0.17.0|May 5, 2026
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Phasmophobia - Player Character Update 0.17.0.0

3/5 Moderate

12 new character models and a functional Player Watch for tracking sanity arrive alongside a complete animation overhaul and cosmetic system.

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Key Changes

  • 112 new high-quality character models with bios and hair customization
  • 2New wearable Player Watch to track sanity and contract time
  • 3Complete animation overhaul for interactions, environment, and death
  • 4New cosmetic system with unlockable and purchasable clothing/accessories
  • 5Removal of the 'Death Room' for a seamless transition to the dead state
  • 6The Journal is now a physical in-game item instead of a UI overlay
  • 7Prestige limit increased to 4000
  • 8All items are now visually visible on the character model when carried
  • 9Added physics to all doors for more realistic movement
  • 10VR inventory belt removed in favor of model-based item slots

All Changes

👤Characters & Customization(9)

  • newCharacters: Added 12 new, higher quality character models (6 male, 6 female).
  • newCharacters: Introduced character bios and adjustable hair color for all models.
  • newCosmetics: Added a wide array of cosmetic items including coats, shirts, and trousers with multiple color options.
  • newCosmetics: Added unique shirts for prestige and event-specific achievements.
  • newCosmetics: Added accessories such as piercings, hats, and glasses.
  • changeCosmetics: All cosmetics are now unlockable in-game or purchasable with in-game currency.
  • newCosmetics: Cursed Hollow cosmetic rewards (Mask, T-Shirt, and Necklace) are now available for all players.
  • changeID Cards: ID Cards and Badges are now equipped and swapped within the customization Shop menu.
  • buffPrestige: Increased the Prestige limit to 4000, though no additional unlocks are available after Prestige 20.

🔦Gameplay & Equipment(10)

  • newPlayer Watch: Added a Player Watch to monitor sanity levels and contract time; it does not count as electronic equipment for ghost abilities.
  • changeAnimations: Implemented a full animation overhaul for equipment interactions, environment objects, and death.
  • removeDeath Room: Removed the 'Death Room' transition; players now seamlessly transition to the Dead state upon being killed.
  • changeJournal: The Journal now appears as a physical in-game item when used rather than a separate UI overlay.
  • changeDoors: Added physics to all doors, allowing them to continue moving after the player lets go.
  • changeFlashlight: Flashlights are now held in the left hand and can be dropped when the right hand is empty.
  • buffTripod: Equipment like the tripod can now be placed while the player is standing.
  • changeEquipment: All items are now visually placed on the character model rather than being invisible when not equipped.
  • changeSound Recorders: Tier 2 Sound Recorders are now included in the Audio Only weekly challenge.
  • changeUI/UX: Increased the lowest FOV option from 60 to 70.

🥽VR Improvements(16)

  • removeVR Inventory: Removed the inventory belt; all items are now placed directly on the character model.
  • newVR Animations: Added an 'immersive animations' toggle to enable or disable first-person death animations.
  • buffPlayer Watch: The Player Watch is now always visible in VR by raising the left hand.
  • changeVR Movement: The teleport movement circle now renders on top of objects and remains invisible until the button is pressed at full stamina.
  • fixJournal: Fixed an issue where the Journal could be seen by other players after the VR player died.
  • fixVR: Fixed an issue causing player hands to shake in VR.
  • fixSpirit Box: Fixed difficulty picking up the Spirit Box from the van wall in VR.
  • fixSalt: Fixed Salt rotating with the player's body instead of their hand in VR.
  • fixVR: Fixed an issue where players could interact with objects without teleport grab selected.
  • fixJournal: Fixed an issue preventing players from scrolling through the Journal in the lobby.
  • fixVR Movement: Fixed players sliding down stairs when using teleport locomotion.
  • fixVR: Fixed an issue where players could grab items through walls in VR.
  • fixFirelight: Fixed Tier 3 Firelight being held upside down or floating in multiplayer.
  • fixVR: Fixed an exploit allowing players to teleport out of the Van to skip tutorial areas.
  • fixDoors: Fixed an issue where doors would push VR players aside.
  • fixHead Gear: Fixed Tier 1 Head Gear falling off when viewing CCTV in VR.

👻Ghost & Map Fixes(5)

  • fixRaiju: Fixed an issue where the Raiju's hunt threshold only increased if equipment was held.
  • fixYokai: Fixed an issue where the Yokai could hear the Music Box from too far away.
  • fixJinn: Fixed an issue where the Jinn could drain sanity from players in rooms above or below it.
  • fixMonkey's Paw: Fixed an issue in Prison where the Monkey's Paw trap wish did not affect sliding doors.
  • fixHead Gear: Fixed Head Gear not being visible on all FOV values.

📅Coming Soon(7)

  • changeEquipment: Planned removal of equipment switching animations to allow for instant switching (May 12).
  • changeSalt: Salt will be placed instantly instead of waiting for the animation to finish (May 12).
  • changeYurei: Planned fix for Yurei's door closing ability not fully closing doors (May 12).
  • changeCursed Possessions: Planned fix for Ouija Board and Haunted Mirror dropping sideways (May 12).
  • changeTarot Cards: Planned fix for doors not opening correctly while holding Tarot Cards (May 12).
  • changeVideo Camera: Planned fix for Tier 3 Video Camera blocking too much of the screen (May 12).
  • change10 Ridgeview Court: Planned fix for VR players being unable to open the closet door in 10 Ridgeview Court (May 12).

Summary

The Player Character Update introduces a massive overhaul to the game's visual and mechanical identity. Players can now choose from 12 high-quality character models with deep customization options, including hair color and a variety of unlockable or purchasable clothing and accessories.

New Mechanics & Equipment

A functional Player Watch has been added to all models, allowing investigators to track sanity levels and contract time in real-time. The animation system has been completely rebuilt, featuring new interactions with equipment and a revamped death sequence. Additionally, the 'Death Room' has been removed in favor of a seamless transition to the ghost state.

VR & Technical Improvements

VR players receive significant quality-of-life updates, including the removal of the inventory belt in favor of model-based item placement and improved teleportation visuals. Systemic changes include door physics, standing tripod placement, and a physical in-game Journal that replaces the previous UI overlay.