2.0.66|Sep 5, 2025
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Version 2.0.66 released as stable

3/5 Moderate

Factorio 2.0.66 delivers a massive stability update with over 15 crash fixes and a significant expansion of the Lua API for modders, alongside critical fixes for boilers and space platform logistics.

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Key Changes

  • 1Fixed over 15 distinct crashes related to cloning, blueprints, and belt mechanics.
  • 2Boilers now correctly produce steam when consuming hot input fluid.
  • 3Space platform construction requests now properly request more repair packs.
  • 4Added Demolisher and Territory APIs for modders.
  • 5Graphics: 'Render in native screen resolution' no longer requires a game restart.
  • 6Blueprint setup GUI now includes an icon picker in the description field.
  • 7Fixed loaders getting stuck when taking from asteroid collectors on blocked belts.
  • 8Added new events for Agricultural Towers (planting and mining seeds/plants).
  • 9Fixed train stop priority clamping issues in blueprints.
  • 10Expanded LuaEntity and LuaControl APIs with numerous new read/write properties.

All Changes

🛡️Stability & Performance(17)

  • fixEditor: Fixed a crash if a player using the editor equips an equipment with a burner component.
  • fixUnderground belts: Fixed a crash related to underground belts when super force building.
  • fixTurrets: Fixed a crash when a beam attack trigger destroys the turret firing it.
  • fixItem request proxies: Fixed a crash when a mod puts item request proxies into the player undo queue.
  • fixFluidbox: Fixed a crash when attempting to render a linked fluidbox connection.
  • fixResearch: Fixed a crash when changing research state during the configuration changed event.
  • fixTrains: Fixed a crash when cloning moving trains in some situations.
  • fixFurnace: Fixed a crash when furnace that is crafting is cloned.
  • fixInserter: Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients.
  • fixFurnace: Fixed a crash when loading a save file with furnaces that are crafting a recipe with custom fluidbox indexes set.
  • fixAlerts GUI: Fixed a crash when pressing end, home, page up or page down key while the alerts GUI was focused.
  • fixMultiplayer: Fixed a crash when rendering latency players in some cases.
  • fixBlueprints: Fixed a crash when saving after parametrising a blueprint that caused filters to merge in some cases.
  • fixNetworking: Fixed a crash when using send_udp fails.
  • fixReplays: Fixed a crash with running replay headless when game wants to show notifications.
  • fixSimulations: Fixed crash if a simulation gets paused.
  • newGame Client: Windows executables now undergo code signing.

⚙️Gameplay Systems(16)

  • fixBoilers: Fixed boilers consuming hot input fluid would not produce enough steam.
  • fixAsteroid collectors: Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked.
  • fixSpace platform: Fixed that space platform construction requests would not request more repair packs after running out.
  • fixBelts: Fixed a consistency issue when rotated entities are moved by belts.
  • fixBiter spawners: Fixed captive biter spawners would not get damaged while not producing if friendly fire was disabled.
  • fixDeconstruction planner: Fixed that deconstruction planner was ignoring quality of items on ground.
  • fixBelts: Fixed that drag building with smart belt building disabled would remove belts in some cases.
  • fixUnderground belts: Fixed that freezing and thawing underground belts would move items slightly.
  • fixFurnace: Fixed that furnaces could keep using a recipe they should not be able to use after a migration.
  • fixFurnace: Fixed that furnaces were not considering recipe with no ingredients as not craftable.
  • fixInserters: Fixed that inserters could get stuck inserting items into rogue spawners when picking from belts.
  • fixQuality: Fixed that migrating entities with quality would not preserve the quality.
  • fixRoboport: Fixed that reading roboport logistic requests in networks with buffer chests did not behave correctly.
  • fixEnergy buffer: Fixed that several entity types would not account for drain in their energy buffer.
  • fixSpidertron: Fixed that spidertrons built from script did not default to request-from-buffers.
  • newHeat interface: Heat interface can now heat entities and tiles.

🚂Logistics & Trains(4)

  • fixTrain stops: Fixed train stops with priority above 90 would get priority clamped to 90 inside of a blueprint.
  • fixTrain fuel GUI: Fixed that inventory filters were ignored when in the train fuel GUI.
  • fixTrains: Fixed train route highlighting didn't work when riding in non-locomotives.
  • fixRockets: Fixed that cloning rockets with attached cargo pods did not work correctly.

🖥️UI & UX(9)

  • changeBlueprint setup GUI: Changed the blueprint setup GUI description field to include the icon picker.
  • changeDisplay panel: Improved the GUI responsiveness in the display panel.
  • fixTechnology GUI: Fixed on-screen-keyboard opening on top of the search field in the technology GUI.
  • fixBlueprint setup GUI: Fixed that switching between normal and remote view would close the blueprint setup GUI.
  • fixRemote view: Fixed that the remote view minimap always focused on the physical player position when in remote view.
  • fixControl settings: Fixed that resetting control settings wouldn't update control tooltips.
  • fixManage mods GUI: Fixed that the home key did not work in the manage mods GUI.
  • changeGamepad: Don't change gamepad selection center when the character starts flying in mech armor.
  • fixMinimap: Fixed minimap bobbing up and down when the character is in mech armor.

🎨Graphics & Visuals(11)

  • changeGraphics settings: Changed 'Render in native screen resolution' graphics setting to no longer require a game restart.
  • fixMetal graphics backend: Fixed that playing in fullscreen with the Metal graphics backend could look blurry if 'Render in native screen resolution' was off.
  • fixPumpjack: Fixed frozen pumpjack could not match frozen sprite.
  • fixPentapod: Fixed pentapod leg mount positions when the body is rotated.
  • fixPentapod: Fixed pentapod orientations getting incorrectly warped.
  • fixSpidertron: Fixed spider unit graphic layers with 'apply_runtime_tint' would not use the force color.
  • fixStomper: Fixed stomper corpses graphics.
  • fixBelts: Fixed that belts in the blueprint GUI did not animate.
  • fixMap: Fixed that overlapping tile ghosts would not draw on the map.
  • fixFluid box: Fixed that some entities did not draw fluid box connection pipes.
  • fixSelector combinator: Fixed selector combinator wire connector shadow position.

📜Modding & Scripting(13)

  • newModding API: Added demolisher and territory API.
  • newAgricultural tower: Added agricultural tower events: on_tower_planted_seed, on_tower_pre_mined_plant, and on_tower_mined_plant.
  • newSpiderVehicles: Added ability for SpiderVehicles to rotate their legs like pentapods when provided with a base sprite with rotation frames.
  • newLuaPlayer: Added LuaPlayer::set_zoom_limits() to set zoom limits for any controller type.
  • newLuaEntity: Added LuaEntity::apply_upgrade() method.
  • newLuaPlanet: Added LuaPlanet::get_space_platforms() method.
  • changeModding API: Changed LuaAchievementPrototype::to_kill and module to return arrays of LuaPrototypes instead of strings.
  • newHeat energy sources: Heat energy sources now support pollution.
  • newLuaControl: Added LuaControl properties for flight_height, is_flying, and render_position.
  • newLuaEntity: Added LuaEntity properties for created_by_corpse, heat_neighbours, priority_targets, and pumped_last_tick.
  • newScripting: Added LuaEntity::register_tree() and LuaSurface::register_plant().
  • newLuaForce: Added LuaForce::get_chunk_chart(surface, position).
  • newScripting: Added blueprint_description read/write to LuaItemCommon and LuaRecord.

Summary

This stable release focuses heavily on technical refinement and modding capabilities following the Space Age expansion. It addresses a wide array of crashes related to blueprinting, cloning, and belt mechanics. Key gameplay fixes include correcting boiler steam production and ensuring space platforms properly request repair packs. Modders receive a wealth of new tools, including expanded access to Demolisher and Agricultural Tower logic, as well as more flexible UI and rendering controls.