Apr 28, 2026
View on Steam↗Counter-Strike 2 Update
3/5 Moderate
Cache returns to official matchmaking in Competitive and Casual modes, while Dust II receives a jump spot reveal at Mid Box.
Key Changes
- 1Cache added to Competitive, Casual, Deathmatch, and Retakes modes
- 2Uncovered Mid Box (Xbox) on Dust II to reveal a jump spot
- 3Fixed Talon and Karambit knives being held incorrectly while defusing
- 4Fixed bug allowing players to hold no weapon after throwing a grenade and switching hands
- 5Shader fix for Ambient Occlusion (AO) causing dark silhouettes on railings
- 6Enabled collision on tarp on boxes near CT spawn in Office
All Changes
🗺️Maps(5)
- newCache: Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
- changeDust II: Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot.
- fixOffice: Enabled collision on tarp on boxes used around CT spawn.
- changeStronghold: Updated to the latest version from the Community Workshop.
- changePoseidon: Updated to the latest version from the Community Workshop.
🏃Animations(3)
- changeViewmodel: Minor adjustments to viewmodel animations.
- fixTalon Knife: Talon and Karambit knives are now held correctly while defusing.
- fixKarambit: Karambit knife is now held correctly while defusing.
🔊Audio(3)
- changeSound: Minor mix changes and adjustments.
- fixC4: Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
- removeSound: Removed first-person death sound effect that played in the case of music kit death cue being inaudible.
🛠️Technical(2)
- fixMirage: Shader fix for AO while using alpha test causing overly dark and chunky silhouettes on railings.
- fixGameplay: Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
Summary
This update marks the return of the fan-favorite map Cache to multiple game modes including Competitive and Casual. Additionally, Dust II receives a minor layout tweak at Mid Box, and several technical fixes address animation glitches, sound inconsistencies, and shader issues on Mirage.
