Version 2.0.55 released as stable
Tank and car turning rates now scale with speed bonuses, alongside a massive sweep of over 100 bug fixes and UI improvements for Factorio 2.0.
Key Changes
- 1Tank and car turning rates now scale with fuel and equipment speed bonuses (25% rate).
- 2Turret radius is now displayed while holding a turret to be built.
- 3Railgun turret cooldowns fixed, resulting in a slight effective buff to technology bonuses.
- 4Spidertron remote tooltips now include a camera view of the selected units.
- 5Landmines now explode when killed by enemies or other damage sources.
- 6Fixed a major issue where items in provider chests weren't counted as available for logistic requests.
- 7Resolved dozens of game-breaking crashes related to space platforms, trains, and remote view.
- 8Smart belt dragging now correctly identifies obstacles like splitters and underground gaps.
- 9Added a new 'valve' entity type and extensive Lua hooks for modders.
- 10Fixed asteroid collectors failing to remove invalid chunks, which previously caused high memory usage.
All Changes
⚖️Balancing(1)
- buffTank: Fuel acceleration and equipment speed bonuses now apply 25% of their compound bonus rate to the turning rate of tank-driving cars.
⚙️Gameplay(12)
- changeUnderground belt: Smart underground belt building now considers splitters as obstacles if something is already connected to the lane.
- buffLandmine: Killed landmines now explode upon destruction.
- fixAsteroid collector: Improved collection of asteroid chunks on space platforms with fluctuating speeds.
- fixRailgun turret: Fixed turret cooldown logic; Railgun turret effective technology bonus increased slightly to maintain previous shooting speed.
- fixUnderground belt: Fixed belt gap traversing bug when overbuilding ghost undergrounds with real ones.
- fixBlueprint: Fixed blueprints not building cover tiles when foundation tile build failed on the same position.
- fixInserter: Fixed inserter rotation and extension speed ignoring quality level of normal quality.
- fixAsteroid collector: Fixed asteroid collectors not removing invalid chunks from tracking when disabled, reducing memory usage.
- fixConstruction robot: Fixed construction robot dispatch being too slow in networks with many unfulfillable requests.
- fixBiter: Fixed eggs spoiling while traveling over open space resulting in stuck biters.
- fixRocket silo: Fixed rocket silos disabled by script still trying to fulfill space platform requests.
- fixVehicle: Fixed vehicle ammo refill not working.
🖥️UI/UX(9)
- newTurret: Show existing turrets' radius when holding a turret to be built.
- newSpidertron: Spidertron remote tooltips now show a camera view of the selected spiders.
- fixTransport belt: Added missing notification of 'too far to connect' for smart belt dragging.
- changePipette: Changed pipette of fluid recipes to work the same as pipette of item recipes.
- fixFactoriopedia: Fixed Factoriopedia entries being in the wrong order.
- fixSpidertron: Fixed spidertron remote not showing the color of the selected spiders.
- fixStorage tank: Fixed storage tank not showing fluid content through window when frozen.
- fixQuality: Fixed negative quality effects not showing correctly in tooltips.
- fixUI: Fixed galaxy of fame button not showing in multiplayer.
🐛Bug Fixes(29)
- fixRoboport: Fixed a crash when a vehicle with roboport equipment was marked for deconstruction.
- fixTechnology GUI: Fixed a crash when clicking 'Show only essential technologies' while a hidden technology is selected.
- fixTrain: Fixed a crash when interacting with temporary stops in moving trains.
- fixFluidbox: Fixed a crash when replacing a buffered fluidbox with an unbuffered fluidbox.
- fixRobot: Fixed a crash when setting active=false on logistic or construction robots.
- fixSpace platform: Fixed a crash when destroying a character entity while it was in a space platform.
- fixTrain stop: Fixed a crash when ghost of train stop with custom color is upgraded.
- fixRCON: Fixed a crash when attempting to run RCON commands in single player before the first tick.
- fixRocket silo: Fixed a crash when calling LuaEntity::launch_rocket() with no character.
- fixMap generation: Fixed a crash when defining a local noise expression as empty string.
- fixTrain: Fixed a crash when migrating rolling stocks.
- fixRemote view: Fixed a crash when player uses editor and views surface through remote view and presses shift+right click.
- fixScripting: Fixed a crash when script requested printing a localised string that has recursion loop.
- fixInfinity pipe: Fixed a crash when trying to parameterize infinity pipe filters.
- fixGraphics: Fixed a crash when trying to render corpses without graphics defined.
- fixModding: Fixed a crash when using --dump-prototype-locale with some mods.
- fixDemolisher: Fixed a rare consistency check failure related to demolishers.
- fixAgricultural tower: Fixed agricultural tower having insufficient electric buffer size when crane energy usage exceeded base usage.
- fixAsteroid collector: Fixed asteroid collector not drawing arms and radius when offscreen.
- fixBlueprint: Fixed blueprint tile building sometimes not allowing partial builds.
- fixLocomotive: Fixed consistency issue with locomotive fuel inventory containing non-fuel items.
- fixGhost: Fixed entity ghost colliding with other force's entity marked for deconstruction causing a crash.
- fixGhost: Fixed ghosts not showing wire connection areas properly for combinators and power switches.
- fixHeat pipe: Fixed heat pipe connections not flipping correctly.
- fixSolar panel: Fixed solar panels on script-created surfaces not being affected by surface properties.
- fixTransport belt: Fixed super forced building across underground belts not working for some directions.
- fixGate: Fixed super-forcing gates and walls causing deconstruction of adjacent curved rails.
- fixDemolisher: Fixed demolishers falling asleep while outside territory and not responding to damage.
- fixLogistic network: Fixed items in provider chests not counting as available for logistic network requests.
📜Modding & Scripting(6)
- newValve: Added 'valve' entity type.
- newAgricultural tower: Added AgriculturalTowerPrototype properties for accepted seeds and randomized planting tiles.
- newSolar panel: Added SolarPanelPrototype properties for performance at day/night and solar coefficient.
- newSpace platform: Added LuaSpacePlatform methods for ejecting items and clearing ejected items.
- newSurface: Added LuaSurface methods for pollution statistics and setting pollution levels.
- newUI: Added utility constants for inventory widths and slot counts.
Summary
Gameplay & Balancing
Factorio 2.0.55 introduces a significant balance change to vehicle handling; the Tank and other car-driving vehicles now receive a portion of their fuel and equipment speed bonuses as a turning rate increase. Additionally, landmines now explode when killed, and turret ranges are now visible while ghost-placing new turrets.
Technical & Bug Fixes
This update is primarily focused on stability, resolving dozens of potential crashes related to space platforms, logistic filters, and remote view interactions. It also addresses critical logic errors in belt dragging, railgun turret cooldowns, and asteroid collection efficiency.
Modding & Scripting
Extensive new Lua hooks have been added, particularly for the Space Age expansion content, including new properties for Agricultural Towers, Lightning Attractors, and Solar Panels, alongside a new 'valve' entity type.
