Apr 24, 2026
View on Steam↗Counter-Strike 2 Update
2/5 Minor
Fixes a random startup crash related to audio devices and resolves several animation issues including leg snapping and bomb plant alignment.
Key Changes
- 1Fixed a random startup crash occurring when non-default audio devices or overrides were used.
- 2Resolved leg snapping and large pose changes during stutter steps or sudden stops.
- 3Adjusted third-person bomb plant animations to more accurately match the first-person view.
- 4Fixed XM1014 shells flickering during the reload animation.
- 5Dropped weapons now correctly reflect whether a silencer is attached.
- 6Fixed a bug where players could become stuck in a 'planted-turn' state.
- 7Smoothed out foot IK transitions and adjusted in-air crouch transition times.
All Changes
🏃Animations(10)
- fixXM1014: Fixed XM1014 shells flickering when starting a reload.
- fixDual Berettas: Fixed bugs with Dual Berettas in first person and spectator mode.
- fixViewmodel: Fixed inspect/cancel causing multiple worldmodel deploys.
- fixMovement: Fixed a bug where players can get stuck in a planted-turn state.
- changeMovement: Made foot IK transitions smoother.
- changeMovement: Adjusted the first-person in-air crouch transition time to match the third-person animation better.
- fixMovement: Fixed a case where high frequency stutter steps would cause large pose changes.
- fixCharacter Model: Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
- changeBomb: Adjusted third-person bomb plant animation to more closely match first-person animation.
- changeViewmodel: Minor adjustments to viewmodel animations.
⚙️Performance(1)
- fixAudio: Fixed random crash on startup when a non-default Audio Device or sound_device_override was specified.
🎮Gameplay(1)
- fixWeapons: Dropped weapons with silencers now correctly reflect the silenced state.
🖥️UI/UX(1)
- changeMap Guides: Adjusted official map guides to match new surface smoothing.
Summary
Animation Polish
This update focuses heavily on the Animgraph 2 system, addressing several visual inconsistencies in movement and weapon handling. Key fixes include resolving leg snapping during quick stops, fixing XM1014 shell flickering, and aligning third-person bomb plant animations with the first-person perspective.
Stability & Misc
A critical startup crash involving non-default audio devices has been resolved. Additionally, dropped weapons now correctly display their silenced state, and official map guides have been updated to reflect recent surface smoothing changes.
