RoN v1.4 Boiling Point Release Changelog (v1.4.1)
The Boiling Point update introduces 3 new maps, 3 weapons including the full-auto G18-C, and a multi-rail attachment system alongside over 200 bug fixes.
Key Changes
- 13 New DLC Maps: No Good Deed, All Gods Burn, and A New America
- 23 New Weapons: RTWC-6.5 Battle Rifle, G18-C Full-Auto Pistol, and S2011 Pistol
- 3New Multi-Rail Attachment System allowing multiple tactical devices on one weapon
- 4Functional Variable Magnification for optics (e.g., 1x to 4x toggle)
- 5New 9-Bang Less-Lethal Grenade added to equipment roster
- 6Manual Bomb Vest Defusal mechanic for players to save civilians
- 7Over 200 Bug Fixes focusing on SWAT AI pathfinding and command responsiveness
- 8Improved Multiplayer Hit Registration for client players
- 9CS Gas effectiveness buffed against suspects
- 10Quickplay QoL: Load directly into missions and change loadouts while loading
All Changes
🗺️Maps(3)
- newNo Good Deed: Added 'No Good Deed' mission (DLC 3)
- newAll Gods Burn: Added 'All Gods Burn' mission (DLC 3)
- newA New America: Added 'A New America' mission (DLC 3)
🔫Weapons(3)
- newRTWC-6.5: Added RTWC-6.5 Battle rifle
- newG18-C: Added G18-C Pistol with full-auto capability
- newS2011: Added S2011 Pistol
🛠️Equipment & Attachments(9)
- new9-Bang: Added 9-Bang Less-Lethal Grenade
- newMulti-rail System: Added multi-rail attachment system to equip and alternate between multiple rail attachments (e.g. flashlight and laser)
- newOptics: Added variable magnification support for relevant sights (e.g. 1x to 4x switching)
- newRMO Sight: Added RMO Sight with 3x Magnifier
- newM4A1: Added M4A1 Carry handle variant
- newG36C: Added G36C Carry handle variant with support for larger optics
- newCanted Ironsights: Added canted ironsight options for select weapons
- newIron Sights: Added alternative fixed iron sights for select weapons
- buffShields: Shields now block a portion of melee damage
🧠Gameplay & AI(4)
- buffCS Gas: Improved CS Gas effectiveness against suspects, particularly on Hard Difficulty
- newSuspect AI: Added CQB suspect type for Boiling Point missions
- newBomb Vest: Players can now manually defuse bomb vests on civilians to prevent detonation from bullet impact
- newEnvironmental Hazards: Added lethal gas environmental threat to specific levels
🖥️UI/UX(4)
- newQuickplay: Added ability to load directly into Quickplay missions from the main menu
- newLoadout Menu: Added ability to change equipment loadout during mission loading or while spectating
- newLobby Management: Hosts can now change difficulty and spawn location from the mission end screen
- changeWeapon UI: Added new UI categories for weapon sorting: Battle Rifle, PDW, and Less-Lethal
🔊Performance & Audio(4)
- fixMultiplayer: Improved hit registration for clients in multiplayer sessions
- changePerformance: Improved performance for hosts in near-full multiplayer lobbies
- changeAudio Engine: Significant audio memory optimization to reduce footprint
- fixVOIP: Improved VOIP reliability across all platforms
🐛Bug Fixes(5)
- fixSWAT AI: Fixed SWAT AI failing to follow commands after bumping into geometry or other AI
- fixSWAT AI: Fixed SWAT AI getting stuck when breaching double doors that open toward them
- fixSuspect AI: Fixed suspects being able to step out of CS gas clouds before being affected
- fixGameplay: Fixed soft lock occurring when player and SWAT AI attempt to secure the same evidence simultaneously
- fixReplay Viewer: Fixed frequent crashes in the Replay Viewer when skipping through timelines
Summary
New Content & DLC
The Boiling Point release (v1.4.1) introduces the third major DLC for Ready or Not, featuring three new maps: 'No Good Deed', 'All Gods Burn', and 'A New America'. While the maps require DLC ownership for hosting, they are free for all players in multiplayer if the host owns them. The update also adds three new weapons and the 9-bang less-lethal grenade to the base game for all players.
Gameplay & Systems Overhaul
Significant mechanical updates include a new multi-rail attachment system allowing for simultaneous tactical devices (e.g., laser and flashlight) and functional variable magnification for optics. Tactical gameplay is further refined with a buff to CS Gas effectiveness and the ability for players to manually defuse bomb vests on civilians.
AI & Performance
Over 200 bug fixes target SWAT AI behavior, specifically addressing issues where officers would ignore commands or get stuck on geometry. Performance has been optimized for high-occupancy multiplayer lobbies, and audio memory usage has been significantly reduced to improve stability.
