve into custom shapes.
🛏️Respawn Points(2)
- newPlayers can interact with a respawn point to mark it on the compass, with one marked at a time.
- newBags can be favourited on the death screen to appear first in the respawn list.
⚖️Items and Balance(12)
- changeRecycle Bin: The Recycle Bin workbench upgrade now puts bonus items into its own take-only inventory, accessed by interacting with the bin.
- changeOre nodes and woodpiles no longer spawn in safe zones.
- nerfWolf Headdress: Crafting the Wolf Headdress now requires a Tier 1 workbench.
- changeWolf Headdress: Lunar new year animal masks are now Wolf Headdress skins, allowing players to reskin between variants.
- newshield: A configurable bind switches shields between a back stance that allows aiming down sights and a blocking stance, with a cooldown of a couple of seconds.
- nerfhigh walls: High walls now have a static upkeep cost of 20%.
- changewater well vendor: Water well vendor stock is reduced from 10 to 2, and restock time increases from 2m to 10m; prices remain unchanged.
- changeThe audible range of equipping a weapon attachment is reduced from 60m to 20m.
- changeFishing village now sells Kayaks and Paddles instead of their blueprints.
- fixMaster Key: The Master Key now has a functional view model and animations.
- changeWooden arrows: Wooden arrows have updated visuals and new fletching.
- newSmall Backpack: The Small Backpack is now available as a workshop skinnable item.
🏢Apartment Complex(2)
- changeApartment Complex: Maximum stored rent at the Apartment Complex is capped at 72 hours.
- changeApartment Complex: Players now ragdoll when dismounting the Apartment Complex swing set.
🐛Bug Fixes(1)
- fixHover looting a body bag can now swap clothing despite a locked inventory, placing removed clothing in the main inventory or the body bag if the inventory is full.
🎬Demo UI(1)
- changedemo UI: The redesigned demo UI adds camera and post-processing controls, a dolly camera, keyframe timeline, sandbox mode, scenes, appearance controls and PNG sequence export; it currently requires the demo.newui console setting.
⚙️Performance(3)
- fixMain-menu startup now loads required assets first and streams the rest in the background, with loading expected to be about twice as fast on most machines.
- fixUsePlayerUpdateJobs 4: Experimental UsePlayerUpdateJobs 4 gains parallel entity saving, with synthetic tests showing 1000 entities improving from 6.6ms to 3.6ms and 10000 from 64.4ms to 10.6ms.
- fixFuzzyPool: FuzzyPool has been replaced with a rewritten pool that matches its performance or exceeds it by up to 20% in some scenarios and showed 0 leaks in high-contention tests.
💬Chat(2)
- newAll vehicles now have emojis available in in-game chat.
- changeThe emoji picker can now search for emojis by name in the selected language.
🧩Community UI(9)
- newTooltip: A Tooltip component lets Community UI graphics show text when hovered.
- newCanvas Group: A Canvas Group component controls alpha, raycast blocking and interactivity for its graphic and child panels.
- newMask: A Mask component lets an Image or RawImage mask its child components using its alpha.
- changeImage: Image PPU controls are exposed through ppuMultiplier to support the Image slice property.
- newCustom Pie Menu: Plugins can create server-side custom pie menus that execute commands when an option is selected or the menu closes.
- newCommunityEntity.DestroyUIs: The CommunityEntity.DestroyUIs RPC can destroy a list of panels at once.
- fixButton and Scrollbar color tweening and transition fades are fixed when first created.
- changeButton and InputField expose their individual interactable property.
- changeIndividual graphics can now use the blocksRaycast property.
📅Coming Soon(3)
- removeSetFlag: SetFlag is intended to be removed from the codebase with the September wipe on 3rd Sep 26.
- removeMutex pool: The Mutex pool is planned for removal in the patch after this one if no issues are reported with its replacement.
- changedemo UI: The demo UI is planned to gain more sandbox features and video export, and to be enabled by default in future updates.
Summary
Monuments and events
Players can maintain the Power Plant to supply roadside circuits and unlock features at other monuments, including oil pumping, water production and airfield terminals. Recycler efficiency now depends on power, and the Satellite Crash event lets players direct a satellite and compete for its loot.
Gameplay and items
High walls gain upkeep, water well vendor stock is reduced, shields gain switchable stances, and respawn points can be marked or favourited. The Bar Games Pack and Stone Sculpture are paid DLC.
Tools and fixes
The redesigned demo UI is available through a console setting, startup loading is optimized, and a body-bag clothing swap bug is fixed. Community UI tools and server performance also receive changes.
