Update 2.57.1.38
Nuclear Escalation event overhaul introduces advanced SAM AI logic and new nuke-carrying aircraft, while F/A-18 variants receive significant JSOW capacity buffs.
Key Changes
- 1Nuclear Escalation event overhauled with new AI SAM logic, including ARM defense and radar management
- 2F/A-18 variants received significant buffs to AGM-154A1 JSOW carrying capacity (up to 10)
- 3New nuclear-strike aircraft added to late-era battles, including MiG-29SMT and F-16 variants
- 4Silver Lion rewards for ground unit destruction doubled in the event mode
- 5Ticket costs for losing AI assets (Carriers, SAMs) significantly increased
- 6Long-range SAMs now have a higher minimum engagement altitude of 300m at long distances
- 7SM-2MR (RIM-66C) missiles added to AI ships in the event mode
- 8Fixed ballistic computer and bomb bay bugs for several F-16 and F-2A models
- 9Spotting markers now persist for 10 seconds after a target is no longer visible
- 10Ship AA logic improved to properly engage low-flying targets and ASMs
All Changes
✈️Aircraft(11)
- buffF/A-18E: Maximum AGM-154A1 JSOW bombs increased to 10.
- buffF/A-18F (Britain): Maximum AGM-154A1 JSOW bombs increased to 10.
- buffF/A-18C Late: Maximum AGM-154A1 JSOW bombs increased to 8.
- buffF/A-18C MLU 2 (Sweden): Maximum AGM-154A1 JSOW bombs increased to 8.
- buffAF/A-18A Late (Britain): Maximum AGM-154A1 JSOW bombs increased to 8.
- fix☢F-16A ADF: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
- fix☢F-16A MLU: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
- fix☢F-16D Barak II: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
- fix☢F-2A: Fixed a bug where bombs were incorrectly counted as being in the bomb bay.
- fix☢F-16A ADF: Fixed a bug causing the ballistic computer to not function.
- fix☢F-16A MLU: Fixed a bug causing the ballistic computer to not function.
☢️Nuclear Escalation(28)
- changeSAM: SAMs in convoys now slow down when firing and guiding missiles.
- changeSAM: Short-range SAMs now activate search radars before launch when players are within 1.5x missile range.
- newAA: Added logic for AA to turn off radar as a defensive measure against incoming ARMs.
- changeSPAAs: Gunned SPAAs now prioritize targets based on threat level rather than proximity.
- fixAA: Fixed bug where AA ignored guided bombs heavier than 1500 kg.
- fixHQ11: Fixed bug where HQ11 and SPYDER AIO ignored small-caliber munitions like GBU-39 and GBU-53.
- changeSAM: SAM attack range is now affected by munition size and radar detectability (e.g., JSOW stealth).
- nerfSAM: Minimum altitude for long-range SAM engagement at distances over 20km increased from 100m to 300m.
- changeSAM: Reduced priority for targets flying away from long-range SAM sites.
- newGame Mode: Introduced two aircraft eras (Early and Late) with specific BR brackets ranging from 10.3 to 14.7.
- newAircraft: Added ☢F-16A ADF, ☢F-16A MLU, ☢F-16D Barak II, ☢F-2A, and ☢MiG-29SMT as nuke carriers for late era.
- changeMatchmaking: Nation presets restricted to USSR vs All and USSR + China vs All.
- nerfAircraft Carrier: Aircraft carrier ticket loss increased from 100 to 500.
- nerfDestroyer: Destroyer ticket loss increased from 30 to 60.
- nerfSAM Radar: SAM site search radar ticket loss increased from 5 to 100.
- nerfSAM Launcher: SAM site launcher ticket loss increased from 5 to 30.
- nerfAA: General AA ticket loss increased from 5 to 20.
- nerfHQ11: HQ11 and SPYDER AIO ticket loss increased from 5 to 30.
- buffPlayer Aircraft: Player aircraft ticket loss reduced from 30 to 20.
- changeTickets: Total team ticket pool increased from 9000 to 10000.
- changeTickets: Escalation stage ticket requirements increased to 3000 (Stage 1) and 7000 (Stage 2).
- nerfRewards: Silver Lion rewards for destroying aircraft reduced by 8%.
- buffRewards: Silver Lion rewards for destroying ground units have been doubled.
- fixShip AA: Configured ship AA logic and engagement ranges; fixed bug where ships ignored low-flying targets.
- newAI Ships: Added SM-2MR (RIM-66C) SAM to AI-controlled ships.
- buffSpotting: Target markers now persist for 10 seconds after losing line of sight.
- changeAI SAM: AI SAM marker visibility distance now increases when they open fire.
- newWeather: Expanded the variety of weather presets available in the mode.
⚓Naval Vessels(1)
- fixX-ray Filters: Fixed missing 'Crew' category in X-ray filters within the hangar.
🖥️UI/UX(1)
- fixTactical Map: Fixed tactical map tooltips displaying outside of screen bounds.
Summary
Aircraft & Armament
Several F/A-18 variants have received increased capacity for AGM-154A1 JSOW bombs, with some models now carrying up to 10 units. Additionally, critical bugs affecting the ballistic computers and bomb bay counting for nuclear-capable F-16s and F-2A aircraft have been resolved.
Nuclear Escalation Event
The Nuclear Escalation mode has undergone a massive logic and balance pass. AI-controlled Surface-to-Air Missiles (SAMs) now feature more realistic behavior, including slowing down to guide missiles, utilizing search radars more tactically, and employing defensive measures against Anti-Radiation Missiles (ARMs). The event now features two distinct aircraft eras with specific Battle Rating brackets and introduces several new nuclear-strike aircraft including the MiG-29SMT and various F-16 models.
Economy & Scoring
Ticket costs for losing AI assets like carriers and SAM sites have been significantly increased, while the cost for losing a player aircraft has been reduced. Silver Lion rewards have been rebalanced to favor ground unit destruction, which now yields double the previous rewards, while aircraft kill rewards have seen a slight reduction.
