1.3.20.0|Apr 28, 2026
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Dune: Awakening 1.3.20.0: Deep Desert PvE and PvP

4/5 Significant

Deep Desert gains PvE and PvP instances, and Hagga Basin becomes fully PvE. Group Testing Station bosses are easier, with adjusted loot and performance improvements.

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Key Changes

  • 1All official Worlds now have at least one PvE and one PvP Deep Desert instance.
  • 2Hagga Basin is fully PvE, including its Shipwrecks.
  • 3PvP areas of the PvP Deep Desert instance have mining yield and spice harvesting increased by 2.5.
  • 4Overland Imperial Testing Station boss health is reduced by 3%, 5%, and 10% for groups of 2, 3, and 4 players respectively.
  • 5Testing Station boss encounters have fewer NPCs for groups of 2–4 players, averaging 40% fewer in poison encounters and 20% fewer in radiation and darkness encounters.
  • 6Testing Station gear drops were adjusted so they do not heavily favor The Ancient Way and Pyrockets.
  • 7Streaming distance changes aim to improve performance and memory usage.
  • 8Rate Of Fire augmentations now apply their stated values instead of exaggerated increases.

All Changes

🏜️Deep Desert and Landsraad(9)

  • newDeep Desert: All official Worlds now have at least one PvE and one PvP Deep Desert instance; the PvP area starts at the B-row outside the Shieldwall area, as it did at launch.
  • changeDeep Desert: The Deep Desert instance selector now identifies PvE and PvP instances when entering from the Overland.
  • buffDeep Desert: Mining yield and spice harvesting in PvP areas of the PvP Deep Desert instance are increased by 2.5.
  • changeHagga Basin: Hagga Basin is now fully PvE, including the Shipwrecks.
  • buffDeep Desert: Non-combat Uniques have a higher drop rate in the Deep Desert, increasing the chance of getting schematics unavailable in Overland Map dungeons.
  • changeLandsraad Mission: Landsraad Mission recipes now appear in the Crafting Menu only when charges are available.
  • changeWreck of Tyche: Reduced fiber resources around the Wreck of Tyche.
  • buffDeep Desert: The maximum distance for the Deep Desert's red vibration meter increased from 500 to 1,500 meters.
  • fixLandsraad: Fixed unrelated rewards briefly appearing at Landsraad house representatives, repeated mission offerings, and repeated sharing of a mission with another player.

βš”οΈOverland Imperial Testing Stations(10)

  • changeOverland Imperial Testing Stations: Group boss health was reduced by 3% for 2 players, 5% for 3 players, and 10% for 4 players.
  • changeOverland Imperial Testing Stations: For groups of 2–4 players, NPC counts were reduced by an average of 40% in the poison boss encounter and 20% in the radiation and darkness encounters.
  • changeOverland Imperial Testing Stations: The radiation boss's NPC-spawning ability cooldown increased from 25 to 30 seconds.
  • changeImperial Testing Station #152: The first electrical puzzle in Imperial Testing Station #152 was adjusted to be less punishing and repetitive.
  • changeOverland Imperial Testing Stations: Testing Station gear drops no longer heavily favor weapons such as The Ancient Way and Pyrockets.
  • changeOverland Imperial Testing Stations: Stillsuit pieces and other less desirable Testing Station drops are less frequent to prioritize combat items.
  • buffOverland Imperial Testing Stations: Testing Station loot has an increased chance of additional schematic drops.
  • fixAugments: Fixed reduced Augments drop rates at some difficulty levels.
  • fixTactical Radiation Suit: Fixed Tactical Radiation Suit drops in higher-difficulty Testing Stations.
  • fixFixed players becoming trapped after completing Testing Station 136 and an out-of-bounds ceiling gap in Testing Station 10.

βš™οΈPerformance(5)

  • fixStreaming distances were adjusted to improve performance and memory usage.
  • fixImproved client performance when characters fire ranged weapons.
  • fixReduced frame drops when large vehicles are surrounded by many vehicles or placeables.
  • fixImproved base shield VFX rendering and vehicle collision detection near bases and other vehicles.
  • fixImproved player journey update performance and optimized animation and UI.

πŸš™Vehicles(9)

  • changeCarrier Ornithopter: Vehicle harnessing now ignores vehicles between the Carrier Ornithopter and its target vehicle or container.
  • changeVehicle Backup Tool: The Vehicle Backup Tool no longer allows restoring, recovering, or relocating vehicles inside landclaims without permission.
  • fixSome vehicles previously lost after a server crash following restoration will be sent to recovery.
  • fixBuggy Mining Turret: Fixed the Buggy Mining Turret not working after vehicle recovery and harnessed vehicles becoming stuck in midair.
  • fixFixed vehicle relocation incorrectly repairing durability.
  • fixFixed vehicle abilities activating unintentionally or working incorrectly when players exit or land vehicles.
  • fixFixed vehicles becoming uninteractable and vehicle limit checks sometimes failing after travel.
  • fixOrnithopters: Ornithopters now leave vulture mode when a travel request appears, and vulture mode correctly loses speed while ascending.
  • fixFixed vehicle modules duplicating when a vehicle is disassembled on quicksand.

πŸ—‘οΈCombat(9)

  • fixFixed Rate Of Fire augmentations applying exaggerated increases, especially when multiple augmentations were used; the stated values are unchanged.
  • fixDrillshots: Fixed high-grade Drillshots and their unique variations incorrectly damaging shields.
  • fixcrippling strike: Fixed targets canceling crippling strike with a jump or bindu sprint.
  • fixmagnetic attractor: Fixed magnetic attractor targets taking extra damage when the attacker had Center of Mass equipped.
  • fixFixed targeting abilities sometimes failing to target NPCs and certain skill effects failing to apply after logging back in.
  • fixUpgrading a slotted activatable ability now applies its new cooldown and cost without requiring it to be re-slotted.
  • fixFixed taller NPCs aiming downward in melee and camera rotation becoming stuck when swapping weapons while staggered.
  • fixHealth kits: Fixed Health kits sometimes not being consumed after healing.
  • fixSpice Prescience: Fixed Spice Prescience being usable infinitely by leaving and re-entering an Overland Map Testing Station.

πŸ—οΈResources, Building, and Crafting(5)

  • fixFixed placeables sometimes failing to preserve assigned inventories after a server restart.
  • fixFixed base power and water not updating after demolishing a power or water placeable.
  • fixFixed Observer Hatch placement and the Observer Round Roof Corner and Observer Inverted Roof Corner being restricted to the ground.
  • fixFixed Festive Tree Hologram Decoration being climbable and Smugglers Couches seating and exit positions.
  • fixFixed resolution-dependent solido line sizes on some Art of Kanly pentashield doors and an ammo container in Smuggler’s Run that did not provide ammo.

πŸ“œJourney and New Player Experience(7)

  • changeArt of Kanly: Increased the number of available Arena instances in the Art of Kanly to reduce waiting times.
  • fixFixed rank 20 players being set to rank 5 after betraying their faction; players ranked 6–19 are still set back to rank 5.
  • fixAndre Ganan: Andre Ganan’s contract chain now shows as completed regardless of the choice made during War Profiteer.
  • fixFixed the Making A Martyr boss failing to spawn and the journey after The Next Target not being automatically tracked.
  • fixImproved the exit cues in A Deadly Poison Journey and fixed the detached helmet in Extinguish The Flames Journey.
  • fixImproved tutorial collisions and fixed collision issues in Old Carthag and Fallen Light.
  • fixFixed Sinnu's premature dialogue, melee NPC behavior in Breaking the Chains, broken models in the second Spice Dream, and a partial black fade in the Wreck of Hephaestus.

πŸ–₯️User Interface(16)

  • changeBlocked players' names in events are replaced by default vehicle or placeable names.
  • newThe UI can now be toggled during dialogue sequences, and players can paste into placeable and vehicle rename fields.
  • changeThe Server Browser uses Standard and Custom column names, adds a Provider column and Custom Server warnings, and moves refresh to Right Trigger.
  • changeThe server transfer warning supports 3 lines, and the Construction tool provides additional failed-action warnings.
  • fixController displays were updated for PS5 and steam deck, including control images, text labels, and auto fly and auto drive labels.
  • fixVoice chat toggle and hold now work with auto fly and auto drive.
  • changePlastanium tier Blood Sacks and Literjons, including unique versions, now have distinct icons.
  • changeThe escape-menu tutorial button is now available in Arrakeen and Harko Village.
  • changeThe map legend now includes Agave Seeds and electricity hazards and no longer includes an unused thumper icon.
  • fixDuraluminum Pyrocket: Removed the unintended Duraluminum Pyrocket entry from the research menu.
  • fixThe claim menu now warns when the backpack is full, and recycler items with variable returns show their minimum-to-maximum range.
  • fixFixed the Burning Blades schematic's Exchange category, Bundle Preview search display, fabricator queue overlap, and Overland travel loading label.
  • fixFixed customization visuals and swatches, Explorer Helmet dyepack customization, and the Construction Tool selecting an incorrect House Swatch.
  • fixCorrected ability, trait, module, tutorial, and item text, including Fragment Upgrading, Stop, Weirding step, Exploit Weakness, and the 20-item Armor Plating vendor limit.
  • fixFixed the Smuggler swatch being sold by a vendor, private chat messages not appearing, Landsraad controller scrolling, and the Journey menu's View Map shortcut.
  • fixFixed crosshair and ability HUD issues, Phasedancers description code tags, map zoom visibility, ban-screen wording, and various typos.

πŸ›Bug Fixes(7)

  • fixattractor field: Fixed a client crash when the attractor field ability was used near a wall.
  • fixFixed an infinite startup hang and indefinite connection messaging when a server was still starting.
  • fixFixed the Bug Reporter sometimes failing to send reports, players spawning on top of their bases, and screens remaining dark after fades.
  • fixAutomatically muted players now receive a whisper explaining why and when their mute ends.
  • fixFixed unstuck sometimes failing and returning player rewards being granted again after 28 days despite intervening activity.
  • fixFixed stuck locations in the Forgotten Lab and between Jabal Eifrit and Hagga Rift, plus Small Shipwrecks crashing on rock islands.
  • fixFixed subtitles not appearing when master volume was set to 0.

🎨Graphics, Animation, and VFX(4)

  • fixFixed visual and animation issues including flashing patrol ships, Scattergun unholstering, rapier stun animations, and incorrect character orientations.
  • fixFixed climbing movement and animations, NPC traversal and grenade reactions, and injured respawn visuals in the starting experience.
  • fixFixed Contraband buggy mining laser alignment and harness cables, scanner hand alignment, and clipping on Slaver and Smuggler clothing.
  • fixSilly Salute replaces the deprecated BetaReward emote; cinematic and dialogue animation fixes include Elara, Ariste, Roella Ramsby, and Thufir.

πŸ“…Coming Soon(1)

  • newSelf-hosted servers will be enabled at a later date after further technical work.

Summary

Deep Desert

Released April 28, 2026, version 1.3.20.0 gives official Worlds separate PvE and PvP Deep Desert instances. The PvP instance restores the launch-era PvP boundary and increases gathering yields in PvP areas. Hagga Basin, including its Shipwrecks, is now entirely PvE.

Testing Stations

Group boss health and encounter NPC counts have been reduced, and the radiation boss summons NPCs less often. Gear drops have been redistributed, additional schematic drops are more likely, and the first electrical puzzle in Imperial Testing Station #152 has been adjusted.

Performance and fixes

Streaming, ranged-weapon, vehicle, and shield rendering performance have been improved. Fixes address an attractor field crash, startup and connection hangs, exaggerated Rate Of Fire augmentations, vehicle recovery issues, and Testing Station drops.

Coming soon

Self-hosted servers are planned for a later date.