1.5|Sep 3, 2026
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RoN v1.5 Update: Mission Editor Changelog (v1.5.2)

3/5 Moderate

Ready or Not introduces the Mission Editor for deep gameplay customization and releases three Triple Weapon Pack cosmetic styles for free to all players.

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Key Changes

  • 1New Mission Editor allows customization of AI health, accuracy, and mission parameters
  • 2Three Triple Weapon Pack cosmetic styles (MK-V, 590M, M32A1) are now free for all players
  • 3Fixed a major issue where suspects were unable to surrender, move, or shoot
  • 4Mission Editor is fully playable in Singleplayer and Friends-Only Multiplayer
  • 5Added new animation set for the MK-V pistol
  • 6Fixed 6.5x48 JHP ammo being weaker than intended
  • 7Optimized performance when firing shotguns at specific surface materials
  • 8Resolved numerous animation clipping and third-person desync issues
  • 9Fixed achievement unlocking issues on PS5 and Xbox
  • 10Corrected level-specific bugs including stuck AI and non-breaking windows

All Changes

🛠️Mission Editor(13)

  • newMission Editor: Added Mission Editor to the main menu screen
  • newMission Editor: Mission Editor is playable in Singleplayer and Multiplayer Friends-Only lobbies
  • newMission Editor: Added 'Basic' and 'Advanced' tabs for granular tweaking of gameplay variables
  • newSWAT AI: Added customization for SWAT AI Health, Accuracy, and Fire Rate
  • newSuspect AI: Added customization for Suspect AI Health, Start Morale, Stun Resistance, Accuracy, and Fire Rate
  • newCivilian AI: Added customization for Civilian AI Health
  • newPlayer: Added Player customization for Limited Bandages (2) and Damage Cap
  • newMission: Added Mission customization for Door Trap Count and Default NPC Spawn Points
  • newMission: Added selection for Door Trap Types including Tripwire, IR, Flashbang, Explosive, and Toxic Gas
  • newPlayer: Added Advanced Player options for Health, Expanded Bandages, and Shielded Melee Damage Multiplier
  • newRules of Engagement: Added Rules of Engagement customization for Friendly Fire and Friendly Fire Penalties
  • newMission: Added Advanced Mission options for Max Locked Doors Percentage and Max Open Doors Percentage
  • newSuspect AI: Added customization for the Chance of Suspect Death by Suicide

🔫Weapons(4)

  • changeMK-V: MK-V 'HC' (Hard Chrome) pistol cosmetic style released for free to all players
  • change590M: 590M 'FDE' (Flat Dark Earth) shotgun cosmetic style released for free to all players
  • changeM32A1: M32A1 'LSPD' Blue rotary grenade launcher cosmetic style released for free to all players
  • newMK-V: Added a new animation set for the MK-V pistol

🎮Gameplay(2)

  • fix6.5x48 JHP Ammo: Fixed 6.5x48 JHP ammo being weaker than intended
  • fixSuspect AI: Fixed suspects sometimes being unable to surrender, move, or shoot

🐛Bug Fixes(32)

  • fixAnimations: Fixed death animations sometimes playing at the wrong time for clients in multiplayer
  • fixBallistic Shield: Fixed host being unable to see pistols held by shield-wielding clients
  • fixAnimations: Fixed sliding third-person animations while flipping the optic magnifier
  • fixG18-C: Fixed G18-C magazine clipping through the gun during quick reload
  • fixTaser: Fixed taser cartridge leaving the taser during arrest or bash animations
  • fixAnimations: Fixed clipping when changing scope magnification during canted aim
  • fixSWAT AI: Fixed stuttery SWAT AI grenade throw animation
  • fixM14S-16: Fixed M14S-16 fire selector not rotating properly
  • fixWeapons: Fixed trigger pull animations for RWTC-6.5, F90, ARWC, and SCP9
  • fixWeapons: Fixed teleporting pistol magazines during reload animations
  • fixShotguns: Fixed pump action shotgun dry fire trigger pull animations
  • fixMP5A3: Fixed misaligned backup iron sights when using XE Sight on MP5A3
  • fix590M: Fixed 590M magazine leaving the gun during arrest animations
  • fixAnimations: Fixed hand misalignment after changing SDR optic magnification
  • fixC2 Explosive: Fixed C2 detonator clipping in first person
  • fix870CQB: Fixed hands clipping into optics during 870CQB empty reload
  • fixTraps: Fixed traps sometimes spawning too far from doorframes
  • fixSuspect AI: Fixed suspects vanishing from helicopter camera views
  • fixStation: Fixed NPC clipping, facial animations, and missing heads in the Station holding cell
  • fixStation: Fixed rifle magazines appearing in station NPC shotguns
  • fixNarcos: Fixed TV screen not breaking when shot in Narcos
  • fixStolen Valor: Fixed SWAT AI getting stuck on bathroom doors in Stolen Valor
  • fixLevels: Fixed windows not breaking when grenades are thrown through them in No Good Deed and A New America
  • fixA New America: Fixed curtain desync between clients and host in A New America
  • fixUI: Fixed being able to open loadout/mission and pause menus simultaneously
  • fixG18-C: Fixed G18-C not changing magazine upon reloading
  • fixM32A1: Fixed crash when using controller L1/LB in loadout menu with M32A1 equipped
  • fixPerformance: Fixed performance issues when firing shotguns at certain surface materials
  • fixSWAT AI: Fixed mismatched skin tones between SWAT heads and arms
  • fixAchievements: Fixed 'Eye of Providence' and 'Nosce Te Ipsum' achievements not unlocking on consoles
  • fixStability: Fixed rare crash when suspending game during Epic account linking on Xbox
  • fixNeon Tomb: Fixed rare crash when loading into Neon Tomb on EGS

Summary

The v1.5 update for Ready or Not focuses on player agency with the introduction of the Mission Editor, allowing for granular control over AI behavior, mission parameters, and player stats in both Singleplayer and Friends-Only Multiplayer. Additionally, the developers have unlocked the Triple Weapon Pack cosmetic styles for the entire community and implemented a massive sweep of animation and level-specific bug fixes.