Changelog: Radiant Wilds Patch 2
Radiant Wilds Patch 2 raises minimum iOS requirements to version 15 and introduces significant combat balance changes for Holy Staffs, Knight Armor, and Greataxes.
Key Changes
- 1Minimum iOS version raised to 15; older devices are no longer supported
- 2Holy Staffs' Reawaken now applies 'Awakening Sickness' for 180s, limiting resurrections to once per fight
- 3Knight Armor's Wind Wall no longer grants bonus defense or CC resistance
- 4Greataxe Whirlwind damage per tick increased from 5 to 6.5
- 5Armory recommendations improved with equipment swap tracking and activity-specific data
- 6Controller UI polished with improved navigation, button hints, and target selection visuals
- 7Keeper Cape's Berserk effect is now unpurgeable but provides 10% less damage
- 8Weapon Cache spawn frequency reduced during Bandit Assaults
- 9New /surrender and /ff chat commands added for Custom Matches
- 10Arcane and Frost Staffs received 'stand time' removals for smoother casting
All Changes
📱Platform Support(1)
- removeiOS: Minimum supported iOS version raised from 14.3 to 15; devices unable to update will no longer be supported
⚔️Combat Balance(25)
- buffArcane Staffs: Magic Shock stand time reduced from 0.2s to 0s
- nerfGreat Arcane Staff: Time Freeze stun duration against mobs reduced from 3.5s to 2.5s
- buffGreataxe: Whirlwind damage per tick increased from 5 to 6.5 (Max damage 411 to 433.5)
- buffBear Paws: Razor Cut spell indicator changed to a circle and hit area under caster slightly expanded
- buffFire Staffs: Fire Wave cooldown reduced from 15s to 12s
- buffFrost Staffs: Frostbite stand time reduced from 0.15s to 0s
- nerfHoly Staffs: Reawaken now applies 'Awakening Sickness' for 180s to resurrected allies, preventing multiple resurrections in one fight
- nerfIncubus Mace: Shrinking Curse max health reduction decreased from 25% to 20%
- buffSoulscythe: Tornado projectile speed increased by approximately 10%
- nerfLightcaller: Dawnbird Transformation attack range reduced from 15m to 13m
- buffBloodmoon Staff: Tear Open Blood Pool charge requirement reduced from 2 to 1
- nerfBloodmoon Staff: Tear Open Blood Pool heal reduced from 61 to 30
- changeStillgaze Staff: Neurotoxin max stacks reduced from 4 to 1
- nerfStillgaze Staff: Neurotoxin damage decrease per stack increased from 4% to 12%
- nerfStillgaze Staff: Neurotoxin tick interval increased from 0.8s to 1s
- buffStillgaze Staff: Neurotoxin damage per tick increased from 6 to 25
- buffCarving Sword: Fearless Strike resistance reduction now scales with AoE escalation
- nerfGalatine Pair: Soulless Stream area lifetime reduced from 0.8s to 0.7s
- buffScholar Robe: Speed Caster cooldown reduced from 35s to 30s
- nerfKnight Armor: Wind Wall removed defense and CC resistance bonuses for hitting enemies
- nerfKnight Armor: Wind Wall disruption factor reduced from 1 to 0
- buffKnight Armor: Wind Wall channel duration is no longer reduced by incoming damage
- buffKeeper Cape: Berserk health threshold for application increased from 70% to 80%
- nerfKeeper Cape: Berserk damage buff reduced from 50% to 40%
- buffKeeper Cape: Berserk can no longer be purged
🛡️Armory & Loadouts(4)
- changeArmory: Armory can now be accessed directly from the Loadouts UI
- changeArmory: Improved recommendation accuracy by tracking equipment swaps during activities
- changeArmory: Reduced data bleed between different open world activities for more precise build recommendations
- changeArmory: Adjusted filter sorting to match existing Marketplace categories
🎮Controller Support(6)
- changeController UI: Polished navigation, button hints, tooltips, and highlights across multiple UI elements
- newChat: Quick messages can now be used through chat with a controller
- changeGameplay Systems: Improved Farming navigation flow and Fishing interaction prompts
- changeTargeting: Adjusted target selection visuals and improved the line indicator for manual switching
- changeMarketplace: Marketplace 'Delete Order' action now requires a short hold to prevent accidental deletions
- changeController UI: Reintroduced target cycling on the right shoulder button for the Legacy control scheme
🌍Gameplay & Visuals(5)
- changeVisual Overhaul: Polished lighting, terrain textures, and water materials across multiple biomes
- nerfBandit Assault: Reduced the number and frequency of Weapon Cache spawns during Bandit Assaults
- newCustom Matches: Added /forfeit, /ff, and /surrender chat commands for Custom Matches
- newUI: Added stronger selection highlights around health bars for mouse and keyboard users
- changeMobile Controls: Reintroduced 'Auto-walk in range' behavior for ground-targeted spells on mobile
🐛Bug Fixes(5)
- fixDestiny Board: Fixed performance drops and freezing when opening the Destiny Board
- fixSinister Swipes: Fixed issue where Prowling Staff execute applied without required stacks
- fixXbox: Fixed Xbox audio stopping when the game lost focus
- fixSteam Deck: Fixed Steam Deck issue where chat input could not be closed after messaging
- fixMounts: Fixed issue where interacting with Treasure Coffers while mounted would not auto-dismount
Summary
Overview
Radiant Wilds Patch 2 focuses on refining the features introduced in the recent major update, specifically targeting the Armory and Controller support. A critical platform update raises the minimum iOS requirement to version 15, ending support for older devices.
Combat & Balance
Significant balance adjustments have been made to curb dominant strategies in both PvE and PvP. Holy Staffs now face a 180-second cooldown on resurrections via 'Awakening Sickness,' while Knight Armor has lost its defensive bonuses during Wind Wall. Conversely, Greataxes and several caster staffs received buffs to damage and fluidity.
System Improvements
The Armory's recommendation engine is now more precise, tracking equipment swaps and separating data by activity. Controller players will find a more polished UI with improved target selection and navigation flows for activities like Farming and Fishing.
