2.04.80416|Oct 23, 2025
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2.04.80416 - Steadfast Steward's Update 2 - coming_in_hot

4/5 Significant

Major reworks for Hellion's Berserker, Ravager, and Carcass paths alongside final retail adjustments for the Leper.

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Key Changes

  • 1Hellion Berserker rework: Now ignores Winded on CRIT and gains +10% CRIT at low health.
  • 2Hellion Ravager rework: Pivoted to a Death's Door specialist with massive Breakthrough DMG buffs while dying.
  • 3Hellion Carcass rework: Transformed into a Taunt-heavy tank with Barbaric YAWP! as a path skill.
  • 4Leper Reflection+ buff: Removed the cap on Debuff RES stacking.
  • 5Hellion Bloodlust rework: Now grants unconditional Execution 2 to melee skills on mastery.
  • 6Leper Monarch adjustment: Increased Oath gain rates for Boss and Lair Boss kills.
  • 7Hellion If It Bleeds buffs: Increased base damage, CRIT chance, and Combo duration synergy.
  • 8Fixed a critical softlock that stalled the game when the party was wiped.
  • 9Fixed profile loading issues that prevented modded games from saving history correctly.
  • 10Inventory access added to the siege selection screen for better preparation.

All Changes

⚔️Heroes(40)

  • buffLeper: Reflection+ Debuff RES bonus is no longer capped at 3 instances of +10%.
  • buffLeper: Monarch's Oath rate of gain adjusted to +1% for normal kills, +3% for bosses, and +6% for Lair Bosses.
  • buffHellion: Bloodlust+ now grants Execution 2 to Melee skills for 3 Turns unconditionally.
  • buffHellion: If It Bleeds and If It Bleeds+ increase Bleed duration by 1 turn if the target has Combo.
  • buffHellion: If It Bleeds Bleed damage increased from 2 to 3.
  • buffHellion: If It Bleeds CRIT increased from 5% to 10%.
  • buffHellion: If It Bleeds+ CRIT increased from 10% to 15%.
  • nerfHellion: Raucous Revelry and Raucous Revelry+ cooldown increased from 1 to 2.
  • buffHellion: Ravager path no longer receives Fatigue for hitting Death's Door in Kingdoms.
  • changeHellion: Adrenaline Rush passive reworked to remove all DOTs and grant Stealth when hitting Death's Door (once per battle).
  • buffHellion: Adrenaline Rush now grants +10% Bleed RES (3 turns) per Winded removed.
  • buffHellion: Adrenaline Rush+ now grants +10% Bleed, Blight, and Burn RES (3 Turns) per Winded removed.
  • nerfHellion: Ravager Bloodlust DMG reduced from 7 + 7 per Winded to 5 + 5 per Winded.
  • changeHellion: Ravager Breakthrough target ranks changed from 1-2-3 to AoE 3-4.
  • nerfHellion: Ravager Breakthrough no longer ignores Block or removes all Block.
  • nerfHellion: Ravager Breakthrough forward move reduced from 2 to 1.
  • changeHellion: Ravager Breakthrough now requires less than 50% HP to use but no longer has a Winded requirement.
  • buffHellion: Ravager Breakthrough gains +50% DMG while on Death's Door.
  • buffHellion: Ravager Breakthrough DMG increased from 3-6 to 3-7 (Base) and 4-8 to 4-9 (Mastered).
  • buffHellion: Berserker path now ignores Winded for 1 Turn whenever it lands a CRIT.
  • nerfHellion: Berserker +1 Bleed Duration threshold lowered from 50% to 33% health.
  • buffHellion: Berserker gains +10% CRIT while under 66% health.
  • nerfHellion: Berserker Winded DMG penalty increased from -1 to -2.
  • changeHellion: Berserker Winded no longer reduces Bleed Dealt but reduces Bleed RES Piercing by -10% per token.
  • changeHellion: Bleed Out is now a Berserker Path skill with launch ranks increased to 1-2.
  • nerfHellion: Berserker Bleed Out DMG reduced from 4-8 to 4-6 (Base) and 6-9 to 5-7 (Mastered).
  • changeHellion: Berserker Breakthrough target ranks changed from AoE 2-3 to AoE 1-2.
  • buffHellion: Berserker Breakthrough DMG increased from 3-4 to 3-5 (Base) and 4-5 to 4-7 (Mastered).
  • buffHellion: Berserker Breakthrough+ CRIT increased from 5% to 10%.
  • changeHellion: Berserker Howling End can now CRIT but no longer ignores DMG modifiers.
  • nerfHellion: Berserker Howling End removes all Bleed from the target on a CRIT.
  • changeHellion: Berserker Iron Swan moves Hellion back 1 and pulls target forward 1.
  • buffHellion: Berserker Iron Swan+ applies Combo on CRIT.
  • buffHellion: Carcass Barbaric YAWP! is now a Path skill that grants 2 Taunt and applies Weak on CRIT.
  • nerfHellion: Carcass Barbaric YAWP! cooldown increased to 2.
  • changeHellion: Carcass Breakthrough now ignores Winded but cooldown increased to 2.
  • buffHellion: Carcass Howling End+ converts any Block into Block+.
  • buffHellion: Carcass Iron Swan grants a Speed token.
  • changeHellion: Carcass Toe to Toe now grants 1 Winded (2 if target is size 2+).
  • changeGrave Robber: Dead of Night and Dead of Night+ are now correctly tagged as Heal skills.

👾Monsters(3)

  • changeCultist Cardinal: Cultist Cardinal and Cultist Deacon are no longer considered Bosses in Kingdoms.
  • fixDeath: Fixed an issue where Death's DOT transfer listener was visible on the Conditions tab.
  • fixMonsters: Tagged several size 2 or larger monsters as 'large' for narration purposes.

🐛Bug Fixes(6)

  • fixGame Engine: Fixed a softlock in battle that occurred if the entire party died.
  • fixProfiles: Fixed an issue where modded profiles would not save tutorial or game history properly.
  • fixExperimental Remedy: Fixed Experimental Remedy applying effects multiple times per hero.
  • fixCombat System: Fixed 0 damage previews and ensured Crits adjust to max damage if the RNG roll was 0.
  • fixUI: Fixed Path Comparison Panel not showing Hero Move changes before confirmation.
  • fixLeper: Fixed Purge+ Dodge removal priority to prevent random token removal counts.

🖥️UI/UX(3)

  • buffUI: Inventory can now be opened during siege selection.
  • changeLeper: Updated Leper Path seals to clarify that self-inflicted Blinds are resistable.
  • changeHellion: Updated Hellion Crossroads text to use 'Low Health Buffs' instead of 'Bloodlust'.

Summary

Hero Reworks

This update focuses heavily on the Hellion, providing what are intended to be the final versions of her Berserker, Ravager, and Carcass paths. The Berserker now emphasizes CRIT synergy and ignores Winded on critical hits, while the Ravager has been pivoted toward a high-risk, high-reward Death's Door playstyle. The Carcass path has been refined into a dedicated tank role with Taunt and Weak application.

Leper Adjustments

The Leper receives final tuning, specifically for the Monarch path's Oath gain rates and a significant buff to Reflection+, which no longer caps its Debuff RES bonus.

Technical Fixes

Beyond hero balance, the patch addresses several technical issues including profile loading bugs for modded games, softlocks when the party is wiped, and UI inconsistencies in the Path Comparison and Token Glossary panels.