Update 9.4.0
Update 9.4.0 introduces significant nerfs to the CB-01 and FAMAS, buffs the Recurve Bow, and returns Kyoto to the Power Shift map pool alongside massive performance optimizations.
Key Changes
- 1CB-01 Repeater nerfed with increased ADS time and higher bullet dispersion
- 2FAMAS recoil pattern increased and dispersion widened to reduce close-range power
- 3Recurve Bow buffed with increased fire rate (103 RPM) and faster draw time
- 4Kyoto map returned to Power Shift pool after platform pathing fixes
- 5V9S damage fall-off range reduced from 25m to 20m
- 6Breach Drill bit length increased to 108cm for better wall penetration
- 7Point Break Grand Vaults can no longer be moved using the Lockbolt
- 8Monaco Phase 1 layout adjusted to balance the Cathedral's defensive advantage
- 9Major performance pass targeting destruction stutters and ray tracing
- 10Fixed the 'can't shoot' bug and improved network stability
All Changes
🔫Weapons(10)
- nerfCB-01 Repeater: Increased aim down sights zoom time from 0.2s to 0.24s
- nerfCB-01 Repeater: Increased bullet dispersion when crouched, moving while crouched, and standing still
- nerfFAMAS: Adjusted recoil pattern to increase jump during initial burst and overall recoil
- nerfFAMAS: Increased bullet dispersion slightly across all stances
- buffFAMAS: Decreased delay before recoil recovery begins from 0.7s to 0.24s (effective buff for burst firing)
- nerfFAMAS: Decreased recoil recovery speed from 0.9 to 0.8
- buffRecurve Bow: Increased rate of fire from 98 RPM to 103 RPM
- buffRecurve Bow: Decreased minimum draw time from 0.15s to 0.08s for faster quick shots
- nerfV9S: Decreased damage fall-off end range from 25m to 20m
- fixSword: Added a small timing buffer to charged lunges to prevent damage triggering without the lunge
💣Gadgets(1)
- buffBreach Drill: Increased drill bit length from 83cm to 108cm to penetrate deeper walls
🏆Game Modes(6)
- changeCashout: Updated spawn logic for Cashout Stations to create consistent distances from Vaults
- changePoint Break: Party members now spawn together more frequently at the start of matches
- nerfPoint Break: Lockbolt can no longer attach to Grand Vaults to prevent negative manipulation
- fixPower Shift: Fixed platform pathing loop on Kyoto; map has been returned to the pool
- newPower Shift: Added Match Recap screen to the end of matches
- newPoint Break: Added Point Break leaderboard to the Career menu
🗺️Maps(12)
- changeMonaco: Moved objectives B and C further from the Cathedral and adjusted attacker spawns
- changeMonaco: Replaced a Zipline with a Jump Pad at an attacker spawn for better rooftop access
- buffMonaco: Added extra Ziplines for increased rooftop access in Phases 2 and 3
- newMonaco: Added a ladder to the flat-roof building in the Hotels area
- changeMonaco: Adjusted cover placement in Hotels and Shopping District to reduce clutter
- fixSYS Horizon: Moved Objective B in Phase 1 to close a line-of-sight gap in a wall
- changeSYS Horizon: Adjusted Defender spawn and Zipline visibility in Phase 3
- fixKyoto: Fixed hillside spawn clipping and adjusted map borders
- changeKyoto: Removed bamboo cluster between Cliffside and Temples to improve readability
- fixBernal: Fixed erratic building collapse at ISEUL-T Hotel and floating structures in residential area
- fixSeoul: Fixed bridge clipping into structures in the Hospital area
- fixFangwai City: Fixed destruction weak spots and ground gaps in Traditional and Residential areas
💻Performance(8)
- changePerformance: Optimized destruction updates to reduce stutters during large-scale breakage
- fixPerformance: Improved network stability to reduce unexpected lag spikes and rubberbanding
- changePerformance: Disabled dynamic shadows in reflections to improve frame rates
- changePerformance: Optimized character cloth simulation to reduce CPU cost
- changeKyoto: Reduced triangle counts on common environment meshes in Kyoto for better RT performance
- changePerformance: Optimized collision for all grenade types and deployable mines/traps
- fixPerformance: Fixed performance issues caused by full NVIDIA Shader Cache
- changeXbox: Improved performance and reduced hitching specifically on Xbox consoles
🖥️Gameplay & UI(6)
- fixGameplay: Fixed instances of the 'can't shoot' bug
- newFlashbang: Added a critical hit marker for Flashbangs that indicates flash effectiveness (yellow for success)
- newGateway: Added a hit marker when successfully glitching a Gateway
- newWeapons: Magazines now visually reflect remaining ammo and empty-mag visuals have been added
- changeAudio: Included the announcer in the commentary volume slider settings
- newUI: Added primary and secondary shortcuts to the World Tour calendar for quick access
🐛Bug Fixes(5)
- fixAnimation: Fixed .50 Akimbo pistols floating when flashed or burning
- fixContracts: Fixed grenade damage not being recognized for sponsor Contracts
- fixCosmetic: Fixed naked characters appearing in team intros
- fixSpectator: Fixed Spectators being unable to see health bars of invisible contestants
- fixUI: Fixed players getting stuck in Instant Replay if revived during the start
Summary
Balance & Gameplay
This update focuses on reining in overperforming Medium weapons. The CB-01 Repeater and FAMAS have both received nerfs to their close-range effectiveness and accuracy to better define their roles as long-range tools. Conversely, the Recurve Bow received a fire rate and draw time buff to improve its viability for Light players.
Map & Mode Adjustments
Kyoto returns to Power Shift after a pathing fix. Monaco has undergone layout changes in Phase 1 to reduce the defensive advantage of the Cathedral, including moving objectives and adding a Jump Pad. Point Break players can no longer use the Lockbolt on Grand Vaults, reducing frustrating manipulation tactics.
Performance & Technical
A massive sweep of optimizations has been implemented, targeting destruction stutters, ray tracing efficiency, and network stability. The 'can't shoot' bug has also been addressed alongside dozens of UI and animation fixes.
