Aug 13, 2026
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Combat Updates – Update 51 PTS

3/5 Moderate

BETADragonknight burst and sustain receive significant PvP nerfs while Necromancer, Templar, and Nightblade see targeted buffs to improve their meta standing.

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Key Changes

  • 1Dragonknight Seething Fury burst damage halved in PvP
  • 2Necromancer Frozen Colossus buffed with 12.5% more damage and lower 150 Ultimate cost
  • 3Nightblade Strife reworked to grant damage bonus based on current Health
  • 4Templar Balanced Warrior reworked to scale with Armor and Templar skills
  • 5Dragonknight Core of Flame and Heart of Flame sustain and healing nerfed
  • 6Necromancer Pummeling Goliath bash damage increased by 73% with a new 1s cooldown
  • 7Ice Comet DoT damage increased by 21% and now snares on every tick
  • 8Warden Fetcher Infection and Arctic Blast damage increased
  • 9Draugrkin’s Grip set bonuses updated to Weapon and Spell Damage
  • 10Dragonknight Landslide stacks increased to 12 with slower decay

All Changes

🛡️Classes(19)

  • nerfDragonknight: Core of Flame resource restoration reduced from 15% to 12% of missing resources.
  • nerfDragonknight: Heart of Flame healing reduced by 20%.
  • buffDragonknight: Landslide now generates quicker, stacks up to 12 times, and decays slower.
  • nerfDragonknight: Earthspike Mantle flat damage bonus now only applies to monsters to offset PvP buffs.
  • nerfDragonknight: Seething Fury (Molten Whip buff) effectiveness halved in PvP to reduce burst potential.
  • nerfFlame Lash: Power Lash outright damage reduced to lower burst potential.
  • buffFlame Lash: Power Lash now grants a minor damage bonus against monsters after generating charges.
  • buffTemplar: Balanced Warrior formula reworked to have no cap and reward slotting Templar skills and Armor scaling.
  • buffTemplar: Judgment’s Brand damage bonus increased from 1400 to 1600 (remains halved in PvP).
  • changeTemplar: Aetheric Lancer area effect now generates on the player when stationary rather than spawning randomly.
  • buffNightblade: Strife now grants a unique damage bonus of 1% for every 10% Health the player has while active.
  • buffNecromancer: Nothing Wasted now loses 2 stacks instead of 3 when decaying.
  • nerfNecromancer: Nothing Wasted decay timer reduced from 15 seconds to 12 seconds.
  • nerfNecromancer: Pummeling Goliath bash attack now has a 1-second cooldown to discourage double bash weaving.
  • buffNecromancer: Pummeling Goliath bash attack damage increased by approximately 73%.
  • buffNecromancer: Frozen Colossus damage increased by 12.5%.
  • buffNecromancer: Frozen Colossus Ultimate cost reduced to 150.
  • buffWarden: Fetcher Infection damage increased from 60% to 75% on every other cast.
  • buffWarden: Arctic Blast damage over time increased by approximately 20% per tick.

⚔️Combat & Skills(2)

  • buffIce Comet: Ice Comet damage over time increased by approximately 21%.
  • buffIce Comet: Ice Comet now applies a snare on every damage tick rather than only the initial hit.

💍Items & Sets(2)

  • buffDraugrkin’s Grip: Draugrkin’s Grip healing reduction is now halved in PvP.
  • changeDraugrkin’s Grip: Draugrkin’s Grip 2-piece and 4-piece bonuses updated to provide Weapon and Spell Damage.

🐛Bug Fixes(1)

  • fixGeneral: General bug fixes and tooltip updates implemented.

Summary

Combat Balance Overview

This Update 51 PTS update focuses on addressing community feedback regarding the dominance of Dragonknights and Werewolves in PvP, while providing numerical buffs to underperforming classes in PvE. The developers are aiming to reel in 'spiky' burst damage and high sustain in PvP environments while ensuring classes like the Necromancer and Templar remain competitive in the current Class Mastery meta.

Class Adjustments

Dragonknights see several reductions to their resource restoration and burst potential, specifically targeting Seething Fury and Power Lash in PvP. Conversely, Necromancers receive significant buffs to Frozen Colossus and a rework to Pummeling Goliath to remove the need for 'double bash weaving.' Templars and Nightblades also receive scaling improvements to their core passives and abilities to reward specific playstyles, such as holding ground or maintaining high health.