Minor Patch|Feb 18, 2026
Steam

It’s fixed! №113

3/5 Moderate

War Thunder's 'It’s fixed! №113' addresses RWR threat prioritization, crew drowning mechanics, and various vehicle-specific bugs.

All Changes

⚙️Gameplay Mechanics(4)

  • fixRadar Warning Receivers: Refined RWR threat prioritization to hide oldest/least important threats first based on a detection-lock-on-launch scale.
  • fixGround Vehicle Crew: Drowning countdown now restarts when a new crew member replaces one lost to drowning.
  • fixMulti-Vehicle SAM Systems: Fixed an exploit allowing multi-vehicle SAM launchers to call in artillery strikes without reloading.
  • fixMulti-Vehicle SAM Systems: Players now correctly receive rewards for points captured by vehicles not currently under direct control.

✈️Vehicles(4)

  • fixVT1-2: Fixed horizontal aiming being disabled when the main engine is off.
  • buffCF-188A: Removed the requirement to install the AN/AAS-38 targeting pod when using AGM-65G missiles.
  • fixJ-10A: Fixed a bug where weapons remained floating in the air after a wing was torn off.
  • fixKi-45 series: Corrected an issue where the gunner would fire at enemies in front of the aircraft.

🖥️Environment & Interface(3)

  • fixFlanders Map: Fixed object synchronization issues that caused destroyed vehicles to reappear.
  • fixFixed a bug where random vehicles could carry more ammunition than their intended limit.
  • fixResolved an issue where ray-traced shadows appeared too dark.

Summary

This update focuses on critical gameplay refinements, most notably a revised RWR algorithm that ensures high-priority threats like missile launches are no longer hidden by less dangerous signals. Additionally, ground vehicle crew members now receive a fresh countdown when replacing a drowned comrade, and several issues regarding multi-vehicle SAM systems and map synchronization have been resolved.