Changelog for Patch #11 v.0.9.0.2
Enshrouded Patch #11 overhauls water simulation and physics while delivering a massive buff to Magic Shield and a significant nerf to weapon damage perks.
Key Changes
- 1Water simulation overhaul: improved fluidity, slower drainage, and increased flow distance.
- 2Magic Shield buff: health points increased from 350 to 1020.
- 3Weapon damage perks nerf: bonus reduced from +20% to +10%.
- 4New Bloodfeather armor set added to hidden tombs in Veilwater Basin.
- 5Water dispenser limit increased to 50 at maximum Flame level.
- 6Hydrak'Dal boss adjustments: increased health and improved dagger combat effectiveness.
- 7New 'castle' furniture set and unique armor pieces added.
- 8Server performance improvements specifically targeting water-heavy areas.
- 9New UI features: poisoned indicator on health bars and spell-specific crosshairs.
- 10Stability fixes for water simulation and item movement crashes.
All Changes
💧Water Simulation(18)
- changeWater: Increased fluidity of flowing water for more natural movement.
- changeWater: Water drainage speed reduced on soil, sand, and dirt surfaces.
- changeWater: Water now covers longer distances and larger surfaces across all terrain materials.
- fixWater: Fixed an issue where very shallow water would remain in the world instead of draining.
- fixWater Dispenser: Improved reliability of water dispensers and drains for simulation edge cases.
- fixWater: Fixed simulation errors when multiple bodies of water overlap vertically.
- fixWaterfall: Fixed waterfalls starting one voxel too low.
- fixPlayer: Fixed character bending issues when diving upwards or downwards.
- fixPlayer: Fixed sinking animations triggered when swimming above mud or Shroud goo.
- nerfPlayer: Removed the ability to pull oneself out of water onto mud or tar surfaces.
- fixWater Wheel: Improved water wheel detection for moving water.
- changeWater: Increased visibility and sunlight reflection for very shallow water.
- changePerformance: Improved performance for large water volumes flowing down deep slopes.
- newFlame Altar: Flame Altar now indicates server permissions for the 'Remove water' button.
- fixWater: Reduced flickering in water shadow reflections.
- changeDoors: Adjusted two doors to allow water to pass through when closed.
- changeAudio: Tweaked audio volumes for various waterfall scenarios.
- fixEnemies: Fixed water surface ripples for swimming enemies.
⚔️Combat & Gameplay(20)
- fixGlider: Fixed a bug where gliding into architecture caused teleportation to the game start.
- buffCrash Down Attack: Crash Down Attack can now be triggered immediately after using the grappling hook on an enemy.
- fixChain Heal: Fixed Chain Heal targeting to correctly hit the aimed-at target.
- fixMartyr: Fixed Martyr skill to correctly heal party members.
- buffMagic Shield: Magic Shield health increased from 350 to 1020 HP.
- fixMagic Shield: Fixed Magic Shield to correctly deduct mana costs upon casting.
- fixShiny Plates: Shiny Plates effect now correctly displays in character stats.
- fixGem of Currents: Gem of Currents now only triggers when the player is wet or soaked.
- nerfWeapons: Reduced weapon damage perks from +20% to +10%.
- fixFishing Rod: Fixed visual bending issues with the fishing line.
- changeFishing: Overhauled fishing tutorial to be viewable during gameplay and better explain timing.
- changeWater Tools: Improved cursor snapping and interaction indicators for water pouches, watering cans, and pumps.
- changePortable Water Pump: Improved animations and VFX for the Portable Water Pump.
- removePortable Water Pump: Removed the placement widget for the Portable Water Pump.
- newUI: Actionbar hints are now always shown for water pumps, cans, and pouches.
- fixGlider: Fixed sound issues when starting or landing with a glider.
- buffCombat: Stunned enemies no longer have their stun broken prematurely by stagger damage.
- buffLooting: Restored the ability to loot defeated enemies while sprinting.
- fixGrappling Hook: Fixed sound issues when using the grappling hook.
- fixMeteoric Descent: Fixed Meteoric Descent gem effects being detached from the player model.
👹Enemies & Loot(11)
- buffHydrak'Dal: Increased collision shape and loot interaction range for Hydrak'Dal.
- nerfHydrak'Dal: Increased health points for Hydrak'Dal.
- buffDaggers: Improved combat effectiveness of daggers against Hydrak'Dal.
- buffEnemies: Drak enemies and Vukah rangers no longer interrupt attacks when taking minor damage.
- buffEnemies: Ranged enemies attack more frequently when targeted and shoot obstacles less often.
- buffPlayer: The regular bite of the Veilwater Basin Snapjaw can now be blocked.
- changeWisps: Improved underwater movement for wisps.
- fixEnemies: Fixed body dissolve effects for Capybara and Veilwater Stinger.
- changeAudio: Updated sounds for several enemies and animals.
- changeEnemies: Enemies now better avoid lava hazards.
- fixEnemies: Fixed an issue where water-dwelling enemies avoided entering water.
🌍World & Quests(26)
- newBloodfeather Set: Added the Bloodfeather armor set to hidden tombs in Veilwater Basin.
- newArmor: Added two new unique armor pieces supporting specific combat styles.
- changeVeilwater Basin: Numerous small improvements to locations in Veilwater Basin.
- fixCromville: Fixed a misbehaving waterfall at Cromville hot spring.
- changeVeilwater Basin: Reworked enemy placement, patrols, and encounters in Veilwater Basin.
- changeWorld: Added more light sources to locations for better night-time visibility.
- buffOxygen Zones: Added a glow effect to underwater oxygen replenishing zones.
- changeWorld: Reworked boring underwater terrain topology.
- changeDrak Location: Updated a Drak location for easier access to lore objects.
- fixLadders: Fixed several ladder placements for better entry and exit.
- buffShroud: Reduced Shroud density during nightly Fell Foes incursions.
- fixChests: Fixed treasure chests that were spawning empty.
- changeMonstera Plant: Removed indestructible monstera plants and distributed correct versions.
- fixQuests: Fixed 'Emerald Shores And Sanguine Seas' quest completion if Hydrak'Dal was already defeated.
- changeQuests: Introductory fishing quest can now be completed with any fishing rod.
- changeQuests: Mill retrieval quest now requires all gates to be closed to progress.
- removeThe Witch's Hut: Temporarily removed 'The Witch's Hut' quest while rewards are reworked.
- changeEmbervale: Updated terrain topology across Embervale for a more natural look.
- changeFlame of the Ancient Spire: Removed walkable surface from the Flame of the Ancient Spire in Veilwater Basin.
- fixFisher: Removed soul glow effect from the fisher survivor after rescue.
- newAnimals: Added swim idle animations for animals and pets in deep water.
- fixAudio: Fixed incorrect sound effects for new terrain materials.
- fixPikemead Castle: Fixed a deadly Shroud segment clipping into Pikemead castle.
- fixDrak Camps: Fixed map marker icons for Drak camps.
- fixPuzzles: Improved visibility of door puzzle lights underwater.
- newBait Insects: Added sounds to bait insects in the world.
🔨Crafting & Items(25)
- newCastle Furniture: Added the 'castle' furniture set to crafting recipes.
- newWater Dispenser: Water dispensers and drains can now be toggled on and off.
- buffWater Dispenser: Increased maximum allowed water dispensers in bases to 50 at highest Flame level.
- buffWater Dispenser: Water dispenser recipes now unlock at Nomad Highlands tier instead of Kindlewastes.
- fixCrafting Factories: Fixed factories pulling resources while disabled (underwater or missing requirements).
- fixWater: Water is now correctly refunded when a task queue is cancelled.
- changeWells: Crafted wells are now empty when first placed in a base.
- changeCrafting Factories: Factories can no longer be picked up while working or containing water.
- buffMill: Reduced crafting task durations for the mill factory.
- fixDaylily: Fixed Daylily seedlings incorrectly growing into Taro plants.
- changeUnderwater Grappling Hook: Underwater Grappling Hook recipe moved to 'Essentials' section at the Carpenter.
- changeRecipes: Added new unlock triggers for recipes: fish unlock Seafood Grill; fish bones/teeth unlock Piscine Ivory Dust.
- changeBonemeal: Bonemeal recipe now unlocks upon finding the grinding stone factory.
- newCritter Plush: Added the craftable Critter Plush item at Emily the farmer.
- changeGreatsword: Lord Vorgoth's lore sword changed to a Greatsword.
- buffGinger Tea: Ginger tea now provides frost protection.
- fixArmor: Fixed several minor visual armor clipping issues.
- changeIcons: Updated item icons for tomato fish soup (now red), Shroud Arrow II, and Magic Ice Arrow II.
- fixIcons: Fixed incorrect building material icons.
- removeUI: Removed 'Can be colorized' info from non-tintable items.
- changeRecipes: Improved sorting for cupboard and shelf recipes.
- changeBamboo Fence: Improved snapping for bamboo fences.
- changeHandpan: Adjusted handpan instrument volume.
- fixBamboo Parasol: Fixed collision for the bamboo parasol.
- fixStarlight Block: Fixed coloring issues for starlight block edges.
🖥️User Interface(13)
- newMap Markers: Added new custom map markers for fishing spots and water.
- newUI: Added a new spell crosshair for non-targeted spells like Magic Shield.
- fixUI: Restored missing interaction button descriptions (e.g., 'open/close').
- changeFishing: Improved UI handling for casting fishing rods without aim or bait.
- changeFishing: Minor display improvements to the actionbar during fishing.
- newUI: Added missing weapon types/categories and improved weapon label displays.
- newLore Weapons: Lore weapons now feature a unique label for easier identification.
- changeUI: Added cooldowns to Shroud enter/exit messages to prevent UI flickering.
- newUI: Added a 'poisoned' indicator on enemy health bars.
- newUI: Added UI sounds for editable signs.
- fixMap: Fixed world map flickering when moving with an open custom marker widget.
- fixUI: Fixed equipment show/hide checkbox reverting incorrectly.
- fixUI: Fixed button alignment issues in item detail screens.
⚙️Performance & Stability(11)
- fixStability: Fixed a crash related to water simulation.
- fixStability: Fixed a crash when joining a game that is shutting down.
- fixStability: Fixed several rare random crashes.
- fixStability: Fixed crashes occurring when moving items between storage locations.
- changePerformance: Implemented performance improvements for servers, especially near water areas.
- changeGraphics: Refined specular reflections for a clearer image.
- changeGraphics: Improved shadows on grass and foliage.
- changeGraphics: Reduced noisy outlines around the player character in front of water.
- fixAudio: Fixed incorrect water sound positions when rotating the camera.
- changeSurvivors: Reduced survivor chatter frequency in the base.
- fixLocalization: Fixed placeholder translations from the previous patch.
Summary
Water Simulation Overhaul
This update focuses heavily on the new water systems, increasing fluidity and adjusting drainage rules so water persists longer on porous surfaces like sand and soil. Players can now place up to 50 water dispensers at max Flame level, though existing setups may need adjustment due to the new flow logic.
Combat and Balance
Major balance shifts include a massive health increase for the Magic Shield skill (from 350 to 1020 HP) and a significant reduction in weapon damage perks, which have been halved from +20% to +10%. Combat against the Hydrak'Dal has been refined with better dagger support and increased health for the boss.
New Content and World Updates
A new Bloodfeather armor set has been added to Veilwater Basin, alongside a 'castle' furniture set and several unique armor pieces. The update also introduces various UI improvements, including a poisoned indicator and custom map markers for fishing and water.
