0.9.0|Jan 22, 2026
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Changelog for Patch #13 v.0.9.0.4

3/5 Moderate

Enshrouded Patch #13 introduces the Blood Rose vanity armor and resolves a critical DLSS issue causing black screens, alongside significant combat and AI pathfinding improvements.

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Key Changes

  • 1Fixed a DLSS issue that caused the game world to appear black for Nvidia users
  • 2Added the Blood Rose vanity armor set, obtainable from the Huntress
  • 3Enemies have regained the ability to block player attacks
  • 4Resolved multiple crashes related to multiplayer building and large bases
  • 5Reworked Fire and Ice bolt spells for better hit reliability
  • 6Fixed survivors sleeping on the ground instead of using available beds
  • 7Added a new respawn point at the Gold Rock Saddle Elixir Well
  • 8Improved AI pathfinding for animals and enemies in confined spaces
  • 9Fixed the Shroud Meteor spell to correctly target enemies
  • 10Implemented a GPU crash tracing mode for better technical diagnostics

All Changes

⚔️Weapons & Gear(4)

  • newBlood Rose armor: Added a new vanity outfit, the Blood Rose armor, obtainable via the Huntress in the late game.
  • fixArmor: Fixed several minor graphical issues across various armor sets.
  • fixAlbaneve Summits Daggers: Fixed incorrect item icons for daggers from the Albaneve Summits tier.
  • fixMannequin: Fixed an issue where equipment on mannequins could end up in the wrong slots after restarting.

🕹️Gameplay & Skills(12)

  • fixShroud Meteor: The Shroud Meteor spell now correctly targets enemies instead of environmental objects.
  • changeFire and Ice bolt: Reworked Fire and Ice bolt spells to ensure they hit targets more reliably.
  • fixNecromancer: Fixed Necromancer skill to prevent Skull Companions from spawning via traps or other players' kills.
  • changeEnemies: Enemies can now block player attacks again.
  • fixUltimate Health Potion +: The recipe for Ultimate Health Potion + now produces the correct tier of potion.
  • fixSwift Blades: Corrected the skill tree connection for the Swift Blades skill.
  • changeUnderwater Grappling Hook: Improved interaction with destructibles removable by the underwater grappling hook when swimming close.
  • fixMining Sieve: Fixed mining sieve tool functionality when swimming close to a ceiling.
  • nerfHazelnut bush seedling: Hazelnut bush seedlings no longer grant 3 seedlings when picked up.
  • fixExplosive Barrel: Fixed explosive barrels occasionally exploding for no reason after being placed.
  • fixMill Station: Fixed resource resetting at the mill station when switching recipes while active.
  • fixGlider: Fixed movement jankiness when landing with the glider.

🐾AI & Creatures(9)

  • fixSurvivors: Fixed survivors sleeping on the ground when free beds are available.
  • changeAI Pathfinding: Improved pathfinding for enemies and animals, especially in small spaces and near thin fences.
  • changeDepthdwellers: Depthdweller projectiles now have a short glow to indicate parry opportunities.
  • changePets: Cats and dogs now perform various activities more frequently instead of just sitting.
  • fixEnemies: Fixed an issue where enemies could stop moving during long play sessions.
  • fixEnemies: Corrected enemy levels in several specific points of interest.
  • changeFish: Reduced the likelihood of fish swimming onto land while roaming.
  • fixFish: Fish now use the correct animation when stranded on land.
  • fixEnemies: Fixed enemies failing to play defeated animations when killed underwater.

🌍World & Environment(11)

  • fixKindlewastes: Removed a patch of invisible deadly Shroud at a Shroud root in the Kindlewastes.
  • newVukah Camp: Unearthed a Vukah enemy camp in the Blackmire region that was unintentionally buried.
  • newGold Rock Saddle: Added a new respawn point to the Elixir Well at the Gold Rock Saddle area.
  • newDecorative Cushion: Added a new decorative cushion crafting recipe.
  • fixWater: Fixed water behavior issues below specific stone bridges.
  • fixRevelwoods: Fixed water depth in a lake in the Revelwoods region near the Blue Goblet tavern.
  • fixColorful Lamps: Added a fallback unlock trigger for colorful lamps in the Veilwater Basin tier.
  • fixWater: Fixed holes appearing in the water of lakes.
  • fixRain: Improved rain interaction with deep water.
  • fixDrains: Drains now work more reliably in rooms constructed with water barriers.
  • fixWater: Lava and other evaporating terrains now more reliably remove water.

💻Technical & Performance(9)

  • fixDLSS: Fixed a DLSS issue causing a black game world with specific settings on newer Nvidia drivers.
  • fixNvidia GPU: Fixed a crash occurring when changing graphics settings on Nvidia cards.
  • fixMultiplayer Building: Fixed a crash related to rapid placement of building shapes in multiplayer or during player connection changes.
  • fixStability: Fixed a rare crash occurring in very large player bases.
  • fixStability: Fixed a random crash that could occur near water.
  • newGPU Tracing: Added an optional GPU crash tracing mode to help diagnose future crashes.
  • fixGraphics: Fixed stray polygons appearing when gliding toward bases containing survivors.
  • changeWater Surface: Polished the visual rendering of the water surface.
  • fixWater Surface: Added security measurements to prevent incorrect lake surface rendering.

🔊UI & Audio(10)

  • changeUI: Improved the position of damage numbers when fighting large enemies in melee.
  • changeWater Tools: Using water tools no longer grays out the actionbar, allowing visibility of water fill levels.
  • fixWatering Can: Fixed the max plant growth slider in the watering can widget; initial changes now apply correctly.
  • fixWatering Can: Fixed the watering can visual direction while in use.
  • fixRake: Fixed incorrect 'ineffective' warning messages when using the rake tool.
  • fixAudio/Visual: Fixed an issue where visual effects and sounds might not trigger correctly.
  • changeAudio: Reduced the volume of some bat sounds.
  • changeAudio: Improved the quality of underwater reverb sounds.
  • fixVisual Effects: Fixed water splash effects not triggering correctly during movement.
  • fixCold Composure: Fixed the sound positioning for the Cold Composure weapon gem.

Summary

New Content & Customization

Players can now obtain the Blood Rose vanity armor by speaking with the Huntress in the late game. Additionally, a new decorative cushion has been added to crafting recipes for base decoration.

Technical & Stability

A major fix addresses DLSS settings that previously turned the game world black for users with newer Nvidia drivers. Several crashes related to multiplayer building, large bases, and GPU failures have been resolved. A new GPU crash tracing mode has been implemented to help developers diagnose future hardware-specific issues.

Combat & Gameplay Balance

Combat reliability has been improved with reworks to Fire and Ice bolt spells and a fix for the Shroud Meteor spell targeting. Enemies have regained the ability to block player attacks, and Depthdweller projectiles now feature a glow to signal parry opportunities. The Necromancer skill has been adjusted so that Skull Companions no longer spawn from trap kills or other players' kills.

AI & World Improvements

NPC survivors will now correctly use assigned beds instead of sleeping on the ground. Animal and enemy pathfinding has been refined, particularly for small enclosures and thin fences. Environmental fixes include the removal of invisible deadly Shroud in the Kindlewastes and various water rendering and interaction improvements across several biomes.