June Hotfix 1.2.1
Quick-stack items into chests without opening them, massive server performance optimizations for large bases, and a significant overhaul to the modding system.
Key Changes
- 1New hotkeyed quick-stack feature allows transferring items to chests without opening them
- 2Significant server performance optimizations for large bases and NPC spawning
- 3Major modding system overhaul requiring all mods to be updated for compatibility
- 4Reduced server lag impact on player movement and input responsiveness
- 5Fixed critical inventory bug where items could vanish in single player when sorting
- 6Improved UI readability with new black outlines on warning text and avatar timers
- 7Fixed building alignment issues where corner pillars caused ceiling height discrepancies
- 8RCON commands now support player names for easier server administration
- 9Fixed co-op bug preventing guest players from using Map Room teleports
- 10Corrected spawn rates and stats for NPCs like Zanjil of Shem and Black Corsair Elite
All Changes
🛠️Gameplay & QoL(3)
- newChests: Added hotkeyed quick-stack and transfer into chests without needing to open them first
- changeDye Station: Quick-transferring a dyeable item at the Dye Station now sends it straight to the empty item slot instead of storage
- changeClan Invites: Block Clan Invites now defaults to ON for newly created characters
🚀Performance & Stability(10)
- fixServer: Improved server performance when loading and spawning placed decorations from the database
- fixNPCs: Wild NPCs now populate dedicated servers much faster on startup instead of taking up to 20 minutes
- fixPerformance: Reduced framerate hitches when crafting, building, repairing, or dyeing from storage in very large bases
- fixMaps: Reduced LOD pop-in on various tent camps near Narrowneck Span and The Black Galleon
- changeMaps: Re-centered the 'whole world' quad-trees on merged Exiled Lands and Siptah to balance contents
- fixDoors: Removed force generate overlap events and update spam from doors and door-like placeables
- fixServer: Removed audio-related volumes and player audio overlap spheres on dedicated servers
- fixCreatures: Overhauled PushOutCapsuleComponent to avoid excessive overlap updates when creatures move
- fixPerformance: Reduced incremental garbage collection frametime cap from 50ms to 25ms per frame
- fixServer: Significantly reduced the impact that server lag has on player inputs and movement
🦁Creatures & NPCs(2)
- changeBlack Corsair Elite: Adjusted the stats of the Black Corsair Elite
- nerfZanjil of Shem: Reduced spawn frequency and corrected erroneous stat values for Zanjil of Shem
🎨Visuals & Art(6)
- changeStar Metal: Toned down Star Metal meteor nodes to remove overly bright neon blue interior glow at night
- fixStar Metal Bow: Restored the signature shine on the Star Metal Bow
- changeStormglass: Reduced yellow tint on Stormglass for a cleaner look
- changeBrimstone: Adjusted brimstone nodes to no longer look overly saturated bright yellow
- changeVanir Armor: Updated Vanir Armor metallic finish to look more grounded and less plasticky
- changeArmor: Improved fur-card materials across armor sets for a softer, more realistic look
🖥️UI & Controls(7)
- changeUI: Improved readability of on-screen warning text by replacing soft drop shadows with black outlines
- changeAvatar: Improved visibility of the avatar summoning timer against light backgrounds
- fixUI: Re-enabled the mailing list prompt
- fixServer Browser: Gamepad users can now favorite servers from the server browser
- fixUI: The mouse cursor now hides while using a gamepad
- changeAvatar: Refreshed Avatar HUD visuals to match updated aesthetic
- fixDye Station: Improved gamepad navigation in the Dye Station window
👑Admin & Server(2)
- newRCON: RCON commands can now reference player names instead of just player indices
- fixServer: GameMapSettings entries in Engine.ini are now preserved across server restarts
🧩Modding(12)
- changeMods: Overhauled mod packaging to be more resilient, requiring all mods to be updated for version 1.2.0
- newMods: Re-enabled versioned serialization to improve forward mod compatibility
- newDevKit: DevKit version is now surfaced in the DevKit and included in modinfo.json
- fixMods: Standalone modded maps can now use custom database names on dedicated servers again
- changeDevKit: Updated character creation actor retrieval to use Region Data Table tags for more flexibility
- fixDevKit: GameplayTag tables added in ModControllers now load properly in the DevKit editor
- fixDevKit: Substituted default icon in M_UI_RadialButton with non-DLC content for DevKit visibility
- fixMods: Game now reads modinfo.json encoded as either UTF-8 or UTF-16
- fixDevKit: Improved handling of virtual file paths to avoid specific warning messages
- fixDevKit: Removed orphaned soundcue references causing LoadPackage warnings on DevKit startup
- newDevKit: Added preliminary support for PerforceSourceControl plugin with mod content
- newDevKit: Added GenericLocalOnlyInventory for client-side-only item inventory manipulation
🐛Bug Fixes(21)
- fixInventory: Fixed invisible items appearing after using 'Take All' on large loot bags on high-database servers
- fixThralls: Fixed thralls appearing standing upright and frozen after being killed or knocked out during Purges
- fixIsle of Siptah: Fixed disappearing textures at the base of The Tower on Isle of Siptah when sprinting
- fixBuilding: Fixed corner pillars causing ceilings to sit slightly higher than adjacent walls
- fixBuilding: Fixed Z-fighting flickering on Flotsam ramps
- fixAltar of Zath: Fixed flickering lens flare on Altar of Zath stairs at midday
- fixStygian Sorcerer Fountain: Fixed Stygian Sorcerer Fountain blood pool rendering as empty
- fixUnnamed City: Fixed a black rectangle clipping out of a wall in the Unnamed City
- fixEnvironment: Fixed issue where chopping a tree would temporarily stop rain around the player
- fixThralls: Fixed thrall and pet follow distance slider snapping back to previous values
- fixControls: Fixed gamepad RB shortcut not properly splitting item stacks in half
- fixCamera: Fixed flash-frame when strafing or backing up with the vanity camera
- fixInventory: Fixed items vanishing in single player when moved to empty slots with sorting enabled
- fixNPCs: Fixed barkeep trading menu closing entirely when backing out of a specific offer
- fixControls: Fixed D-pad navigation not working in building hammer and journey menus
- fixUI: Fixed Journeys menu jumping back to previous selections when trying to select a new row
- fixAdmin Panel: Fixed Admin Panel highlights not showing when navigating with a keyboard
- fixAdmin Panel: Fixed Fly, Walk, ShowState, and PrintXP buttons in the Admin Panel
- fixCo-op: Fixed co-op guest players being unable to use Map Room teleport buttons due to attunement errors
- fixIsle of Siptah: Fixed tavern barkeepers and patrons not spawning on Isle of Siptah dedicated servers
- fixSteam Deck: Fixed title screen background videos not playing on Steam Deck
Summary
The June Hotfix for Conan Exiles introduces a highly requested quality-of-life feature: the ability to quick-stack and transfer items into chests via hotkey without opening the container UI. This update also focuses heavily on technical stability, significantly reducing server frame hitches in decorated areas and improving NPC spawn speeds on dedicated servers.
Performance & Technical Overhaul
Developers have optimized how the game tracks placed items, reducing the performance cost of crafting and building in large bases. Additionally, the modding system has been restructured to be more resilient to future updates, though this change requires all existing mods to be updated by their creators.
Gameplay & UI Refinements
Beyond performance, the update tweaks various visuals, including Star Metal and Stormglass aesthetics, and improves UI readability with clearer text outlines. Admin tools also receive a boost with RCON support for player names and preserved server settings.
