1.1.5.0|Sep 8, 2026
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Escape from Tarkov Patch 1.1.5.0: Lighthouse Rework

3/5 Moderate

Lighthouse has new routes, BTR patrols and relocated Rogues. Lightkeeper access and Icebreaker entry requirements have also been reworked.

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Key Changes

  • 1Lighthouse was reworked with relocated Rogues, new routes, redistributed loot and BTR patrols.
  • 2The Lightkeeper access task chain and its starting requirements were completely reworked.
  • 3Icebreaker no longer requires rouble payment, but now requires a one-time use "Sudak-tudak" marine repair kit.
  • 4Icebreaker can now be accessed from Shoreline and Lighthouse.
  • 5Some issues that could crash the game while loading into a raid were fixed.
  • 6Armor was removed from six named face masks.

All Changes

πŸ—ΊοΈLighthouse(11)

  • changeRogues: Rogues moved from the water treatment plant to the mountain chalets.
  • removeStationary weapons were removed from the water treatment plant.
  • changeLighthouse: Open areas along the main road were reworked with more cover and additional routes.
  • removeAll landmines were removed from the water treatment plant.
  • newLighthouse: A transition to Icebreaker was added, with a hovercraft at the pier near the water cottages.
  • newLighthouse: A temporary task chain about the shifting faction balance on Lighthouse was added.
  • changeLighthouse: Loot distribution was reworked and Rogue stashes with abandoned gear were added throughout Lighthouse.
  • changeBTR: The BTR now patrols Lighthouse on several route variants covering the entire location, including the peninsula bridge approach and water treatment plant.
  • newLighthouse: Underground passages were added in the mountains, shortening routes to southern extracts.
  • changeMarked Room: The Marked Room was moved from Lightkeeper's peninsula.
  • changePrapor's camp: Prapor's camp required for main story tasks was moved.

πŸ“‹Tasks(6)

  • changeTo the Light: The Lightkeeper access task chain and its starting requirements were reworked; the first "To the Light" task requires Lighthouse access through "Tour", Loyalty Level 3 with all traders except Fence and Ref, and asking Mechanic about working with Lightkeeper.
  • changeLightkeeper: Some Lightkeeper tasks were reworked, and some now reward a rare key to a loot room on the Lighthouse peninsula.
  • changeLighthouse: Several side tasks primarily completed on Lighthouse were changed, and several new tasks were added.
  • newCan't Drink Away Skill: The "Can't Drink Away Skill" task was added after "Is This a Reference?", rewarding the Loui Peeton wallet.
  • changePart of the Ship, Part of the Crew: The "Part of the Ship, Part of the Crew" achievement now rewards an Icebreaker Model Kit and a crafting recipe using it.
  • newAn indicator was added for tasks where an item can currently be handed over.

🚒Icebreaker Access(2)

  • changeIcebreaker: Icebreaker can now be accessed from Shoreline and Lighthouse.
  • changeIcebreaker: Icebreaker no longer requires a rouble payment, but requires a one-time use "Sudak-tudak" marine repair kit obtained through Ragman's "Pay the Fare!" task; completing it also unlocks operational tasks that reward more kits.

🏠Hideout(1)

  • newRave: The "Rave" Hideout customization set is available in the Expansions Hub, with wall, floor and ceiling decorations.

βš™οΈQuality of Life(2)

  • newPlayers can view profiles and report PMCs or player Scavs from the post-raid list of killed players.
  • buffThe area that must be hit to shoot off a container or door lock was increased.

βš–οΈBalance(12)

  • changeRogues: Rogues' attitude toward USEC characters was adjusted.
  • changeThe transition XP multiplier now increases more gradually, starting lower for 1-2 transitions and reaching previous values at 16 or more transitions.
  • nerfXP gained for eliminating Wedge, his squad and Black Division operatives on Icebreaker was reduced.
  • nerfXP gained for eliminating Shadow of Tagilla, Vengeful Killa and Scavs in The Labyrinth was reduced.
  • changeThe purchase price of euros and dollars from traders was reduced.
  • changeHK MP5: The HK MP5 sale price at Mechanic and Peacekeeper Loyalty Level 2 was changed.
  • nerfGlorious E mask: Armor was removed from the Glorious E mask.
  • nerfShattered mask: Armor was removed from the Shattered mask.
  • nerfDevTac Samurai Menpo Mask: Armor was removed from the DevTac Samurai Menpo Mask.
  • nerfDevTac Samurai Menpo Mask (White): Armor was removed from the DevTac Samurai Menpo Mask (White).
  • nerfDeath Shadow mask: Armor was removed from the Death Shadow mask.
  • nerfDeath Shadow mask (Gray): Armor was removed from the Death Shadow mask (Gray).

πŸ›Bug Fixes(22)

  • fixFixed saved weapon presets disappearing after a raid.
  • fixFixed empty keybind entries in controls settings for some players.
  • fixDr. Jekyll: Fixed bleeding effects opening too frequently with Fresh Wound active and the Dr. Jekyll modifier selected.
  • fixFixed excessive optic shading in The Lab and certain other locations.
  • fixReserve: Fixed part of the environment disappearing in Spectator Mode on Reserve.
  • fixFixed incorrect body-part health display in Spectator Mode in some cases.
  • fixFixed known issues that could leave padlocked doors impassable after their locks were shot off.
  • fixFixed hit registration when firing bolt-action rifles immediately after mounting them on a bipod.
  • fixFixed incorrect wrist display when inspecting certain weapons.
  • fixFixed reloading with magazines from pockets while an unsearched rig was equipped.
  • fixFixed Strength and Endurance not leveling during the first raid after training in the Hideout gym.
  • fixFixed items remaining marked as available for task handover after they were no longer required.
  • fixScavs: Fixed regular Scavs becoming hostile toward a player Scav who damaged a Black Division operative.
  • fixFixed bot reactions to gas grenade throws.
  • fixFixed and improved UI/UX on character selection and gesture screens, magazine preset loading, and the main menu during a raid.
  • fixFixed some issues that could crash the game while loading into a raid.
  • fixFixed culling and environment issues across multiple locations.
  • fixFixed character creation clearing favorite crafting recipes in other modes.
  • fixFixed some posters being impossible to place in the Hideout.
  • removeAmmunition was removed from magazines in some weapon presets in trader inventories.
  • fixPeacekeeper: Missing weapon attachments from Patch 1.1.0.0 were added to Peacekeeper's stock.
  • fixFixed incorrect weapon presets for Sanitar, Killa and Kaban's guards.

Summary

Lighthouse and tasks

Rogues have moved to the mountain chalets, while the water treatment plant has lost its stationary weapons and landmines. Lighthouse also has revised loot, underground passages, a temporary task chain and an Icebreaker transition. The Lightkeeper access chain has new prerequisites, and some Lightkeeper and Lighthouse side tasks have changed.

Access and balance

Icebreaker is accessible from Shoreline and Lighthouse and now requires a one-time use repair kit instead of roubles. Transition and enemy-elimination XP, currency prices, the HK MP5 sale price and armor on several face masks have changed. The Rave Hideout customization set is available in the Expansions Hub.

Fixes and features

Players can report killed PMCs and player Scavs after a raid, and task handover indicators have been added. Fixes address raid-loading crashes, disappearing weapon presets, blocked doors, bipod hit registration and skill progression after gym training.