UPGRADE HARD, RAID HARDER
The Mortar raiding weapon and a new Workbench upgrade system arrive alongside a major Tin Can Alarm rework and Deep Sea loot nerfs.
Key Changes
- 1New Workbench upgrade system with 9 rare bonus modules
- 2Added Mortar deployable weapon for long-range raiding and anti-personnel use
- 3Tin Can Alarm rework allows loading grenades, molotovs, and utility items
- 4Deep Sea loot density and Scientist boat armaments have been reduced
- 5Computer Station now requires power to operate
- 6Vending Machine UI refresh adds individual skin selling and order reordering
- 7Server Browser now uses country mapping to prevent ping spoofing
- 8Binoculars received a full visual refresh and reduced crafting cost
- 9Salvaged Cleaver received a complete high-quality visual and animation remake
- 10Discord Shop launch offers 20% off most DLC items until May 21st
All Changes
⚔️Weapons & Tools(6)
- newMortar: Added the Mortar, a new anti-personnel and raiding deployable weapon for long-distance strikes.
- newMortar: Added High Damage Mortar Shells designed to deal significant damage to players.
- newMortar: Added Structure Damage Mortar Shells focused on destroying buildings.
- changeBinoculars: Binoculars received a full visual, animation, and UI refresh with three zoom levels.
- buffBinoculars: Reduced the crafting cost for Binoculars.
- changeSalvaged Cleaver: The Salvaged Cleaver received a complete visual remake with new models, textures, and animations.
🏠Base Building & Crafting(14)
- newWorkbench: Introduced a new Workbench upgrade system with nine unique bonus effects.
- changeWorkbench: Workbench upgrades are non-craftable and must be found as rare loot.
- changeWorkbench: Workbench upgrades now visually alter the appearance of the bench when installed.
- buffTin Can Alarm: The Tin Can Alarm can now be loaded with items to trigger upon wire crossing.
- buffF1 Grenade: Tin Can Alarm now supports F1 Grenades.
- buffMolotov: Tin Can Alarm now supports Molotovs.
- buffBee Grenade: Tin Can Alarm now supports Bee Grenades.
- buffBeancan Grenade: Tin Can Alarm now supports Beancan Grenades.
- buffFlashbang: Tin Can Alarm now supports Flashbangs.
- buffSmoke Grenade: Tin Can Alarm now supports Smoke Grenades.
- buffSupply Signal: Tin Can Alarm now supports Supply Signals.
- buffFlare: Tin Can Alarm now supports Flares.
- buffFirecrackers: Tin Can Alarm now supports Firecrackers.
- nerfComputer Station: Computer Station now requires a power supply to operate.
⚙️Gameplay Systems(5)
- nerfDeep Sea Loot: Reduced the amount of loot found in the Deep Sea area.
- nerfScientist Boat: Scientist boats now spawn with fewer guns.
- nerfBoats: Increased drag for boats with a flat bow, reducing their speed.
- newModular Boat Parts: Floating City Boat Vendor now sells modular boat parts.
- buffDPV: Reduced the price of the DPV at the Floating City Vendor.
🖥️UI & Quality of Life(5)
- changeVending Machine: Redesigned the Vending Machine administration page for easier order setup.
- buffVending Machine: Vending Machines now allow selling skins individually.
- buffVending Machine: Added the ability to reorder existing sell orders in Vending Machines without deleting them.
- changeServer Browser: Implemented a new country mapping system for the server browser to prevent ping spoofing.
- newServer Browser: Added a location override option in the play menu for more accurate server sorting.
🎨Visuals & Cosmetics(3)
- newStone Building Skin: Released the Crypt stone building skin as a permanent store item.
- newElectric Furnace: Electric Furnace is now skinnable in the Steam Workshop.
- fixStorage Barrels: Fixed an issue preventing storage barrels from being reskinned via Spray Can or Repair Bench.
🚀Performance & Technical(3)
- changeServer Performance: Removed legacy player processing code (UsePlayerUpdateJobs 0 and 1) in favor of batching.
- fixServer Performance: Reduced garbage allocation and improved physics scheduling for experimental Jobs 3 mode.
- changeSystem Requirements: Announced end-of-life for Windows Server 2016 and Windows 8 support due to Unity 6 upgrade.
🐛Bug Fixes(4)
- fixGrenades: Fixed 3rd person grenade throw animations for better consistency.
- fixMonuments: Fixed monument building radius to correctly display multiple no-build zones.
- fixRoad Signs: Fixed road signs not spawning correctly in Outpost, Junkyard, and Water Wells.
- fixAnimations: Fixed held animations stopping early when the last item in a stack (grenades, bandages, syringes) is used.
🌐Events & Social(3)
- newDiscord Shop: Launched the official Rust Shop inside Discord with a 20% discount on DLC released before 2026 (May 7-21).
- newAchievements: Added new achievements related to the Naval Update, including hidden rare achievements.
- newTwitch Drops: Twitch Rivals: Base Invaders event returns May 13-18 with exclusive HMLMG and general drops.
Summary
New Raiding Tools & Progression
This update introduces the Mortar, a new long-range deployable weapon designed for anti-personnel and raiding. It requires manual aiming using binoculars and features two shell types for targeting players or structures. Additionally, Workbenches now feature an upgrade system with nine rare, non-craftable modules that provide various bonuses and visual changes.
Gameplay & UI Overhauls
The Tin Can Alarm has been significantly buffed, now allowing players to load it with various explosives and utility items like F1 Grenades and Molotovs. The Vending Machine and Binoculars have received full UI and visual refreshes, with the Vending Machine gaining new administration features like individual skin selling and order reordering.
Balance & Performance
Significant balance changes include a nerf to Deep Sea loot and a new power requirement for the Computer Station. On the technical side, the server browser now uses country mapping to prevent ping spoofing, and the team has removed legacy player processing code to improve server performance.
