Minor Patch|Feb 18, 2026
Steam↗It’s fixed! №113
3/5 ModerateWar Thunder's 'It’s fixed! №113' addresses RWR threat prioritization, crew drowning mechanics, and various vehicle-specific bugs.
All Changes
⚙️Gameplay Mechanics(4)
- fixRadar Warning Receivers: Refined RWR threat prioritization to hide oldest/least important threats first based on a detection-lock-on-launch scale.
- fixGround Vehicle Crew: Drowning countdown now restarts when a new crew member replaces one lost to drowning.
- fixMulti-Vehicle SAM Systems: Fixed an exploit allowing multi-vehicle SAM launchers to call in artillery strikes without reloading.
- fixMulti-Vehicle SAM Systems: Players now correctly receive rewards for points captured by vehicles not currently under direct control.
✈️Vehicles(4)
- fixVT1-2: Fixed horizontal aiming being disabled when the main engine is off.
- buffCF-188A: Removed the requirement to install the AN/AAS-38 targeting pod when using AGM-65G missiles.
- fixJ-10A: Fixed a bug where weapons remained floating in the air after a wing was torn off.
- fixKi-45 series: Corrected an issue where the gunner would fire at enemies in front of the aircraft.
🖥️Environment & Interface(3)
- fixFlanders Map: Fixed object synchronization issues that caused destroyed vehicles to reappear.
- fixFixed a bug where random vehicles could carry more ammunition than their intended limit.
- fixResolved an issue where ray-traced shadows appeared too dark.
Summary
This update focuses on critical gameplay refinements, most notably a revised RWR algorithm that ensures high-priority threats like missile launches are no longer hidden by less dangerous signals. Additionally, ground vehicle crew members now receive a fresh countdown when replacing a drowned comrade, and several issues regarding multi-vehicle SAM systems and map synchronization have been resolved.
