1.6.0|Jun 22, 2026
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Patch 1.6.0f1 - Summer Solstice

3/5 Moderate

Major pathfinding overhaul introduces tailored trip limits for citizens while a significant terrain texturing update improves visual fidelity across all biomes.

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Key Changes

  • 1Pathfinding limits are now tailored per trip type to prevent absurdly long citizen travel
  • 2Significant overhaul to terrain texturing including 3-axis rock projections and material blending
  • 3Office goods can now be purchased from outside connections to fix supply chain gaps
  • 4Added terrain texture painting tools to both the in-game UI and map editor
  • 5Fixed saves failing to load when missing modded or custom content references
  • 6Lower Texture Quality settings now significantly reduce VRAM usage and improve GPU performance
  • 7Added a toggle to hide snow visuals without affecting the underlying simulation
  • 8New Playsets tab added to Paradox Mods creator pages
  • 9Fixed buildings losing road access after leveling up
  • 10Added a toggle and keybind for contour lines visibility

All Changes

⚙️Gameplay Systems(11)

  • fixCitizens: Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.
  • fixHouseholds: Households now re-evaluate moving home less often to improve performance in large cities.
  • changePathfinding: Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.
  • fixPathfinding: Pathfinding limits are now tailored per trip type (work, school, shopping, and leisure) to prevent citizens from taking absurdly long trips across the map.
  • changeCitizens: Citizens who cannot find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home.
  • buffOffice Goods: Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable.
  • fixTraffic: Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly.
  • fixTraffic: Lowered illegal U-turn costs to match intended limits.
  • nerfCommercial Demand: Adjusted commercial demand slightly lower to balance it.
  • fixBuildings: Fixed buildings sometimes losing road access after leveling up.
  • buffTerraforming: Terraforming tools now scale strength with brush size better.

🎨Visual Updates(14)

  • changeTerrain: Significant overhaul to terrain texturing system.
  • changeTerrain: Terrain material blending now uses texture detail for more natural-looking transitions.
  • changeTerrain: Texture tiling now has three levels of detail instead of two.
  • changeTerrain: Rock texturing now uses a mix of projections from three axes instead of top-down projection only.
  • changeTemperate Biome: Reworked grass, dirt, and rock materials for all Temperate biome maps.
  • newTerrain: Added four new paintable ground materials.
  • fixTerrain: Fixed terrain normals pointing upward too much, which previously made the terrain look flat.
  • fixWater: Fixed shoreline being misaligned with the water.
  • changeMaps: Painted additional map textures for Archipelago Haven, Great Highlands, Twin Mountain, River Delta, and Mountain Village.
  • changeUI: Updated map border with adjusted dashed line color and a dark outline for improved visibility.
  • fixPerformance: Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance.
  • fixShadows: Fixed shadow rings becoming visible at certain camera angles.
  • fixShadows: Improved shadow quality and reduced artifacts when the sun is low.
  • newVisuals: Added a toggle to hide snow visuals without affecting gameplay simulation.

🖥️UI/UX(7)

  • changeUI: Small polish to button styling.
  • newUI: Added Info and Customize tabs to the selected info panel for buildings with customization options.
  • fixUI: Fixed a bug where the first data point on the production statistics graph appeared abnormally small.
  • newUI: Added a toggle and customizable keybind to show or hide contour lines.
  • fixUI: Fixed the 'battery depleted' warning icon getting stuck on refilled emergency battery stations.
  • newEditor: Added terrain texture painting tools to the in-game and map editor, including brush selection and rotation.
  • fixUI: Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor.

🛠️Modding Tools(12)

  • fixSaves: Fixed an issue where saves could fail to load if they contained references to missing modded content.
  • changeUI: Mod error notifications now show mod names instead of IDs after restarting the game.
  • changeEditor: Gizmos now only appear for transparent objects and the selected object.
  • changeEditor: Widgets now only show on selected assets.
  • fixEditor: Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor.
  • fixEditor: Fixed map save issues when using custom climate, water, or terrain settings.
  • newParadox Mods: Added a new Playsets tab to creator pages in Paradox Mods.
  • newParadox Mods: Added support for Bluesky and coff.ee links in Paradox Mods.
  • changeParadox Mods: Tags in Paradox Mods are now collapsed by default.
  • fixParadox Mods: Fixed an issue where mods were not loaded during sync conflicts.
  • fixParadox Mods: Fixed an issue where mods could occasionally fail to download.
  • fixParadox Mods: Fixed an issue where mod sync could fail due to corrupted files.

Quality of Life(3)

  • fixLocalization: Fixed localization issues in Polish and Spanish.
  • fixLauncher: Fixed a JavaScript error that could prevent the Paradox Launcher from starting.
  • changeGeneral: Credits have been updated.

Summary

The Summer Solstice update (v1.6.0) focuses on deep simulation fixes and visual enhancements. The core gameplay improvement addresses pathfinding, where citizens now have sensible travel limits for work, school, and shopping, preventing absurdly long trips. Visually, the game has received a terrain texturing overhaul with improved material blending, 3-axis rock projections, and new paintable materials. Additionally, the update improves supply chain stability by allowing office goods to be imported and provides several performance optimizations for large cities and GPU memory usage.