Nov 2, 2026
View on Steam↗

Changelog for Patch #1

3/5 Moderate

Bosses now stay engaged longer to prevent health resets, wand animation-cancelling has been nerfed, and a new sprint toggle has been added.

Share:

Key Changes

  • 1Bosses stay engaged longer and at further distances to prevent health resets
  • 2Wand attack frequency can no longer be boosted via animation-cancelling
  • 3Added a sprint toggle option for keyboard and mouse users
  • 4Improved multiplayer stability and save data migration for large player bases
  • 5Whirlwind Crescendo stamina costs and Wand Evasion mana costs reduced
  • 6Aerial Wand Attack now costs 40 mana instead of stamina
  • 7Inanimate destructible objects now show grey health bars for clarity
  • 8Fixed Dragon Youngling failing to drop loot or enter dead state
  • 9Elite flying critters now grant increased XP upon defeat
  • 10Fixed save data migration errors by increasing memory budget for large bases

All Changes

⚔️Combat(16)

  • changeBosses: Bosses stay engaged in combat longer and at greater distances to prevent premature health recovery.
  • fixWispwyvern: Fixed targeting issues for totem spells and summons against Wispwyvern and its undead variant.
  • fixDragon Youngling: Fixed an issue where the Dragon Youngling would not trigger a dead state or drop loot after defeat.
  • fixAncient S.P.D.R. Construct: Ancient S.P.D.R. Constructs are harder to lure into spots that break their AI movement or attacks.
  • nerfAncient Construct: Shielded Ancient Constructs now have cooldown phases for their shields.
  • nerfFell Vinebloom: Reduced poison damage from the area attack.
  • fixVukah Brawler: Fixed Vukah Brawler spawning inside cave walls.
  • changeCyclops: Improved targeting for enemies positioned next to Cyclopses.
  • fixScavenger Bully: Fixed Scavenger Bully retaliation attack incorrectly showing 'Not effective' text.
  • changeVultures: Improved general combat behavior.
  • nerfScavenger: Reduced explosion radius of proximity mines.
  • buffElite flying critters: Increased XP rewards when defeated.
  • changeFlying critters: Reduced enemy density in one Kindlewaste Hollow Hall location.
  • changeFell mini critters: Reduced combat collider size so they no longer block arrows intended for enemies behind them.
  • fixEnemies: Fixed several instances where enemy levels did not match their region.
  • fixChain Heal: Fixed Chain Heal spell incorrectly healing enemy Hollow skeletons.

🏃Gameplay & Skills(7)

  • newSprint: Added a toggle option for sprinting in keyboard and mouse settings.
  • nerfWand: Wand attack frequency can no longer be boosted by animation-cancelling with blocks.
  • fixLupa's scalper daggers: Fixed Lupa's scalper daggers not enabling the riposte kick ability.
  • buffWhirlwind Crescendo: Lowered stamina costs for the ability.
  • buffWand Evasion Attack: Reduced mana costs for the attack.
  • changeAerial Wand Attack: Cost changed from stamina to 40 mana.
  • changePerks: Updated perk descriptions for mana, health, and stamina leech.

🔨Building & Crafting(8)

  • newLore weapons: Added two more craftable versions of lore weapons.
  • changeCrafting Recipes: Crab cakes now accept any milk type; Goo unlocks via Revelwoods Shroud mushrooms; big farm animal beds accept any wood.
  • buffAzure Russula: Azure Russula seedlings are now cheaper to produce.
  • fixFarm: Fixed fish occupying beds needed for farm animal offspring reproduction.
  • fixBuilding: Fixed an issue preventing the removal of overgrowth from player buildings.
  • newFlying build mode: Pickaxes can now be used to destroy props while in flying build mode.
  • changeFlying build mode: Receiving damage now immediately cancels flying build mode.
  • fixFactories: Fixed factories using default materials instead of selected alternatives.

🖥️UI & UX(7)

  • newUI: Inanimate destructible objects now display a grey health bar to distinguish them from threats.
  • buffPlayer base overview: Improved factory page with functional name sorting and new sorting options for production time and products.
  • fixInventory: Fixed 'is new' yellow markers not disappearing from inventory items.
  • changeMap: Darkened the background for map marker filters to improve icon visibility.
  • fixArmor: Fixed name and description swap between Ashwind Strider and Sky Specter armor sets.
  • changeCharacter Menu: Armor hiding settings are now reflected in pre-game character renderings.
  • fixCharacter Creation: Restored character creation locks on quest-reward hairstyles.

⚙️Technical & Performance(6)

  • fixMultiplayer: Improved multiplayer stability when hosting worlds with very large player bases.
  • fixSave Data: Fixed several issues causing save data migration errors and increased memory budget for large bases during migration.
  • fixGameplay: Fixed a bug where skills and attacks could stop working after several hours of play.
  • fixStability: Fixed a crash related to outdated tombstone position information.
  • newGraphics: Added new graphical settings specifically for AMD graphics cards.
  • fixGraphics: Fixed flickering shadows in large player bases.

Summary

Patch 1.0.1.0 for Enshrouded focuses on improving the combat flow and addressing significant community feedback regarding boss mechanics and character controls. Key updates include a major fix for boss engagement ranges—specifically targeting frustrations with the Fell Monstrosity—and a balance pass on weapon abilities. Players will also find several quality-of-life improvements, such as a sprint toggle for keyboard and mouse, and technical optimizations for large player bases in multiplayer.