2.04.80601|Oct 29, 2025
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2.04.80601- Darkest Dungeon II - The Steadfast Steward's Update: Part 2

4/5 Significant

Hellion and Leper receive massive reworks to their Path systems, alongside significant balance adjustments for Flagellant, Crusader, and new Dam options for expeditions.

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Key Changes

  • 1Hellion Winded mechanic changed from -33% DMG to a flat -2 DMG penalty per token.
  • 2Hellion low-health damage buff thresholds increased to <66% and <33% HP.
  • 3Hellion's Howling End now requires 3 Winded but ignores damage penalties and self-Winded application.
  • 4Flagellant's Scourge Path: Lash's Gift reworked into a powerful stress-scaling heal.
  • 5Crusader's Radiance buffed to provide SPD and flat DMG bonuses against Burning targets.
  • 6Hellion's Ravager Path now ignores Death's Door penalties and heals on kill.
  • 7Hellion's Berserker Path Howling End now scales damage based on remaining Bleed on the target.
  • 8Flagellant's More! MORE! cooldown increased to 2 turns.
  • 9New Dam options added to customize expedition difficulty and mechanics.
  • 10Abomination Blight skills now scale duration and amount on CRIT hits.

All Changes

🪓Hellion Rework(15)

  • changeHellion: Winded DMG penalty changed from -33% to a flat -2 DMG per token.
  • buffHellion: Winded SPD penalty reduced from -3 to -2 per token.
  • buffHellion: First +25% DMG buff threshold increased from <50% HP to <66% HP.
  • buffHellion: Second +25% DMG buff threshold increased from <25% HP to <33% HP.
  • changeHellion: Low-health buff application trigger changed from Turn Start to Combat Damage; removal occurs on Turn End.
  • buffAdrenaline Rush: Adrenaline Rush: HP requirement (<33%) removed; cooldown reduced from 3 to 0; use limit increased to 3.
  • changeAdrenaline Rush: Adrenaline Rush: Initial heal reduced (20% to 5% base), but scales by +100% per Winded removed (max 40% on mastered).
  • buffBarbaric YAWP!: Barbaric YAWP!: Now ignores Blind, grants 1 Strength per CRIT, and cooldown reduced to 0 on mastered version.
  • nerfBarbaric YAWP!: Barbaric YAWP!: Weak application reduced from 2 to 1 on mastered version.
  • changeBloodlust: Bloodlust: Fully reworked to grant positive tokens based on Winded removal; mastered version grants Execution 2.
  • changeBreakthrough: Breakthrough: Reworked into an AoE (ranks 1-2-3) with no cooldown; no longer ignores or removes Guard.
  • changeHowling End: Howling End: Now requires 3 Winded to use but ignores Winded DMG penalties and no longer applies Winded to self.
  • buffIf It Bleeds: If It Bleeds: Bleed duration increased by 1 turn vs Combo; base Bleed increased from 2 to 3.
  • buffRaucous Revelry: Raucous Revelry: Self-heal threshold increased to 50% HP; mastered version now removes Horror and heals all allies for 2.
  • changeToe to Toe: Toe to Toe: Now converts Winded tokens into Taunt; ignores Winded DMG penalties; cooldown increased to 1.

🛣️Hellion Paths(5)

  • changeRavager: Ravager: Removed +20% Max HP and Rank 1 DMG buff; added unique Winded that applies self-Bleed.
  • buffRavager: Ravager: Now ignores Death's Door penalties and heals 25% on kill (non-corpses).
  • buffBerserker: Berserker: Removed Max HP and Deathblow RES penalties; unique Winded now reduces Bleed RES Piercing instead of SPD.
  • changeBerserker: Berserker: Low-health buffs changed to +10% CRIT (<66% HP) and +1 Bleed Duration (<33% HP).
  • newBerserker: Berserker: Howling End reworked to deal +50% DMG based on remaining Bleed on target.

🩸Flagellant(4)

  • nerfFlagellant: More! MORE! cooldown increased from 1 to 2.
  • buffFlagellant: More! MORE!+ Taunt stacks increased from 2 to 3.
  • changeExanimate: Exanimate: Acid Rain and Punish now gain 30% Blight RES Piercing vs Combo instead of increased duration.
  • changeScourge: Scourge: Lash's Gift completely reworked into a stress-based heal that heals 5% HP per point of Flagellant stress.

⚔️DLC Heroes(5)

  • buffCrusader: Crusader: Radiance reworked to grant +2/4 SPD and +2 DMG vs Burning targets; no longer restricted to ranged skills.
  • changeCrusader: Crusader: Rallying Cry+ cooldown increased from 2 to 3; Immobilize duration increased to 2.
  • buffDuelist: Duelist: AGAIN!+ no longer removes current stance.
  • buffDuelist: Duelist: Disengage DMG increased (Instructrice path) to 3-5 and 4-6 mastered.
  • buffAbomination: Abomination: Beast's Bile and Ichor now deal increased Blight amount and duration on CRIT.

⚙️Gameplay & UI(4)

  • newExpeditions: Added new Dam options for players to modify their expeditions.
  • changeUI: Updated UI logic: effects with a 'chance to heal' no longer display in the skill preview.
  • fixCombat: Fixed an issue where Initiative order would skip ahead and then back after skill use.
  • fixWarlord: Fixed incorrect Warlord encounter chances in later regions and Escalation 3.

Summary

The Steadfast Steward’s Update Part 2

This major update completes the hero path rework for the entire roster, focusing specifically on the Hellion and Leper. The Hellion's core 'Winded' mechanic has been overhauled to use flat damage penalties rather than percentages, making her performance more predictable. Additionally, her health thresholds for damage buffs have been raised, allowing her to benefit from low-health bonuses earlier.

Beyond the reworks, the Flagellant and Crusader received notable balance tuning, and new Dam options have been introduced to provide players with more ways to customize their runs. The update also includes a comprehensive list of bug fixes for the Kingdoms mode and general gameplay stability.