1.38.0|Jul 21, 2026
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Store Update 1.38.0

2/5 Minor

Matchmaking logic now distinguishes between initiating combat and self-defense, while low-activity rounds have a reduced impact on player playstyle history.

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Key Changes

  • 1Matchmaking now distinguishes between initiating combat and self-defense
  • 2Reduced matchmaking weight for low-activity rounds (e.g., spawning and surrendering)
  • 3Clarification that matchmaking uses a continuous playstyle scale rather than binary buckets
  • 4Prioritization of equal squad sizes in lobby formation

All Changes

🤝Matchmaking(3)

  • changeMatchmaking: Defending yourself is no longer treated the same as starting a fight when calculating playstyle history.
  • changeMatchmaking: Low-activity rounds, such as spawning and immediately surrendering, now carry less weight in playstyle history estimation.
  • changeMatchmaking: The system prioritizes matching equal squad sizes where possible to ensure fairness.

Summary

This update focuses on refining the Playstyle-based Matchmaking system in ARC Raiders. The developers have clarified that matchmaking operates on a continuous scale rather than binary 'friendly' or 'aggressive' buckets, aiming to pair players with similar behavioral patterns. To improve the accuracy of these profiles, the system now differentiates between players who start fights and those who merely defend themselves. Additionally, rounds with minimal interaction, such as immediate surrenders, will no longer heavily skew a player's matchmaking profile.