06.04|Mar 2, 2026
View on Steam↗PATCH NOTES - S06.04
2/5 Minor
Pit Jaw performance optimizations and targeting grace periods arrive alongside critical spawn fixes for Heavy Extraction's Lift Pod and Resinite Mass.
Key Changes
- 1Pit Jaw relocation logic moved to level generation to eliminate performance stutters.
- 2Added a 2-second grace period for Pit Jaws after relocation before they can target players.
- 3Lift Pod collision and positioning adjusted to prevent players from getting stuck or spawning in invalid locations.
- 4Resinite Mass spawn logic updated to avoid obstructing Drop Pod paths or key level elements.
- 5Fixed Relic Raider first-person arm visibility issues when looking vertically.
All Changes
👾Enemies(2)
- fixPit Jaw: Moved Pit Jaw relocation logic to level generation, reducing performance stutters in levels containing the enemy.
- nerfPit Jaw: Added a 2-second grace period after relocation where the Pit Jaw will not target players.
⛏️Gameplay(5)
- fixLift Pod: Adjusted collision on the Lift Pod to prevent players from getting stuck.
- fixLift Pod: Added a fallback system to Lift Pod positioning to ensure reliable placement.
- fixResinite Mass: Prevented the Resinite Mass from spawning in the path of the Drop Pod.
- fixResinite Mass: Prevented important level elements from spawning in the path of the Resinite Mass.
- fixLift Pod: Prevented the Lift Pod from spawning too close to the player spawn point.
👁️Visuals(1)
- fixRelic Raider: Fixed a bug where Relic Raider first-person arms would disappear when looking up or down.
Summary
This hotfix for Deep Rock Galactic focuses on stability and gameplay flow for Season 06 content. Key updates include moving Pit Jaw logic to level generation to eliminate performance stutters and adding a 2-second targeting delay for relocated Pit Jaws. Additionally, several spawning logic fixes prevent the Lift Pod and Resinite Mass from obstructing gameplay or spawning in problematic locations.
