'Beyond the Hive' free update, out now! Patch 1.11.0 & Expeditions!
Darktide introduces the new Expeditions game mode and the Ogryn Pack Master monstrosity alongside massive talent reworks for Hive Scum and Arbites classes.
Key Changes
- 1New Expeditions game mode featuring randomized Scavenge Zones and Tech-Remnant extraction.
- 2New Ogryn Pack Master monstrosity and Armoured Poxhound enemy types.
- 3Massive Hive Scum class rework including a new talent tree layout and base Toughness increase to 100.
- 4Major Arbites class overhaul with a full rework of the Terminus Warrant keystone.
- 5New Ogryn passive granting +50% Damage Resistance while dodging.
- 6Plasma Gun primary fire cleave reduced from Infinite to 18.
- 7Telekine Shield size increased by 50% while Telekine Dome cooldown increased to 60s.
- 8Talent trees now automatically attempt to rebuild after layout changes instead of resetting.
- 9Weapon balance pass for Thunder Hammers, Lasguns, and Heavy Stubbers.
- 10Penance track extended by 500 points with new cosmetic rewards.
All Changes
🎮Game Modes(6)
- newExpeditions: Added Expeditions, a new game mode focused on exploring Scavenge Zones for Tech-Remnants.
- newDeadsider Sanctuaries: Introduced Deadsider Sanctuaries, safe zones within Expeditions to trade Salvage for items.
- newSanctuary Items: Added new gadget items available in Sanctuaries, including artillery strike grenades.
- newExpeditions: Implemented a 15-minute time limit for Expeditions, after which players gain ramping corruption.
- newExpeditions Map: Added the Expeditions Map, a custom menu with nodes and environmental/enemy modifiers.
- newDeadside Patrol Event: Launched the 'Deadside Patrol' live event (available until April 6) with progression rewards.
💀Enemies(2)
- newOgryn Pack Master: Added Ogryn Pack Master, a new monstrosity that applies stamina regeneration debuffs for 10s on hit.
- newArmoured Poxhound: Added Armoured Poxhound, a slower and heavier variant that spawns with the Pack Master.
🛡️Classes(49)
- changeHive Scum: Redesigned the Hive Scum talent tree layout for better cost-effectiveness.
- buffHive Scum: Increased Hive Scum base Toughness from 75 to 100.
- removeHive Scum: Removed one +25 Toughness Boost node from Hive Scum tree.
- buffHive Scum: Hive Scum now has +1 Effective Dodges by default; 'Moving Target' talent removed.
- buffHive Scum: The 'Like the Wind' talent is now active for Hive Scum by default and removed from the tree.
- newHive Scum: Added 'Alley Rat' talent: +50% Dodge Distance (mutually exclusive with Nimble).
- newHive Scum: Added 'Street Tough' talent: Taking melee damage knocks back enemies and grants +10% speed for 3s.
- newHive Scum: Added 'Channelled Devastation' talent: Grants stacks of +0.5% Melee Damage per 1% Crit Chance.
- newHive Scum: Added 'Splash Damage' talent: Melee Elite kills infect nearby enemies with 2 stacks of Chem Toxin.
- newHive Scum: Added 'Virulent Strain' talent: Chem Toxin infected enemies take +10% damage from all sources.
- removeHive Scum: Removed 'Loose Formation', 'Untouchable', and 'Gang Tough' talents.
- changeHive Scum: Reworked 'Toxic Renewal': Replenish 1% Toughness/s for each infected enemy within 15m (max 10).
- changeHive Scum: Reworked 'Pickpocket': Refills ammo to 20% when killing Elites/Specialists with melee while below 20% ammo.
- changeArbites: Reduced Castigator’s Stance Damage Resistance from 80% to 70% but added +20% Strength.
- changeArbites: Adjusted Writ of Execution: Max stacks reduced to 6, damage per stack increased to 7.5%, duration increased to 12s.
- buffArbites: Reduced Blessed Armament cooldown from 1.5s to once per attack.
- buffArbites: Nuncio-Aquila now grants Stun Immunity at all times.
- changeArbites: Completely reworked Terminus Warrant keystone to provide alternating Melee and Ranged Justice buffs.
- changeArbites: Reworked Writ of Judgement: Spending 20 stacks grants +10% Attack Speed and Crit Chance for 12s.
- changeArbites: Reworked Terminal Decree: Spending stacks replenishes 1% Toughness to self and allies.
- changeArbites: Reworked Obstinate: Spending 20 stacks grants +33% Ability Cooldown Regeneration for 12s.
- removeArbites: Removed 'Dispense Justice' talent.
- nerfArbites: Reduced Force of Will Toughness bonus from 10% to 7.5%.
- buffOgryn: Added new Ogryn passive: +50% Damage Resistance while dodging and for 0.25s after.
- buffOgryn: Increased Point Blank Barrage duration to 12s and added 50% ammo replenishment on end.
- buffOgryn: Indomitable will now always stagger enemies hit.
- nerfOgryn: Reduced 'Go Again' cooldown replenishment from 2.5% to 2%.
- buffOgryn: Frag Bomb now always kills human-sized non-captain enemies.
- buffOgryn: Big Friendly Rock now always kills Specialist enemies.
- buffOgryn: Steady Grip and Mobile Emplacement now trigger while shooting, not just bracing.
- buffOgryn: Increased Dedicated Practice weapon swap speed from 20% to 35%.
- buffOgryn: Reduced Slam cooldown from 1s to 0.75s.
- buffOgryn: Increased Crunch damage from 15% to 30%.
- buffPsyker: Increased Telekine Shield base size by 50% and reduced cooldown to 40s.
- nerfPsyker: Increased Telekine Dome cooldown to 60s.
- nerfPsyker: Removed cooldown reduction from Bolstered Shield talent.
- nerfPsyker: Reduced Psykinetic’s Aura cooldown regeneration from 60% to 50%.
- buffPsyker: Increased Malefic Momentum duration from 8s to 10s.
- removeVeteran: Removed 'Get Back in the Fight!' talent.
- newVeteran: Added 'Withering Fire' talent: +50% Ranged Cleave.
- buffVeteran: Increased Executioner’s Stance and Enhanced Target Priority durations to 6s.
- buffVeteran: Increased 'The Bigger They Are...' duration to 9s.
- nerfVeteran: Increased Voice of Command cooldown from 30s to 40s.
- buffVeteran: Removed cooldown penalty and radius reduction from 'Only in Death Does Duty End'.
- buffVeteran: Reduced Infiltrate cooldown to 40s and increased damage bonus duration to 8s.
- buffZealot: Added 0.15s Stamina Regeneration Delay Reduction to Zealous talent.
- buffZealot: Increased Impassable Block Cost Reduction from 25% to 50%.
- changeZealot: Increased Riposte damage to 5% but reduced max stacks to 3.
- buffZealot: Reduced Punishment minimum hits requirement from 3 to 2.
🔫Weapons(14)
- nerfDual Shivs: Lowered base Cleave for Improvised Mk I Dual Shiv light attacks to {1.0, 3.0}.
- buffDual Shivs: Increased Heavy Vanguard damage and impact for Improvised Mk III Dual Shivs.
- buffCrowbar: Reduced stamina drain on canceling stuck attacks and increased heavy stuck damage for Crowbar.
- buffThunder Hammer: Increased Thunder Hammer Armour Damage Modifiers against Maniac enemies.
- changeHeavy Sword: Reworked Heavy Sword: Special attack damage lowered but adds Brittleness; Light attack after special improved.
- buffPower Falchion: Increased Power Falchion activated attack damage by 5-10%.
- changeHeavy Eviscerator: Adjusted Tigrus Mk XV Heavy Eviscerator chain timings and input buffering.
- buffOgryn Power Maul: Reduced Ogryn Power Maul special activation cooldown from 8 to 6.
- nerfPlasma Gun: Reduced Plasma Gun primary fire base Cleave from Infinite to 18.
- buffPlasma Gun: Improved Plasma Gun secondary fire ammo usage scaling from 5-9 to 1-8.
- buffInfantry Lasgun: Increased Infantry Lasgun magazine capacity, ammo reserves, and hitscan radius.
- buffTwin-Linked Heavy Stubbers: Reduced maximum spread and increased damage for Ogryn Twin-Linked Heavy Stubbers.
- buffRippergun: Changed Ogryn Rippergun special bayonet attack strength from Light to Heavy.
- buffDual Stubpistols: Reduced spread and increased damage for Dual Stubpistols.
✨Quality of Life(5)
- changeTalent Trees: Talent Trees now attempt to auto-rebuild after layout changes instead of fully resetting.
- newPenances: Extended the Penance track by 500 points with new rewards.
- newUI: Added 'Mono Tide' custom font to the Mission Board.
- buffPenances: Lowered unlock requirements for Hive Scum 'Enhanced' and 'Brutal Bludgeons' penances.
- changeHavoc Mode: Increased hard terror point limit in Havoc from 60 to 90.
🐞Bug Fixes(5)
- fixStealth: Fixed barrel explosions breaking Stealth for Zealot and Veteran.
- fixPsyker: Fixed Psyker 'Lightning Speed' incorrectly affecting Ranged Attack Speed.
- fixPsyker: Fixed 'Souldrinker' talent not triggering properly on Soulblaze deaths.
- fixCosmetics: Fixed various clipping issues with headgear and beards for multiple classes.
- fixStability: Fixed a rare crash occurring when loading into Mortis Trials theatres.
Summary
Expeditions Game Mode
The 'Beyond the Hive' update introduces Expeditions, a new game mode featuring open, sandbox-like Scavenge Zones outside Hive Tertium. Players explore randomized environments to extract Tech-Remnants while managing a 15-minute pollution time limit. The mode includes Deadsider Sanctuaries where players can trade a new in-run currency (Salvage) for unique items like artillery strike grenades.
New Enemies
Two new threats join the fray: the Ogryn Pack Master, a monstrosity wielding a shocking prod that debuffs player stamina, and the Armoured Poxhound, a slower but more durable variant of the standard hound that accompanies the Pack Master.
Class & Weapon Overhauls
This patch features significant rebalancing across all classes. The Hive Scum receives a completely redesigned talent tree layout and a base Toughness increase to 100. The Arbites sees a full rework of the Terminus Warrant keystone to improve its viability. Ogryns gain a powerful new defensive passive while dodging, and the Plasma Gun has been adjusted to reduce its infinite primary cleave while improving secondary fire efficiency.
