War Thunder Infantry: The Second Testing Phase!
War Thunder Infantry Phase 2 introduces massive 128-player Domination battles, the Al-Massa map, and a new squad-based spawning system with weight-based mobility mechanics.
Key Changes
- 1New 128-player (64 vs 64) Domination mode added
- 2New squad spawning system allows players to spawn on teammates
- 3Added 'Al-Massa' Middle Eastern city map
- 4Introduced weight-based mobility system affecting movement speed
- 5Added six new weapons including FN SCAR-L and AKS-74U
- 6Limited ground vehicles to 10 per team in infantry battles
- 7UAVs now have a limited number of launches per battle
- 8Explosives crates now restock UAV launch limits
- 9Weapon inertia adjusted to improve aiming feel for heavy weapons
- 10Optimized spatial audio and sound positioning accuracy
All Changes
🎮Game Modes(4)
- newDomination: Added a 128-player Domination mode featuring 64 vs 64 battles and three capture points.
- newDomination: Added a 40-player Domination mode featuring 20 vs 20 battles and a single capture point.
- newSquads: Implemented automatic squad formation for solo players, grouping up to four players per squad.
- changeBots: Bots will now automatically fill vacant spots in squads if there are not enough real players.
⚙️Gameplay Systems(4)
- newRespawn System: Added a new squad spawning feature allowing players to spawn near squad members with no invulnerability period.
- changeArmored Vehicles: Limited the number of ground vehicles to a maximum of ten per team in infantry battles.
- changeSoldier Mobility: Introduced a weight-based mobility system where heavier armor and gear reduce soldier movement speed.
- changeWeapon Handling: Adjusted weapon inertia so heavy weapons no longer significantly lag behind but still take longer to aim.
🗺️Maps(2)
- newAl-Massa: Added the 'Al-Massa' map, a Middle Eastern city environment designed for 40 and 128-player modes.
- changeSoldier Uniforms: Adapted soldier uniforms and gear visuals to match the Al-Massa environment.
🔫Weapons(6)
- newAKS-74U: Added the AKS-74U shortened 5.45 mm assault rifle.
- newFN SCAR-L: Added the FN SCAR-L assault rifle.
- newKORD 6P68: Added the KORD 6P68 7.62x39 mm assault rifle.
- newColt 9 mm SMG: Added the Colt 9 mm SMG.
- newKS-P: Added the KS-P 12-gauge military shotgun for anti-drone and anti-infantry use.
- newMossberg 590: Added the Mossberg 590 12-gauge military shotgun.
🚁Equipment & UAVs(3)
- nerfUAV: Implemented a limit on the number of UAV launches permitted per battle.
- changeMedical Crate: Reduced the weight of medical crates but added a strict limit on the number of first-aid kits available for restock.
- buffExplosives Crate: Updated explosives crates to restore the UAV launch limit in addition to restocking grenades.
🖥️UI/UX(3)
- newUI: Added equipment weight display to the spawn point selection screen.
- changeUI: Improved weapon icons for better visual clarity.
- newUAV: Implemented a virtual camera system for controlling drones.
🔊Audio(2)
- changeAudio: Optimized spatial audio for better environmental awareness.
- changeAudio: Enhanced the accuracy of sound positioning.
🐛Bug Fixes(1)
- fixGeneral: Fixed a large number of minor issues identified during the first testing phase.
Summary
The second phase of the War Thunder Infantry Closed Beta Test (CBT) introduces significant scale and mechanical depth. Players can now participate in massive 64 vs 64 battles on the new Middle Eastern-themed map, Al-Massa. This phase focuses on solo-player integration, automatically forming squads and allowing players to spawn directly on teammates.
Gameplay & Mechanics
A major shift in soldier customization allows players to balance armor protection against mobility, with equipment weight now directly impacting movement speed. Weapon handling has been refined with updated inertia, and armored vehicle presence is now strictly limited to ensure infantry remains the focus.
New Content
Six new weapons have been added, ranging from the compact AKS-74U to heavy military shotguns for anti-drone duty. UAVs and supply crates have also seen functional reworks to improve tactical resource management.
