Hotfix: Patch 53.08
Mining speeds for materials and native metals have been increased, alongside fixes for deconstruction times and the work detail scrollbar.
Key Changes
- 1Increased overall mining speeds across different materials
- 2Fixed excessively slow mining speeds for native metals
- 3Reduced erroneously long deconstruction times
- 4Moderated the work speed penalty caused by a lack of drinks
- 5Adjusted legendary miner scaling to be twice as fast as novices
- 6Fixed the broken scrollbar in the work detail labor list
All Changes
⛏️Labor & Mining(5)
- buffDeconstruction: Reduced erroneously long deconstruction speeds, making structure removal faster.
- buffMining: Adjusted material-based dwarf dig speeds to be faster overall.
- changeMining Skill: Changed the relationship between mining speed, skill, and materials; legendary miners are now twice as fast as novices but relatively slower than previous versions.
- buffNative Metals: Fixed broken mining speeds for native metals that were previously taking too long to mine.
- buffWork Speed: Moderated the 'lack of drink' effect on work speed so it is less severe in the early stages.
🖥️UI/UX(1)
- fixWork Detail Labor List: Fixed the broken scrollbar for the work detail labor list.
Summary
Mining and Labor Adjustments
This hotfix addresses several mechanical issues introduced in recent updates. Mining has received a significant pass: base speeds are faster across different materials, and native metals no longer take an excessive amount of time to excavate. Additionally, the "lack of drink" penalty on work speed has been tuned down to be less punishing in the early stages of mining.
Bug Fixes and UI
A bug causing extremely slow deconstruction has been resolved, ensuring structures are removed at a reasonable pace. The UI has also been improved with a fix for the broken scrollbar in the work detail labor list, restoring navigation for large lists of tasks.
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