10.1.2|Sep 8, 2026
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Dead by Daylight 10.1.2: Xenomorph in 2v8

3/5 Moderate

The Xenomorph joins 2v8 alongside Invoking Salt and starting items for each Survivor Class. The Judgment gains longer Divine Light curve windows, while Exile releases offer Survivors protection.

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Key Changes

  • 1The Xenomorph joins 2v8 with innate skills, including automatic turret destruction when a turret removes it from Crawler Mode.
  • 2In 2v8, Invoking Salt lets Survivors use their Unlockable Skill without being Hooked and provides a diminishing Haste bonus.
  • 3Each 2v8 Survivor Class now starts with an Uncommon Default Item.
  • 4The Judgment's Divine Light curve window while Zealous increased from 0.6s to 0.8s.
  • 5The Judgment now has a 0.3s Divine Light curve window while non-Zealous.
  • 6Survivors Liberated from Exile respawn at least 32m from The Judgment and gain 1s of Divine Light immunity.
  • 7Nostromo Wreckage is now available in 2v8.
  • 8A crash when loading into a Custom game was fixed.

All Changes

⚖️The Judgment(3)

  • buffThe Judgment: Divine Light's curve window while Zealous increased from 0.6s to 0.8s.
  • buffThe Judgment: Divine Light gained a 0.3s curve window while non-Zealous.
  • nerfThe Judgment: Survivors Liberated from Exile respawn at least 32m from The Judgment and gain 1s of immunity to Divine Light.

🎮2v8(9)

  • newThe Xenomorph: The Xenomorph joins 2v8 with innate skills that destroy turrets that remove it from Crawler Mode, make Crawler Mode's cooldown 25% faster outside tunnels, apply Mangled for 70 seconds on Tail Strike hits, and grant 5% Haste for 3 seconds after exiting a tunnel.
  • newInvoking Salt: Invoking Salt can be obtained from Chests and placed once in 3 seconds; up to 4 Survivors can then perform a 40 second Ritual to use their Unlockable Skill without being Hooked and gain 5% Haste for 5 minutes, decreasing by 1% each minute and refreshing on subsequent Rituals.
  • buffThe Ghostface: The Ghostface's Night Shroud charge rate increased from 15% to 20%, and Stalking charge rate increased from 10% to 15%.
  • buffThe Executioner: The Executioner's Punishment Of The Damned width increased by 2 meters.
  • buffGuide Class: Guide Class now reveals the Killer's Aura for 5 seconds after a successful Skill Check while the Killer is within 24 meters.
  • buffEach Survivor Class now starts with an Uncommon Default Item: Medic gets a First Aid Kit, Scout a Dull Key, Escapist an Artisan's Fog Vial, and Guide a Toolbox.
  • changeNostromo Wreckage: Nostromo Wreckage is now available in 2v8.
  • changeUncaging is now supported from the sides.
  • changeChest spawns increased from 20 to 27.

🐛Bug Fixes(50)

  • fixFixed the Tome's theme playing in the Offline Lobby when holding Left Click.
  • fixThe Animatronic: Fixed The Animatronic's muffled default footsteps and Glitchtrap's overly metallic footsteps.
  • fixThe Xenomorph: Fixed The Xenomorph's Tail Strike being too loud.
  • fixThe Xenomorph: Fixed The Xenomorph being unable to hear the turret's beeping warning when approaching it in Custom and 2v8 Trials.
  • fixThe Pig: Fixed The Pig remaining crouched while carrying a Survivor.
  • fixThe Pig: Fixed The Pig's un-crouch animation not playing properly.
  • fixThe Knight: Fixed The Knight's Guards getting stuck in Pallets dropped during the Hunt.
  • fixThe Judgment: Fixed The Judgment's Divine Light revealing Survivors hidden in lockers.
  • fixThe Judgment: Fixed a Survivor becoming permanently invisible when The Judgment tried to send them to Exile just before Heresy expired.
  • fixThe Judgment: Fixed The Judgment being able to Exile escaped Survivors.
  • fixNostromo Wreckage: Fixed Survivors on Nostromo Wreckage rarely being sent to the secret room when rescued from Exile against The Judgment.
  • fixThe Judgment: Fixed a Heretic Survivor receiving Killer Instinct while returning from Exile against The Judgment.
  • fixThe Judgment: Fixed hooked Survivors receiving Heresy against The Judgment.
  • fixThe Judgment: Fixed a bot remaining in Exile until the end of the End Game Collapse when an Exiled Survivor disconnected during rescue against The Judgment.
  • fixThe Judgment: Fixed Survivors in Exile not affecting the End Game Collapse timer against The Judgment.
  • fixThe Judgment: Fixed The Judgment's proximity Killer Instinct sometimes activating after hitting a Survivor.
  • fixThe Judgment: Fixed blinded Survivors being unable to see The Judgment's Shrine aura.
  • fixTrue Blight: Fixed placeholder VFX appearing on the back of the True Blight outfit in the Customization tab.
  • fixCybil Bennett: Fixed Cybil Bennett's badge and cosmetic description being shown as Lisa Garland.
  • fixDead Dawg Saloon: Fixed crawling Survivors being unable to reach the top of the stairs in Dead Dawg Saloon.
  • fixBadham Preschool: Fixed a bush blocking navigation in Badham Preschool.
  • fixRaccoon City Police Station: Fixed a collision blocking projectiles in Raccoon City Police Station.
  • fixTorment Creek: Fixed players being able to hide behind a Killer item in Torment Creek's main building.
  • fixGarden of Joy: Fixed a missing rooftop fence collision in Garden of Joy that let Survivors become immune to the Killer's basic attacks.
  • fixTorment Creek: Fixed a wall collision in Torment Creek's main building allowing projectiles to pass through.
  • fixVigil: Fixed Vigil affecting status effects beyond Exhausted.
  • fixNowhere to Hide: Fixed an inconsistency between Nowhere to Hide's description and its in-game aura reveal range.
  • fixThe First: Fixed multiple errors in The First's Gameplay Showcase descriptions.
  • fixFixed the Dead By Daylight logo's visibility on the play button.
  • fixFixed missing SFX when interacting with the matchmaking button.
  • fixFixed a crash when loading into a Custom game.
  • fixFixed missing local-player checkmarks while matchmaking.
  • fixFixed the estimated queue time missing during matchmaking.
  • fixFixed the matchmaking button not resetting when the ban state reached 0.
  • fixFather Campbell's Chapel: Fixed a chapel window on Father Campbell's Chapel being vaultable from only one side in 2v8.
  • fixSanctum of Wrath: Fixed a collision preventing navigation on Sanctum of Wrath in 2v8.
  • fixFamily Residence: Fixed a rock blocking navigation on Family Residence in 2v8.
  • fixAzarov's Resting Place: Fixed Survivors being unable to vault a main-building window on Azarov's Resting Place in 2v8.
  • fixMother's Dwelling: Fixed a rock preventing navigation on Mother's Dwelling in 2v8.
  • fixFixed Survivors keeping Endurance after performing an Uncage action in 2v8.
  • fixRaccoon City Police Station: Fixed Survivors climbing onto a mop bucket on Raccoon City Police Station in 2v8.
  • fixThe Nurse: Fixed The Nurse being able to Blink into a hill on Autohaven Wreckers in 2v8.
  • fixThe Dark Lord: Fixed The Dark Lord getting stuck on meat hooks in Mother's Dwelling in 2v8.
  • fixFixed the Anti-Camp bar missing while spectating in 2v8.
  • fixFixed the camera sometimes becoming stuck after being sacrificed in 2v8.
  • fixTorchbearer: Fixed Survivors who changed from Torchbearer seeing a Flashlight in their hands in the 2v8 lobby.
  • fixFixed a missing crate aura for Survivors infected by The Mastermind or The Nemesis when both were Killers in a 2v8 Trial.
  • fixAntidote: Fixed the Antidote item showing an unknown rarity in 2v8.
  • fixNostromo Wreckage: Fixed a collision hindering player navigation on Nostromo Wreckage in 2v8.
  • fixThe Mark of the Adherent: Fixed The Mark of the Adherent Add-On using an old description in 12 languages.

Summary

The Judgment

Divine Light can curve for 0.8s while Zealous and 0.3s while non-Zealous. Survivors leaving Exile now respawn at least 32m away and receive 1s of Divine Light immunity.

2v8

The Xenomorph joins the mode with innate skills, and Survivors can find Invoking Salt to perform a Ritual for access to their Unlockable Skill and a diminishing Haste boost. Classes receive Uncommon starting items, Nostromo Wreckage becomes available, and The Ghostface, The Executioner and Guide Class receive improvements. Uncaging works from the sides, and Chest spawns rise from 20 to 27.

Bug fixes

Fixes address a Custom game loading crash, numerous The Judgment and Exile issues, map collisions, perks, matchmaking UI and 2v8 problems. A known issue remains where continuing a generator repair after using a Brand New Part produces no random skill checks.