53.17|Nov 9, 2026
View on Steam↗

Dwarf Fortress Patch 53.17: Fortress Mode Audio

2/5 Minor

Fortress Mode gains biome ambience, spatialized mining and interface sounds, plus new music and cards to discover.

Share:

Key Changes

  • 1Fortress Mode has a rebuilt audio system with interface sounds, improved ambience and varied mining sounds.
  • 2Mining sounds come from miners' locations and are muffled by surrounding stone.
  • 3New music and cards can be discovered over the life of a fortress.

All Changes

🎵Audio(9)

  • changeThe audio system has been completely migrated to FMOD Studio.
  • newEach biome has its own ambience that mixes as conditions change and comes from around the fortress.
  • newSurface sounds fade and underground sounds take over as players dig down.
  • newSpatialized mining sounds come from miners' locations and are muffled by surrounding stone.
  • newMining breakthroughs sound different depending on what is uncovered, including stone, gems, ice, water, magma and caverns.
  • changeAmbience, sound effects and interface sounds mix based on music volumes and states.
  • newNew music and cards can be discovered over the life of a fortress.
  • newFortress mode has interface sounds, including unique sounds for every button along the edge of the screen.
  • newInterface sounds have their own volume slider in the options menu.

📅Coming Soon(7)

  • changeMyth & Magic: Myth & Magic will not meet its hoped-for end-of-year release, and a release date will be shared closer to launch.
  • changeA graphics engine update is in progress to support magical effects.
  • newMyth & Magic will bring wizard equipment in different styles and wizards who can be enticed to visit a fortress.
  • newAncient Ruins: Ancient ruins underground will let wizards study new magic and give fortresses access to their powers.
  • newMagic Workshops: Players will be able to build magical workshops associated with the types of magic in their world.
  • newResearch Web: Each wizard will progress through a research web during world generation and later in the fortress.
  • newWizards and enemies will be able to use magic in combat.

Summary

The audio system has moved to FMOD Studio, with sounds that change as players dig underground and different breakthrough sounds for uncovered materials. Interface sounds also have a separate volume slider. Myth & Magic has missed its hoped-for end-of-year release; its planned features include wizards, ancient ruins, magical workshops and a research web.