1.11.0|Mar 17, 2026
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'Beyond the Hive' free update, out now! Patch 1.11.0 & Expeditions!

5/5 Game-Changing

Darktide introduces the new Expeditions game mode and the Ogryn Pack Master monstrosity alongside massive talent reworks for Hive Scum and Arbites classes.

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Key Changes

  • 1New Expeditions game mode featuring randomized Scavenge Zones and Tech-Remnant extraction.
  • 2New Ogryn Pack Master monstrosity and Armoured Poxhound enemy types.
  • 3Massive Hive Scum class rework including a new talent tree layout and base Toughness increase to 100.
  • 4Major Arbites class overhaul with a full rework of the Terminus Warrant keystone.
  • 5New Ogryn passive granting +50% Damage Resistance while dodging.
  • 6Plasma Gun primary fire cleave reduced from Infinite to 18.
  • 7Telekine Shield size increased by 50% while Telekine Dome cooldown increased to 60s.
  • 8Talent trees now automatically attempt to rebuild after layout changes instead of resetting.
  • 9Weapon balance pass for Thunder Hammers, Lasguns, and Heavy Stubbers.
  • 10Penance track extended by 500 points with new cosmetic rewards.

All Changes

🎮Game Modes(6)

  • newExpeditions: Added Expeditions, a new game mode focused on exploring Scavenge Zones for Tech-Remnants.
  • newDeadsider Sanctuaries: Introduced Deadsider Sanctuaries, safe zones within Expeditions to trade Salvage for items.
  • newSanctuary Items: Added new gadget items available in Sanctuaries, including artillery strike grenades.
  • newExpeditions: Implemented a 15-minute time limit for Expeditions, after which players gain ramping corruption.
  • newExpeditions Map: Added the Expeditions Map, a custom menu with nodes and environmental/enemy modifiers.
  • newDeadside Patrol Event: Launched the 'Deadside Patrol' live event (available until April 6) with progression rewards.

💀Enemies(2)

  • newOgryn Pack Master: Added Ogryn Pack Master, a new monstrosity that applies stamina regeneration debuffs for 10s on hit.
  • newArmoured Poxhound: Added Armoured Poxhound, a slower and heavier variant that spawns with the Pack Master.

🛡️Classes(49)

  • changeHive Scum: Redesigned the Hive Scum talent tree layout for better cost-effectiveness.
  • buffHive Scum: Increased Hive Scum base Toughness from 75 to 100.
  • removeHive Scum: Removed one +25 Toughness Boost node from Hive Scum tree.
  • buffHive Scum: Hive Scum now has +1 Effective Dodges by default; 'Moving Target' talent removed.
  • buffHive Scum: The 'Like the Wind' talent is now active for Hive Scum by default and removed from the tree.
  • newHive Scum: Added 'Alley Rat' talent: +50% Dodge Distance (mutually exclusive with Nimble).
  • newHive Scum: Added 'Street Tough' talent: Taking melee damage knocks back enemies and grants +10% speed for 3s.
  • newHive Scum: Added 'Channelled Devastation' talent: Grants stacks of +0.5% Melee Damage per 1% Crit Chance.
  • newHive Scum: Added 'Splash Damage' talent: Melee Elite kills infect nearby enemies with 2 stacks of Chem Toxin.
  • newHive Scum: Added 'Virulent Strain' talent: Chem Toxin infected enemies take +10% damage from all sources.
  • removeHive Scum: Removed 'Loose Formation', 'Untouchable', and 'Gang Tough' talents.
  • changeHive Scum: Reworked 'Toxic Renewal': Replenish 1% Toughness/s for each infected enemy within 15m (max 10).
  • changeHive Scum: Reworked 'Pickpocket': Refills ammo to 20% when killing Elites/Specialists with melee while below 20% ammo.
  • changeArbites: Reduced Castigator’s Stance Damage Resistance from 80% to 70% but added +20% Strength.
  • changeArbites: Adjusted Writ of Execution: Max stacks reduced to 6, damage per stack increased to 7.5%, duration increased to 12s.
  • buffArbites: Reduced Blessed Armament cooldown from 1.5s to once per attack.
  • buffArbites: Nuncio-Aquila now grants Stun Immunity at all times.
  • changeArbites: Completely reworked Terminus Warrant keystone to provide alternating Melee and Ranged Justice buffs.
  • changeArbites: Reworked Writ of Judgement: Spending 20 stacks grants +10% Attack Speed and Crit Chance for 12s.
  • changeArbites: Reworked Terminal Decree: Spending stacks replenishes 1% Toughness to self and allies.
  • changeArbites: Reworked Obstinate: Spending 20 stacks grants +33% Ability Cooldown Regeneration for 12s.
  • removeArbites: Removed 'Dispense Justice' talent.
  • nerfArbites: Reduced Force of Will Toughness bonus from 10% to 7.5%.
  • buffOgryn: Added new Ogryn passive: +50% Damage Resistance while dodging and for 0.25s after.
  • buffOgryn: Increased Point Blank Barrage duration to 12s and added 50% ammo replenishment on end.
  • buffOgryn: Indomitable will now always stagger enemies hit.
  • nerfOgryn: Reduced 'Go Again' cooldown replenishment from 2.5% to 2%.
  • buffOgryn: Frag Bomb now always kills human-sized non-captain enemies.
  • buffOgryn: Big Friendly Rock now always kills Specialist enemies.
  • buffOgryn: Steady Grip and Mobile Emplacement now trigger while shooting, not just bracing.
  • buffOgryn: Increased Dedicated Practice weapon swap speed from 20% to 35%.
  • buffOgryn: Reduced Slam cooldown from 1s to 0.75s.
  • buffOgryn: Increased Crunch damage from 15% to 30%.
  • buffPsyker: Increased Telekine Shield base size by 50% and reduced cooldown to 40s.
  • nerfPsyker: Increased Telekine Dome cooldown to 60s.
  • nerfPsyker: Removed cooldown reduction from Bolstered Shield talent.
  • nerfPsyker: Reduced Psykinetic’s Aura cooldown regeneration from 60% to 50%.
  • buffPsyker: Increased Malefic Momentum duration from 8s to 10s.
  • removeVeteran: Removed 'Get Back in the Fight!' talent.
  • newVeteran: Added 'Withering Fire' talent: +50% Ranged Cleave.
  • buffVeteran: Increased Executioner’s Stance and Enhanced Target Priority durations to 6s.
  • buffVeteran: Increased 'The Bigger They Are...' duration to 9s.
  • nerfVeteran: Increased Voice of Command cooldown from 30s to 40s.
  • buffVeteran: Removed cooldown penalty and radius reduction from 'Only in Death Does Duty End'.
  • buffVeteran: Reduced Infiltrate cooldown to 40s and increased damage bonus duration to 8s.
  • buffZealot: Added 0.15s Stamina Regeneration Delay Reduction to Zealous talent.
  • buffZealot: Increased Impassable Block Cost Reduction from 25% to 50%.
  • changeZealot: Increased Riposte damage to 5% but reduced max stacks to 3.
  • buffZealot: Reduced Punishment minimum hits requirement from 3 to 2.

🔫Weapons(14)

  • nerfDual Shivs: Lowered base Cleave for Improvised Mk I Dual Shiv light attacks to {1.0, 3.0}.
  • buffDual Shivs: Increased Heavy Vanguard damage and impact for Improvised Mk III Dual Shivs.
  • buffCrowbar: Reduced stamina drain on canceling stuck attacks and increased heavy stuck damage for Crowbar.
  • buffThunder Hammer: Increased Thunder Hammer Armour Damage Modifiers against Maniac enemies.
  • changeHeavy Sword: Reworked Heavy Sword: Special attack damage lowered but adds Brittleness; Light attack after special improved.
  • buffPower Falchion: Increased Power Falchion activated attack damage by 5-10%.
  • changeHeavy Eviscerator: Adjusted Tigrus Mk XV Heavy Eviscerator chain timings and input buffering.
  • buffOgryn Power Maul: Reduced Ogryn Power Maul special activation cooldown from 8 to 6.
  • nerfPlasma Gun: Reduced Plasma Gun primary fire base Cleave from Infinite to 18.
  • buffPlasma Gun: Improved Plasma Gun secondary fire ammo usage scaling from 5-9 to 1-8.
  • buffInfantry Lasgun: Increased Infantry Lasgun magazine capacity, ammo reserves, and hitscan radius.
  • buffTwin-Linked Heavy Stubbers: Reduced maximum spread and increased damage for Ogryn Twin-Linked Heavy Stubbers.
  • buffRippergun: Changed Ogryn Rippergun special bayonet attack strength from Light to Heavy.
  • buffDual Stubpistols: Reduced spread and increased damage for Dual Stubpistols.

Quality of Life(5)

  • changeTalent Trees: Talent Trees now attempt to auto-rebuild after layout changes instead of fully resetting.
  • newPenances: Extended the Penance track by 500 points with new rewards.
  • newUI: Added 'Mono Tide' custom font to the Mission Board.
  • buffPenances: Lowered unlock requirements for Hive Scum 'Enhanced' and 'Brutal Bludgeons' penances.
  • changeHavoc Mode: Increased hard terror point limit in Havoc from 60 to 90.

🐞Bug Fixes(5)

  • fixStealth: Fixed barrel explosions breaking Stealth for Zealot and Veteran.
  • fixPsyker: Fixed Psyker 'Lightning Speed' incorrectly affecting Ranged Attack Speed.
  • fixPsyker: Fixed 'Souldrinker' talent not triggering properly on Soulblaze deaths.
  • fixCosmetics: Fixed various clipping issues with headgear and beards for multiple classes.
  • fixStability: Fixed a rare crash occurring when loading into Mortis Trials theatres.

Summary

Expeditions Game Mode

The 'Beyond the Hive' update introduces Expeditions, a new game mode featuring open, sandbox-like Scavenge Zones outside Hive Tertium. Players explore randomized environments to extract Tech-Remnants while managing a 15-minute pollution time limit. The mode includes Deadsider Sanctuaries where players can trade a new in-run currency (Salvage) for unique items like artillery strike grenades.

New Enemies

Two new threats join the fray: the Ogryn Pack Master, a monstrosity wielding a shocking prod that debuffs player stamina, and the Armoured Poxhound, a slower but more durable variant of the standard hound that accompanies the Pack Master.

Class & Weapon Overhauls

This patch features significant rebalancing across all classes. The Hive Scum receives a completely redesigned talent tree layout and a base Toughness increase to 100. The Arbites sees a full rework of the Terminus Warrant keystone to improve its viability. Ogryns gain a powerful new defensive passive while dodging, and the Plasma Gun has been adjusted to reduce its infinite primary cleave while improving secondary fire efficiency.