1.10.3|Dec 15, 2025
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Hotfix #84 - 1.10.3 - Patch Notes

3/5 Moderate

Dodge stats now mitigate ranged damage and peril/overheat explosions have been fixed, alongside critical performance optimizations and PS5 chat resolutions.

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Key Changes

  • 1Dodge stats now reduce incoming ranged damage (Experimental)
  • 2Fixed peril and overheat explosions not triggering for weapons and abilities
  • 3Resolved animation locks when using Stim Supplies
  • 4Fixed PS5 chat limitations
  • 5Optimized performance for peril/overheat gain and loss
  • 6Corrected explosion hit detection range for players
  • 7Fixed talent node removal issues in invalid states
  • 8Resolved various weapon visual bugs for Stub Pistols and Boom Bringer
  • 9Fixed cosmetic clipping for Ogryn, Psyker, and Veteran armors
  • 10Restored Assassin's Blade cosmetic to its correct length

All Changes

🎮Gameplay(3)

  • changeDodge: Dodge stats from talent trees now impact incoming ranged damage in addition to melee damage.
  • changeStimm Lab: Added clearer information to the Stimm Lab info UI.
  • fixStim Supply: Fixed an issue where Stim Supply would lock players in an animation, preventing weapon swapping.

⚔️Weapons & Abilities(4)

  • fixPeril/Overheat: Fixed an issue where the majority of weapon and ability overheat/peril explosions were not working.
  • fixBoom Bringer: Fixed Boom Bringer missile rendering outside of the weapon model.
  • fixStub Pistol: Fixed an issue where parts of the stub pistols were floating around the player model.
  • fixStub Pistol: Fixed floating magazines occurring when interrupting stub pistol reloads with a special attack.

🖥️Performance & UI(3)

  • fixPerformance: Fixed performance issues related to overheat/peril gain and loss calculations on certain weapons.
  • fixChat: Fixed an issue that was limiting chat functionality on PS5.
  • fixTalent Trees: Fixed an issue where players could not remove talent nodes when talents were in an invalid state.

👕Cosmetics(4)

  • fixOgryn Cosmetics: Fixed backpack clipping with Ogryn 'Baross Patrol Armour (XXXXL)' upper body.
  • fixPsyker Cosmetics: Fixed backpack clipping with Psyker 'Aureate Mk Vb Psykana Garb' upper body.
  • fixVeteran Cosmetics: Fixed backpack clipping with Veteran 'Magistratum Mk II Patrol Armour' upper body.
  • fixAssassin’s Blade: Restored the 'Assassin’s Blade' cosmetic skin to its intended short length.

🐛Bug Fixes(1)

  • fixExplosions: Fixed explosion hit detection that was hitting players from further away than intended.

Summary

Gameplay & Mechanics

Hotfix #84 introduces an experimental change where dodge stats from talent trees now impact incoming ranged damage instead of just melee damage. While developers noted this is currently 'too effective' and will be adjusted later, it provides a significant temporary buff to survivability. Additionally, the Stimm Lab UI has been updated with clearer information.

Combat & Weapon Fixes

A major fix has been implemented for peril and overheat mechanics, ensuring that explosions from over-capping these resources now trigger correctly across weapons and abilities. Performance spikes related to peril gain/loss calculations have also been optimized. Visual bugs for the Stub Pistol and Boom Bringer missile have been resolved, including floating magazines and model clipping.

Platform & Cosmetic Updates

PS5 players should no longer experience limitations with the in-game chat. For cosmetics, several clipping issues with backpack accessories on Ogryn, Psyker, and Veteran armors have been fixed, and the Assassin's Blade weapon skin has been restored to its intended shorter length.