Dead by Daylight 10.0.3: Slasher and Mode Changes
The Slasher’s anti-camp penalty and add-ons change, including a Sauna Rock nerf. Chaos Shuffle gains all Perks and Add-ons, while Lights Out receives visibility improvements.
Key Changes
- 1The Slasher’s Jump Scare anti-camp penalty no longer applies across multiple floors.
- 2The Slasher’s Sauna Rock Exhausted duration drops from 13 seconds to 3 seconds after a Jump Scare.
- 3All Perks and Add-ons can now be assigned in Chaos Shuffle.
- 4Lights Out Lantern holders can see nearby Pallet, Vault, and Breakable Wall Auras within 32m.
- 5Mirror Shards now makes Survivors Broken for 40 seconds after extracting a Spike, up from 30 seconds.
- 6Switching from Chaos Shuffle to Normal Trial no longer erases saved loadouts.
All Changes
🔪Killer Updates(1)
- buffThe Slasher: The Slasher’s Jump Scare anti-camp penalty no longer applies across multiple floors.
✨Perks(1)
- changeCross-Examination: Cross-Examination lets Survivors see Light Marks lasting 10s while in the Killer’s Terror Radius and not being chased; standing on them grants Elusive, which ends after 3/4/5s.
🧰Killer Add-ons(6)
- nerfSauna Rock: Sauna Rock’s Exhausted duration after a Jump Scare decreased from 13 seconds to 3 seconds.
- nerfTwo Nails: Two Nails’ Aura reveal duration decreased from 6 seconds to 5 seconds.
- buffMirror Shards: Mirror Shards’ Broken duration after a Survivor extracts a Spike increased from 30 seconds to 40 seconds.
- buffToxic Waste: Toxic Waste’s hook or Scrap Pile range increased from 8 meters to 10 meters.
- buffSleeping Bag: Sleeping Bag’s hook detection range increased from 8 meters to 10 meters.
- buffParty Noisemaker: Party Noisemaker now reveals Survivors further than 28 meters away after breaking a Pallet or Breakable Wall with Jump Scare, down from 32 meters.
🎮Game Modes(6)
- buffLights Out: In Lights Out, Survivors holding the Lantern can see the Auras of Pallets, Vaults, and Breakable Walls within 32m.
- changeLights Out: In Lights Out, gate interaction points remain lit once all objectives are completed.
- fixLights Out: Deep wounds and Anti-camp bars are visible again in Lights Out.
- changeLights Out: Lights Out now supports the Fog Vial.
- fixLights Out: Fixed inconsistent lighting that could appear overly dark or bright in Lights Out on Xbox Series X.
- changeChaos Shuffle: All Perks and Add-ons are now available to be assigned in Chaos Shuffle.
🐛2v8 Bug Fixes(7)
- fixThe Nemesis: Fixed The Nemesis’s zombies becoming stuck on Sanctum of Wrath.
- fixFixed Killer chest Auras not being revealed when facing The Nemesis and The Mastermind together.
- fixCage of Corruption: Fixed Survivors seeing the Cage of Corruption’s Aura while in a locker.
- fixThe Trapper: Fixed a missing trapped animation when a Survivor stepped in The Trapper’s Bear Trap while contaminated by The Nemesis.
- fixCage of Corruption: Fixed a Survivor caught in a Bear Trap being sent into a Cage of Corruption twice against The Trapper and The Mastermind.
- fixSpray/Antidote: Fixed being unable to drop the Spray/Antidote after it was used by a different Survivor.
- fixFixed certain map-specific achievements not being awarded correctly.
🔊Audio(9)
- fixFixed Walking Dead characters playing the wrong voice lines during interactions.
- fixFixed Ice Nine Kills music not playing when equipped with collection items.
- fixThe Slasher: Fixed an issue with The Slasher’s Jump Scare causing Survivors in Lockers to scream.
- fixFixed the Survivor fully healed voice line triggering when partially healed.
- fixTrickster Delusion: Fixed bananas making a metallic sound when hit by a projectile on Trickster Delusion.
- fixFixed hook voice-over playing too late during the transition from phase 1 to phase 2.
- fixFixed Survivor exit gate dialogue triggering at the same time the door opens.
- fixFixed incorrect Killer and Survivor voice lines playing regardless of language setting.
- fixFacemelter Eddie: Fixed the Facemelter Eddie legendary cosmetic’s lullaby being quieter than intended.
🎭Characters(4)
- changeThe Skull Merchant: Reverted a fix that prevented The Skull Merchant from deploying Drones above or below a Hooked Survivor; the issue of Drones disappearing after deployment returns and is under investigation.
- fixBlighted Springtrap: Fixed Blighted Springtrap’s mouth animation not being visible at the end of The Animatronic’s Mori.
- fixThe Dark Lord: Fixed The Dark Lord performing an extra attack in wolf form immediately before the Pounce cooldown.
- fixThe Mastermind: Fixed Survivors downed by The Mastermind’s vault attack while working on a Generator continuing to repair it.
🗺️Environment and Maps(5)
- fixEyrie of Crows: Fixed traps not being placed properly on the second floor of Eyrie of Crows’ main building.
- fixTorment Creek: Fixed traps being placeable underground near the window in Torment Creek.
- fixToba Landing: Fixed The Nurse being able to blink through the ground in Toba Landing.
- fixTreatment Theater: Fixed The Executioner’s Punishment Of The Damned being blocked in the middle of Treatment Theater’s main room.
- fixDead Dawg Saloon: Fixed The Nurse being able to blink on top of small structures in Dead Dawg Saloon.
🐛Perk Bug Fixes(7)
- fixUndying: Fixed Hex statuses being hidden from Survivors when Undying reactivated a Hex.
- fixVisionary: Fixed Visionary not revealing Generator Auras after exiting a Locker once its cooldown had completed.
- fixPlot Twist: Fixed Plot Twist being reusable when a Killer picked up or dropped the Survivor.
- fixHex: No One Escapes Death: Fixed the Aura of Hex: No One Escapes Death being missing from the Survivor’s view.
- fixDeathbound: Fixed Deathbound causing Survivors who previously healed another Survivor to scream again.
- fixDeerstalker: Fixed Deerstalker not revealing a Survivor for an additional 2 sec when equipped with Eyes of Belmont.
- fixShadowborn: Fixed Shadowborn failing to activate when Rampage had tokens.
🖥️UI(5)
- fixDirty Money: Fixed The Slasher’s Dirty Money Add-On remaining dimmed when active.
- fixInto the Fog: Fixed Into the Fog tooltips for Perk-related quests not showing the associated Perk.
- fixBlood Fury: Fixed The Oni’s Blood Fury prompt and HUD/UI feedback not indicating that the prompt must be held.
- fixFixed Survivor Skills always appearing unlocked on the Match Details screen.
- fixChaos Shuffle: Fixed saved loadouts being erased when alternating from Chaos Shuffle to Normal Trial.
🐛Bug Fixes(3)
- fixFixed Survivors being unable to wiggle when grabbed while having a Skill Check.
- fixBloodweb: Fixed the Entity making an illegal purchase move in the Bloodweb.
- fixPlay While You Wait: Fixed leaving the Survivor queue in Play While You Wait resetting the Killer priority queue.
📅Coming Soon(2)
- changeSummer Screams: Summer Screams runs from July 28th 11:00EDT to August 18th 11:00EDT, with quests and rewards.
- changeSummer Screams: Summer Screams features Chaos Shuffle from July 28 to August 4, Lights Out from August 4 to August 11, and 2v8 from August 11 to August 18.
Summary
Killer and perk updates
The Slasher’s Jump Scare anti-camp penalty no longer crosses floors. Sauna Rock and Two Nails have shorter effect durations, while Mirror Shards, Toxic Waste, Sleeping Bag, and Party Noisemaker receive improvements. Cross-Examination’s Light Marks grant Elusive under the stated conditions.
Game modes
Chaos Shuffle can assign all Perks and Add-ons. Lights Out gains Lantern Aura visibility, lit gate interaction points, Fog Vial support, and restored Deep Wound and Anti-camp bars; its Xbox Series X lighting is also fixed.
Bug fixes
Fixes cover 2v8, characters, maps, perks, audio, UI, the Bloodweb, and queues. A Skull Merchant fix was reverted, and the returning Drone disappearance issue is under investigation. Stake Out tokens can still be consumed by Snap Out of It skill checks against The Doctor.
Coming soon
Summer Screams runs from July 28 at 11:00 EDT to August 18 at 11:00 EDT, rotating weekly through Chaos Shuffle, Lights Out, and 2v8, with quests and rewards.
