Squad 10.2 Patch Notes
Squad 10.2 introduces five new Fireteam missions, major performance optimizations via mesh streaming, and significant balance changes to helicopter timers and transport ticket costs.
Key Changes
- 1Added 5 new Fireteam missions including 3 'Experimental' modes with unique mechanics
- 2Helicopter respawn timers reduced from 10 minutes to 5 minutes
- 3Implemented Mesh Streaming for vehicles, soldiers, and weapons to optimize memory usage
- 4Transport vehicle ticket costs reduced from 5 to 3
- 5Increased flip thresholds for M1151 and BRDM-2 vehicles to improve handling
- 6Fixed helicopter tail rotor durability and sliding issues
- 7Increased fall height threshold for taking damage
- 8Fixed SPG9 backblast damage and Stugna-P explosion lethality to users
- 9Renamed all Fireteam missions with unique stylistic titles
- 10Fixed AFU MT-LB Logistics ticket cost from 1 to 5
All Changes
🚀Performance(4)
- changeGeneral Optimizations: Implemented mesh streaming LODs for static and skeletal meshes to improve memory usage.
- changeVehicles: Vehicles now utilize on-demand LOD streaming to reduce memory footprint.
- changeSoldiers: Soldier models now utilize on-demand LOD streaming.
- changeWeapons: Weapon models now utilize on-demand LOD streaming.
🔫Fireteam Missions(17)
- newRaiders on the Storm: Added new Free Tier mission: Raiders on the Storm (Al Basrah), featuring a boat insertion and island assault.
- newFinal Departure: Added new Paid Tier mission: Final Departure (Harju), focusing on a forest extraction.
- newCouncil Decapitation: Added Experimental mission: Council Decapitation (Gorodok), featuring two enemy factions and extraction requirements.
- newHigh Noon: Added Experimental mission: High Noon (Fallujah), a defensive holdout mission against waves of enemies.
- newSuperfob: Added Experimental mission: Superfob (Al Basrah), focusing on convoy logistics and base building.
- changeFireteam Missions: Renamed all missions with distinct, stylistic names instead of objective-type designations.
- changeUI: Added 'Waiting For Host' text to the end-of-match screen to prevent players from leaving early.
- newUI: Added a reminder popup when mission victory is blocked by a downed player requiring revival.
- nerfKits: Fixed an exploit where players could switch to any kit using vehicles/ammo crates even with insufficient ammo.
- fixUI: Fixed FTL and SL marker visibility settings not functioning correctly.
- fixUI: Fixed issue where the ESC key would not close the Select Fireteam Pack screen.
- fixSoldiers: Fixed a bug where half of the squad members did not cast shadows.
- changeUI: Renamed the 'Founder' tag in the server browser to 'Supporter'.
- fixFireteam Missions: Ensured free missions remain available during Epic Online Services outages.
- removeUI: Removed the redundant 'Close' button from the New Round Screen.
- fixStore: Fixed a broken store link for the Fire Support Weapon Skin.
- fixUI: Fixed a black screen issue when hosting a new lobby from within an existing fireteam lobby.
⚖️Gameplay & Balance(6)
- buffHelicopters: Reduced Helicopter respawn timers from 10 minutes to 5 minutes.
- buffTransport Vehicles: Reduced Transport vehicle ticket costs from 5 to 3.
- buffSoldiers: Increased the fall height threshold required to cause damage to players.
- buffVehicles: Increased flip thresholds for M1151, M1151 Light, and BRDM-2 to make them harder to overturn.
- changeVehicles: Set all vehicle hulls to use Continuous Collision Detection (CCD) for better physics interactions.
- changeServer Configuration: Updated the default Excluded Layers config to prevent Fireteam missions from appearing in standard rotations.
🛠️General Bug Fixes(34)
- buffHelicopters: Fixed tail rotors on many helicopters being too fragile during tail-strike landings.
- fixHelicopters: Fixed helicopters gaining unintended velocity during pilot performance drops.
- fixHelicopters: Fixed landed helicopters sliding if the pilot exited while the engine was running.
- buffSPG9: Fixed SPG9 AT Emplacement having no backblast damage.
- nerfAFU: Fixed AFU Battlegroups on Skirmish/Seed layers having access to 2 HABs instead of 1.
- nerfAFU MT-LB: Increased AFU MT-LB Logistics Vehicle ticket cost from 1 to 5 to match standards.
- fixVisuals: Fixed suppression and depth-of-field effects scaling incorrectly with resolution and FOV settings.
- buffStugna-P: Fixed players being killed when a Stugna is destroyed by explosives.
- fixSoldiers: Fixed hand clipping issues when holding certain grenades.
- fixAudio: Fixed effect volume slider not controlling vehicle burning sounds.
- fixUI: Added turret icons for vehicles with closed tops when using a repair box.
- fixVehicles: Fixed FV107 and FV432 woodland wrecks using incorrect desert assets.
- fixUI: Fixed a soft lock in the deployment screen occurring after switching teams.
- fixAudio: Music player now correctly tracks its paused state when adjusting volume.
- fixUI: Fixed a gap in the commander ability list UI.
- fixUI: Fixed shrinking weapon icons in the Armory.
- fixAFU: Fixed visual issue where AFU Stugna-P users appeared headless in the Control Unit.
- fixStore: Fixed store screen layout forcing skins into two columns and breaking the scrollbar.
- fixAFU: Fixed AFU Rallypoint being stacked too high.
- changeM110: Updated M110 weapon and skin preview to the suppressed version in the Armory.
- fixWeapons: Fixed Meupold MK4 scope geometry disappearing during ADS.
- fixAFU: Updated wrist weights for all AFU soldiers to fix animation issues.
- fixUI: Fixed overlapping UI between the Equipped Emote toast and Navigation Bar.
- fixAFU: Fixed incorrect voice-over lines for the AFU commander.
- fixSettings: Fixed the Scope Update Rate setting functionality.
- changeWPMC: Increased WPMC Radio FOB chatter volume to match other factions.
- fixUI: Fixed name tag visibility issues.
- changeVehicles: Interpolated turret rotation sounds for smoother audio transitions.
- fixAK-74: Fixed AK-74 fire mode switch animation while aiming down sights.
- fixM1151: Fixed floating weapon visual when entering M1151 M2 series vehicles.
- fixVehicles: Fixed deploy animations for open turrets.
- fixVehicles: Standardized weapon slot types for M60T, M1128, M113 TLAV, and TAPV.
- fixUral: Fixed Ural truck glass partially blocking player vision.
- fixVehicles: Fixed blue tint on technical vehicle glass.
🗺️Maps(7)
- fixAl Basrah: Fixed broken material at the Terminal building on Al Basrah.
- fixBlack Coast: Removed trees blocking a dirt road at grid I11-5-6 on Black Coast.
- fixChora: Fixed murder holes blocking projectiles on two compounds in Chora.
- newHarju: Added ambient music to Harju.
- changeSanxian Islands: Adjusted foliage brightness on Sanxian Islands.
- fixSanxian Islands: Fixed bot pathing issues along the seawall on Sanxian Islands.
- fixMutaha: Corrected bullet collision behavior for Olive trees on Mutaha.
Summary
Fireteam & Experimental Missions
Patch 10.2 heavily focuses on the Fireteam mode, introducing two new standard missions—Raiders on the Storm and Final Departure—alongside three "Experimental" missions designed to test new gameplay loops like multi-faction combat and defensive holdouts. All missions have been renamed with distinct titles to improve identity and immersion.
Performance & Balance
A new mesh streaming system has been implemented for vehicles, soldiers, and weapons, significantly reducing memory overhead by loading high-quality assets only when needed. On the gameplay front, the Community Design Team has halved helicopter respawn timers and reduced transport vehicle ticket costs to encourage more aggressive mobility.
Bug Fixes & Refinement
This update addresses dozens of long-standing issues, including helicopter sliding, broken tail rotor durability, and various UI glitches in the Armory and Store. Faction-specific fixes for the AFU and WPMC ensure better visual and audio consistency across all layers.
