Open Beta for Performance
BETAPerformance-focused update improves LOD models for nearly all base buildings and updates upscaler support for DLSS, FSR3, FSR 4, and XeSS 3.
Key Changes
- 1Improved LOD models for almost every base game building for better rendering performance
- 2Updated upscaler support for DLSS, FSR3, FSR 4, and XeSS 3
- 3Virtual Texturing changes that require a full game redownload
- 4New visual update adding additional texturing under roads
- 5Updated Coherent UI framework
All Changes
🚀Performance(2)
- fixBuildings: Improved LOD models for almost every base game building to enhance rendering performance, particularly on lower-end hardware.
- changeVirtual Texturing: Updated Virtual Texturing system, requiring a full game redownload to update base game assets.
🎮Graphics(2)
- changeUpscalers: Updated support for upscaling technologies including DLSS, FSR3, FSR 4, and XeSS 3.
- newRoads: Added new visual texturing details appearing under roads.
🛠️Technical(1)
- fixCoherent UI: Updated the Coherent UI framework to a newer version.
Summary
Performance Beta Overview
This Steam-only Open Beta introduces significant performance optimizations for Cities: Skylines II. The primary focus is on rendering efficiency through improved LOD (Level of Detail) models for nearly all base game buildings, which should specifically benefit players on lower-end hardware.
Technical & Visual Updates
Beyond LOD improvements, the update refreshes the game's upscaling technology suite, including support for DLSS, FSR3, FSR 4, and XeSS 3. A minor visual addition includes new texturing under roads. Note that due to fundamental changes to Virtual Texturing, players opting into this beta branch will be required to perform a full redownload of the game assets.
