4.4.4|Jun 24, 2026
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Stellaris 4.4.4 patch released (5505)

3/5 Moderate

Baol Life Seeding now works on artificial worlds, alongside major balance reworks for Nomadic empires and Arkship habitability.

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Key Changes

  • 1Baol Life Seeding can now be used on artificial worlds and structures
  • 2Arkship base habitability increased to 40% to match habitats
  • 3Automated science ships no longer cancel automation when tasks are temporarily unavailable
  • 4Fleets now continue repairing and upgrading while following moving Arkships
  • 5Nomadic resource harvesting reworked to provide +50% yield with technology
  • 6Fixed critical crashes related to AI contract evaluation and Federation voting
  • 7Doomsday embarking modifier now grants +60% habitability
  • 8AI now considers abandoning contracts after 20 years
  • 9Following ships now charge FTL drives simultaneously with their target
  • 10Total Wars now correctly transfer Arkship ownership between Nomads

All Changes

🛸Nomadic Empires(7)

  • changeAI: AI will now consider abandoning a contract after 20 years have passed since acceptance.
  • buffAssault Armies: Becoming nomadic now embarks assault armies on the planet instead of destroying them.
  • changeNomadic Empires: Nomadic resource harvesting reworked: researching mining tech now grants a +50% yield for Volatile Motes, Exotic Gases, Rare Crystals, and Living Metal.
  • nerfForever Cruise: Added a Passenger Satisfaction penalty for abandoning Forever Cruise contracts.
  • changeNomadic Empires: Improved randomization of nomadic empires in galaxy generation to prevent them from occupying most advanced AI slots.
  • fixL-Gates: Nomadic empires can now enable L-Gates in cases where they were previously blocked.
  • changeShroud-Forged: Blocked Shroud-Forged from Embarking.

🚢Arkships & Logistics(7)

  • changeArkship: Arkships now have an inherent 40% habitability, matching that of habitats.
  • changeLiving Space Module: Arkship Living Space Module now grants +5% habitability but adds an Exotic Gas cost and upkeep.
  • buffFleets: Fleets will now continue repairing and upgrading while following a moving Arkship within a system.
  • buffArkship: Arkship and Logistic harvest/strip mine orders now target higher-value planets first instead of the nearest.
  • buffArkship: Idle Arkships and Logistic ships now notify the player when waystation/wayline stockpile collection is complete.
  • changeArkship: Arkship random names now use ship namelists instead of planet namelists.
  • fixArkship: Fixed Arkship afterburners not upgrading to tier 2 when Advanced Afterburners is researched.

⚙️Gameplay Systems(8)

  • newBaol Life Seeding: The Baol Life Seeding decision can now be enacted on artificial worlds and structures, granting a unique deposit.
  • buffScience Ships: Automated science ships now stay automated and resume work when new tasks appear instead of cancelling automation.
  • buffFleets: Following ships now start charging FTL drives without waiting for the target to complete its hyperlane jump.
  • changeDeep Sleep: Deep Sleep civics can no longer be combined with the Synthetic Fertility origin.
  • buffDoomsday: The Doomsday modifier for successfully embarking now grants +60% habitability.
  • buffOffspring Ships: Increased offspring ship limits.
  • nerfVanguard: Reduced size bonus damage from Vanguard and Knight Paladin subclasses.
  • buffBeastports: Allowed Beastports for non-Beastmaster empires if tech_alien_cloning is researched.

🛠️Performance & Stability(4)

  • fixAI: Fixed a crash that could occur while the AI was evaluating which contract to take on.
  • fixFederations: Fixed a crash that happened when federation members were destroyed while a proposal was being voted on.
  • fixUI: Prevented a Waystation UI crash occurring in some modded UI cases.
  • fixSave Games: Fixed an error logged when loading a save containing a tech research completion popup.

🐛Bug Fixes(8)

  • fixPaladin: Paladin ships can no longer cloak as their UI does not support it.
  • fixTotal War: Total Wars between Nomads now properly move Arkships between owners.
  • fixCetana: Fixed Cetana's Databank Project not showing up under Ongoing Crises.
  • fixClone Army: Fixed the Clone Army dig site spawn event localization pointing to the incorrect planet.
  • fixResort World: Fixed 2 resort world specializations deleting themselves after being built.
  • fixStellar Ignition: Fixed Stellar Ignition Contract being impossible to complete.
  • fixStingers: Fixed Stingers and the Devastator Mount not obeying listed firing arcs.
  • fixSacred Path: Fixed civic-granted starting buildings not being added on Sacred Path Nomad Arkships.

🖥️UI/UX(4)

  • newLogistics Hub: Added Logistics Hub indicator in the galaxy map.
  • buffSituations: Changing the situation approach will now update the effect list faster.
  • fixSable Pilot: Fixed the Sable Pilot trait icon being empty.
  • fixUI: Fixed unlocalized tooltip for cloaking detection.

Summary

The 4.4.4 update focuses on refining the Nomadic playstyle and Arkship mechanics. Key highlights include expanding the Baol Life Seeding decision to artificial structures, standardizing Arkship habitability to 40%, and improving fleet behavior when following moving targets. The patch also addresses several critical crashes related to AI evaluation and Federation destruction, while providing significant quality-of-life improvements for automated science ships and nomadic resource harvesting.