2.57.1|Jul 22, 2026
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Update 2.57.1.38

3/5 Moderate

Nuclear Escalation event overhaul introduces advanced SAM AI logic and new nuke-carrying aircraft, while F/A-18 variants receive significant JSOW capacity buffs.

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Key Changes

  • 1Nuclear Escalation event overhauled with new AI SAM logic, including ARM defense and radar management
  • 2F/A-18 variants received significant buffs to AGM-154A1 JSOW carrying capacity (up to 10)
  • 3New nuclear-strike aircraft added to late-era battles, including MiG-29SMT and F-16 variants
  • 4Silver Lion rewards for ground unit destruction doubled in the event mode
  • 5Ticket costs for losing AI assets (Carriers, SAMs) significantly increased
  • 6Long-range SAMs now have a higher minimum engagement altitude of 300m at long distances
  • 7SM-2MR (RIM-66C) missiles added to AI ships in the event mode
  • 8Fixed ballistic computer and bomb bay bugs for several F-16 and F-2A models
  • 9Spotting markers now persist for 10 seconds after a target is no longer visible
  • 10Ship AA logic improved to properly engage low-flying targets and ASMs

All Changes

✈️Aircraft(11)

  • buffF/A-18E: Maximum AGM-154A1 JSOW bombs increased to 10.
  • buffF/A-18F (Britain): Maximum AGM-154A1 JSOW bombs increased to 10.
  • buffF/A-18C Late: Maximum AGM-154A1 JSOW bombs increased to 8.
  • buffF/A-18C MLU 2 (Sweden): Maximum AGM-154A1 JSOW bombs increased to 8.
  • buffAF/A-18A Late (Britain): Maximum AGM-154A1 JSOW bombs increased to 8.
  • fix☢F-16A ADF: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
  • fix☢F-16A MLU: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
  • fix☢F-16D Barak II: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
  • fix☢F-2A: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
  • fix☢F-16A ADF: Fixed a bug causing the ballistic computer to not function.
  • fix☢F-16A MLU: Fixed a bug causing the ballistic computer to not function.

☢️Nuclear Escalation(28)

  • changeSAM: SAMs in convoys now slow down when firing and guiding missiles.
  • changeSAM: Short-range SAMs now activate search radars before launch when players are within 1.5x missile range.
  • newAA: Added logic for AA to turn off radar as a defensive measure against incoming ARMs.
  • changeSPAAs: Gunned SPAAs now prioritize targets based on threat level rather than proximity.
  • fixAA: Fixed bug where AA ignored guided bombs heavier than 1500 kg.
  • fixHQ11: Fixed bug where HQ11 and SPYDER AIO ignored small-caliber munitions like GBU-39 and GBU-53.
  • changeSAM: SAM attack range is now affected by munition size and radar detectability (e.g., JSOW stealth).
  • nerfSAM: Minimum altitude for long-range SAM engagement at distances over 20km increased from 100m to 300m.
  • changeSAM: Reduced priority for targets flying away from long-range SAM sites.
  • newGame Mode: Introduced two aircraft eras (Early and Late) with specific BR brackets ranging from 10.3 to 14.7.
  • newAircraft: Added ☢F-16A ADF, ☢F-16A MLU, ☢F-16D Barak II, ☢F-2A, and ☢MiG-29SMT as nuke carriers for late era.
  • changeMatchmaking: Nation presets restricted to USSR vs All and USSR + China vs All.
  • nerfAircraft Carrier: Aircraft carrier ticket loss increased from 100 to 500.
  • nerfDestroyer: Destroyer ticket loss increased from 30 to 60.
  • nerfSAM Radar: SAM site search radar ticket loss increased from 5 to 100.
  • nerfSAM Launcher: SAM site launcher ticket loss increased from 5 to 30.
  • nerfAA: General AA ticket loss increased from 5 to 20.
  • nerfHQ11: HQ11 and SPYDER AIO ticket loss increased from 5 to 30.
  • buffPlayer Aircraft: Player aircraft ticket loss reduced from 30 to 20.
  • changeTickets: Total team ticket pool increased from 9000 to 10000.
  • changeTickets: Escalation stage ticket requirements increased to 3000 (Stage 1) and 7000 (Stage 2).
  • nerfRewards: Silver Lion rewards for destroying aircraft reduced by 8%.
  • buffRewards: Silver Lion rewards for destroying ground units have been doubled.
  • fixShip AA: Configured ship AA logic and engagement ranges; fixed bug where ships ignored low-flying targets.
  • newAI Ships: Added SM-2MR (RIM-66C) SAM to AI-controlled ships.
  • buffSpotting: Target markers now persist for 10 seconds after losing line of sight.
  • changeAI SAM: AI SAM marker visibility distance now increases when they open fire.
  • newWeather: Expanded the variety of weather presets available in the mode.

Naval Vessels(1)

  • fixX-ray Filters: Fixed missing 'Crew' category in X-ray filters within the hangar.

🖥️UI/UX(1)

  • fixTactical Map: Fixed tactical map tooltips displaying outside of screen bounds.

Summary

Aircraft & Armament

Several F/A-18 variants have received increased capacity for AGM-154A1 JSOW bombs, with some models now carrying up to 10 units. Additionally, critical bugs affecting the ballistic computers and bomb bay counting for nuclear-capable F-16s and F-2A aircraft have been resolved.

Nuclear Escalation Event

The Nuclear Escalation mode has undergone a massive logic and balance pass. AI-controlled Surface-to-Air Missiles (SAMs) now feature more realistic behavior, including slowing down to guide missiles, utilizing search radars more tactically, and employing defensive measures against Anti-Radiation Missiles (ARMs). The event now features two distinct aircraft eras with specific Battle Rating brackets and introduces several new nuclear-strike aircraft including the MiG-29SMT and various F-16 models.

Economy & Scoring

Ticket costs for losing AI assets like carriers and SAM sites have been significantly increased, while the cost for losing a player aircraft has been reduced. Silver Lion rewards have been rebalanced to favor ground unit destruction, which now yields double the previous rewards, while aircraft kill rewards have seen a slight reduction.