Dead by Daylight 10.2.0: Intent and Perk Changes
The Survivor Intent System adds in-match messages, while a broad perk pass reworks Killer and Survivor perks. Trial-ending options and The Mastermind's Virulent Bound also change.
Key Changes
- 1The Survivor Intent System lets Survivors send predefined messages during a match.
- 2Killer and Survivor perks receive a broad balance pass, including reworks and adjustments for Diminishing Returns.
- 3Survivors can Surrender when all Survivors are simultaneously in the Dying State, while Killers gain new options for trials with only bots remaining.
- 4Windows of Opportunity is reworked to reveal nearby Windows and grant faster Window vaults.
- 5The Mastermind can sidestep between Virulent Bounds.
- 6The Academia Rift brings college-themed outfits and other rewards.
- 7A match crash has been fixed.
All Changes
💬Survivor Intent System(2)
- newSurvivor Intent System: Survivors can send eight predefined messages through a customizable in-match wheel, customize their selection, mute players or opt out; repeated messages trigger a 1s cooldown that can increase to 5 seconds.
- changeBots listen to player Intent messages and change their goals accordingly.
🚪Trial Options(5)
- changeAbandon: The remaining human Survivor can Abandon when all other Survivors are bots, counting as an MMR draw.
- changeAbandon: The Killer can Abandon when all remaining Survivors are bots and at least one is not in the Dying State; the outcome counts as an MMR draw and Survivor outcomes depend on their states.
- changeSurrender: Survivors can Surrender when all Survivors are simultaneously in the Dying State, replacing Abandon for that condition and counting as an MMR loss.
- newEnd Trial: The Killer can End Trial when all remaining Survivors are bots in the Dying State, sacrificing them; the MMR outcome depends on the total match results.
- removeAbandon: The Abandon conditions for a Survivor repeatedly recovering from being downed and for a prolonged period without Generator progress or work have been removed.
🔪Killer Perks(30)
- buffAgitation: Agitation's carrying Haste increases from 6/12/18% to 14/16/18%.
- buffBitter Murmur: Bitter Murmur reveals Survivors within 20m of a completed Generator for 10s, up from 16m and 5s, and reveals all Survivors for 16/18/20s when all Generators are completed, up from 5/7/10s.
- buffDark Arrogance: Dark Arrogance shortens missed basic-attack cooldowns by 15/20/25%.
- nerfDark Arrogance: Dark Arrogance increases blind and Pallet-stun duration by 25%, up from 15%.
- changeDead Man's Switch: Dead Man's Switch now blocks the first Generator a Survivor stops repairing for more than 2s for 30/35/40s, with a 30/35/40s cooldown, instead of triggering instantly for 25/30/35s with a 50s cooldown.
- buffDeerstalker: Deerstalker reveals the Killer's Aura to the Survivor with the least chase time for 4s instead of 3s.
- nerfDissolution: Dissolution now triggers only after basic-attack damage rather than any damage, and its duration changes from 12/16/20s to 13/14/15s.
- buffDistressing: Distressing makes Survivors within the Terror Radius repair 6/7/8% slower and increases the Terror Radius by 30% at all tiers, up from 20/23/30%.
- buffDominance: Dominance blocks a Totem for 25s instead of 8/12/16s when first blessed or cleansed, makes the Survivor scream and reveals their Aura for 3/4/5s.
- nerfDominance: Dominance no longer affects Chests.
- buffFire Up: Fire Up increases its per-token bonus to breaking, damaging Generators, carrying interactions and window vaulting from 4/5/6% to 6/7/8%.
- buffGame Afoot: Game Afoot's Haste after qualifying actions while chasing the Obsession increases from 7% to 10%.
- buffHelp Wanted: Help Wanted can compromise up to 3 Generators instead of 1; completing one grants its attack cooldown effect for 70/80/90s instead of 40/50/60s and makes unrepaired Generators regress at 150% for the same duration, while other Generators lose compromised.
- buffHex: Blood Favor: Hex: Blood Favor blocks Upright Pallets within 32m at all tiers instead of 24/28/32m.
- nerfHex: Blood Favor: Hex: Blood Favor now triggers only when a healthy Survivor is injured by a basic attack, rather than any damage, and its block duration changes from 15s to 13/14/15s.
- buffHex: Nothing but Misery: Hex: Nothing but Misery ignites after 4 basic-attack hits instead of 8 and makes hit Survivors vault 10% slower for 10/12.5/15s.
- changeHex: Thrill of the Hunt: Hex: Thrill of the Hunt is reworked to ignite on the first hook and block all Hex Totems for 4/5/6s per lit Hex Totem whenever a Survivor is hooked.
- changeInsidious: Insidious now grants Undetectable after 2s idle at all tiers instead of 3/2/1s, and the effect ends 6/7/8s after acting.
- buffIron Grasp: Iron Grasp slows carried Survivors' wiggle by 10/11/12%, up from 4/8/12%.
- changeKnock Out: Knock Out applies 20% Hindered for 2/3/4s instead of 5% when a Survivor moves 10m rather than 6m from a dropped Pallet within 6s; the effect ends early if the Pallet is broken.
- buffMachine Learning: Machine Learning can compromise up to 3 Generators instead of 1, and other Generators lose compromised when one is completed.
- buffRavenous: Ravenous grants 4% carrying Haste and 4% faster hooking per token, and its four-token Exposed duration increases from 40/50/60s to 80/85/90s.
- buffScourge Hook: Monstrous Shrine: Scourge Hook: Monstrous Shrine makes unrepaired Generators regress at 150/175/200% speed while the Killer is at least 24m from a Survivor on a Scourge Hook.
- changeShattered Hope: Shattered Hope is reworked so blessing, cleansing or destroying a Totem blocks Dull and Hex Totems and reveals Boon Totem Auras for 16/18/20s; snuffed Boon Totems are still destroyed.
- buffSpies from the Shadows: Spies from the Shadows detects scared Crows within 36/38/40m instead of 20/28/36m, with a 3s cooldown instead of 5s.
- buffSuperior Anatomy: Superior Anatomy grants faster basic window vaults for 10s rather than once, and its cooldown drops from 25s to 20s.
- changeUnbound: Unbound's activation window changes from 24/27/30s to 26/28/30s, and its Haste changes from 7% for 10s to 5% for 25s.
- changeUndone: Undone is reworked to earn 1 token per hook, up to 3, and spend them when damaging a Generator to remove 8/9/10% progress and block it for 8/9/10s per token.
- buffUnrelenting: Unrelenting shortens missed basic-attack cooldowns by 30/35/40% instead of 20/25/30%, adds a 10% reduction to successful basic-attack cooldowns and includes obstructed basic attacks.
- changeWhispers: Whispers activates within 28/26/24m instead of 48/40/32m and grants 5% Haste while outside that range.
🧰Survivor Perks(31)
- buffBetter Than New: Better Than New increases the healed Survivor's blessing, cleansing, healing and chest-unlocking speeds by 40/45/50% instead of 12/14/16%.
- buffBlood Pact: Blood Pact makes another Survivor the Obsession if its user is the Obsession and is hooked.
- changeBoon: Illumination: Boon: Illumination increases blessing speed by 150/175/200% while the user has a Boon Totem, instead of increasing blessing and cleansing speed by 6/8/10%.
- buffBound by Obsession [Object of Obsession]: Bound by Obsession [Object of Obsession] reveals the user's Aura for 4s instead of 3s and increases relevant action speeds by 8/9/10% instead of 2/4/6%, now including blessing Totems.
- buffCalm Spirit: Calm Spirit makes blessing, cleansing and unlocking Chests 8/9/10% faster instead of 40/35/30% slower.
- changeDark Sense: Dark Sense triggers within 20m instead of 24m for 13/14/15s instead of 5/7/10s, and also reveals other Survivors and Pallets and Windows within 32m.
- changeDo No Harm: Do No Harm changes its healing bonus per Hook State from 30/40/50% to 30/35/40%, ties its 3% great Skill Check progress bonus to Hook States and adds 5% Skill Check odds per Hook State.
- changeDown to the Last [Sole Survivor]: Down to the Last [Sole Survivor] is reworked around up to 6 tokens earned from hooks or Generator completions, speeding other Survivors' Exit Gate opening and allowing the last Survivor to unlock the Hatch with at least 3 tokens.
- buffEmpathic Connection: Empathic Connection increases healing speed for other Survivors from 25/30/35% to 30/35/40%.
- nerfFive Moves Ahead: Five Moves Ahead reveals the 5 closest Pallets but no longer reveals Windows.
- buffFlow State: Flow State increases its per-token blessing, cleansing, healing and unhooking bonuses from 8/9/10% to 13/14/15%.
- changeFriendly Competition: Friendly Competition grants 10% repair speed for 80/85/90s instead of 5% for 100/110/120s.
- buffKindred: Kindred's Killer Aura range around a hooked Survivor increases from 8/12/16m to 14/15/16m.
- buffNo One Left Behind: No One Left Behind increases its healing and unhooking bonuses from 50/75/100% to 80/90/100%.
- buffPharmacy: Pharmacy's 75/100/125% chest speed bonus now also applies to rummaging, and each Chest can be rummaged 1 time.
- buffPlunderer's Instinct: Plunderer's Instinct reveals Chest and Item Auras without the former 32/48/64m range limit and increases chest-unlocking speed by 150%/175%/200%.
- changePremonition: Premonition is reworked to notify the Survivor and reveal the Killer's Aura for 3s when looking toward the Killer within 32m while not chased, with a 55/50/45s cooldown.
- buffResilience: Resilience increases its injured action-speed bonuses from 3/6/9% to 7/8/9%.
- changeRoad Life: Road Life is reworked to earn tokens from great Skill Checks while injured and repairing, allowing self-healing at 6/5/4 tokens and spending them to heal 10% faster.
- nerfSelf-Preservation: Self-Preservation's Elusive duration after another Survivor is hooked drops from 20/25/30s to 13/14/15s.
- nerfShoulder the Burden: Shoulder the Burden now injures its user and applies Broken for 160/140/120s instead of applying Exposed for 60/50/40s; the PTB restriction deactivating it for other Survivors was removed.
- changeSlippery Meat: Slippery Meat is reworked so other Survivors unhook the user 90/95/100% faster and the user gains 5% more Haste when unhooked.
- changeSmall Game: Small Game is reworked to reveal Totem Auras within 10/11/12m.
- buffSolidarity: Solidarity grants healing progress at 65/70/75% instead of 50/60/70% and now works when using a Med-Kit.
- changeSpine Chill: Spine Chill is reworked to notify the Survivor when the Killer looks at them within 40m, prevent screams and increase vault speed by 10% for 12s, with a 40/35/30s cooldown.
- changeStake Out: Stake Out is reworked to replace basic Skill Checks with more difficult special Skill Checks that grant +4% more progress and consume a token whether hit or missed.
- changeThis is Not Happening: This is Not Happening is reworked to make good basic Skill Check zones 150/175/200% bigger; the PTB increase to great zones was removed.
- changeWake Up!: Wake Up! now grants 8/9/10% Exit Gate opening speed plus 20% per other Survivor alive, instead of 8/10/12.5% per any Survivor alive.
- buffWe'll Make It: We'll Make It lasts 70/80/90s after an unhook instead of 30/60/90s.
- changeWindows of Opportunity: Windows of Opportunity is reworked to reveal Windows within 24m and grant 10% faster Window vaults, with a 40/35/30s cooldown after vaulting.
- changeBorrowed Time: Borrowed Time's PTB changes were reverted to its previous iteration.
🧬Killer Adjustments(1)
- buffThe Mastermind: The Mastermind's Virulent Bound has reduced ground-level geometry collision, allows some momentum off ledges except when grabbing a Survivor, and permits sidesteps between Bounds.
🎓Academia Rift(1)
- newAcademia: The new Academia Rift includes college-themed outfits for Vee, The Huntress, Claudette, Renato, Thalita and The Clown, plus Design a Cosmetic 2025 winning outfits for Kate and The Deathslinger and other rewards.
🐛Bug Fixes(10)
- fixFixed a crash that could occur during a match and a soft-lock when entering an online lobby with the Curious menu open.
- fixFixed rare Epic Game Store keyboard inputs failing to register until the application was restarted.
- fixFixed Dungeon Crawler, Hack the Mainframe and Outrun the Overlap achievement completion issues, and missing Exile progress for the 'Kill survivors by any means' Tome Challenge.
- fixBrand New Part: Fixed Brand New Part repair Skill Checks not granting progress on Generator Quests.
- fixA tentative fix addresses Survivor Bots sometimes revealing Ghostface from anywhere on the map; bots also no longer force Flashlight saves for too long against Lightborn.
- fixFixed character issues including The Dark Lord being unable to basic attack in Vampire and Wolf form, The Houndmaster attacking after Chase or Search commands, and several The Judgment Divine Light problems.
- fixFixed map issues including The Nurse getting stuck in The Thompson House and Grim Pantry, blocked navigation in Fractured Cowshed and a hidden trap in Nostromo Wreckage.
- fixFixed perk issues including Head On incorrectly applying a stun score and Exhausted against The Nurse, Thrill of the Hunt Totems appearing blocked and Celestial Witness selecting the wrong Obsession.
- fixFixed audio issues involving The Judgment's Zealous effects, Power Struggle grunts, The First's voice line, Curios interaction sounds and The Unknown's lobby voice effects.
- fixFixed UI issues including Survivor Intent scaling, cancelled mouse interactions after using the Communication Wheel, incorrect HUD information and matchmaking display and readability problems.
Summary
Features and trial options
Survivors can communicate using a predefined message wheel, with customizable controls and message selection, muting and an opt-out setting. Bots respond to Intent messages. Abandon, Surrender and End Trial have revised conditions and MMR outcomes, and two previous Abandon conditions have been removed.
Perks and Killer adjustments
A broad perk pass includes reworks to Hex: Thrill of the Hunt, Undone, Down to the Last [Sole Survivor], Spine Chill and Windows of Opportunity. Dark Sense gains Pallet, Window and Survivor Aura information, while Shoulder the Burden now injures its user and applies Broken. Borrowed Time's PTB changes were reverted. The Mastermind's Virulent Bound receives collision, momentum and control adjustments.
Rift and fixes
The Academia Rift includes themed outfits and other rewards. Fixes address a match crash, achievement and quest progress, character abilities, maps, perks and UI; the Ghostface bot-reveal fix is tentative. A known issue leaves The Slasher's "Throw Spike" prompt visible for the rest of a trial after throwing a Spike.
