2.55.1|May 20, 2026
View on Steam

Update 2.55.1.119

2/5 Minor

Fixes for ground vehicle gunsight shaking after HE impacts and a correction to the 'Other Player’s Engine Volume' setting to properly include enemy vehicles.

Share:

Key Changes

  • 1Fixed ground vehicle gunsight shaking/jerking after being hit by HE shells
  • 2Corrected 'Other Player’s Engine Volume' setting to properly affect enemy vehicles
  • 3Fixed missing automatic target tracking on the sWaTrgInf without rangefinder
  • 4Applied FPS limits to the login screen and hangar loading process
  • 5Added a filter for non-researched vehicles in the Squadron menu
  • 6Fixed removed squadron members' ability to read squadron chat
  • 7Resolved USS Mitscher secondary weapon shell icon and stat card issues

All Changes

🚜Ground Vehicles(2)

  • fixGround Vehicles: Fixed a bug causing gunsights to shake and jerk for extended periods after being hit by HE shells.
  • fixsWaTrgInf: Fixed a bug where the automatic target tracking system was missing when the rangefinder modification was not equipped.

🔊Sound(1)

  • fixSound: Fixed the 'Other Player’s Engine Volume' setting to correctly affect the volume of enemy ground vehicles.

✈️Aircraft(1)

  • fixAircraft: Fixed camera jerk occurring at the end of a zoom animation when using zoom on a locked target.

🚢Naval Vessels(1)

  • fixUSS Mitscher: Fixed missing 76 mm shell icon and stat card on the toolbar when switching to the secondary weapon set.

🎨Graphics(3)

  • fixNaval Vessels: Fixed incorrectly displayed ship wake effects at the edge of the screen where cropped textures were visible.
  • fixPerformance: Fixed 'FPS limit in menu' setting to apply correctly on the login screen and during hangar loading.
  • fixGraphics: Fixed static tank barrel shadows in the indoor hangar when the turret was rotated.

🖥️UI/UX(6)

  • fixUI/UX: Fixed an issue where removed squadron members could still read squadron chat.
  • fixUI/UX: Fixed incorrect 'Total' count in the Ace of Spades profile showcase window.
  • fixUI/UX: Fixed tactical map window displaying armament not belonging to the current vehicle.
  • fixUI/UX: Fixed empty enemy vehicle slots appearing during air events in 'Assault. Ground battles'.
  • fixUI/UX: Fixed buy buttons appearing on wishlist items that were not available for purchase.
  • newUI/UX: Added the ability to filter non-researched vehicles in the Squadron vehicle window.

Summary

Gameplay & Combat Fixes

This update addresses a significant issue where ground vehicle gunsights would shake uncontrollably after being hit by High Explosive (HE) shells, which previously hindered return fire. Additionally, the sWaTrgInf has received a fix for its automatic target tracking system.

Audio & Visual Improvements

A critical sound bug has been resolved where the 'Other Player’s Engine Volume' setting failed to apply to enemy vehicles, potentially affecting tactical awareness. Graphical fixes include corrections to ship wake textures, hangar shadows, and the menu FPS limiter.

UI & Quality of Life

Several interface bugs were addressed, including incorrect armament displays on tactical maps and squadron chat access for removed members. A new filter for non-researched vehicles has been added to the Squadron menu.