Nov 5, 2024
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Remnant II Patch Notes: 451,008- 11/5/2024

4/5 Significant

Massive weapon balance overhaul buffing nearly every firearm, alongside a 50% reduction in Prism leveling requirements and Boss Rush EXP improvements.

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Key Changes

  • 1Comprehensive weapon balance pass buffing damage and accuracy for dozens of firearms
  • 2Prism leveling experience requirement reduced by 50% for levels 0-50
  • 3Boss Rush EXP rewards significantly increased for individual boss kills
  • 4Starkiller Gravity Core damage more than doubled (350 to 750)
  • 5Huntmaster damage increased from 70 to 105
  • 6Knight Guard mod damage increased from 15 to 65
  • 7Witchfire line damage increased from 55 to 150
  • 8Prismatic Driver beam damage increased from 25 to 125 DPS
  • 9Nebula DOT and mod damage significantly nerfed to balance its 'cast-and-forget' utility
  • 10Support for FSR 3.1.1 and DLSS 3.7.20 added

All Changes

🚀Performance(2)

  • changeFSR: Updated support to FSR 3.1.1.
  • changeDLSS: Updated support to DLSS 3.7.20.

🛡️Archetypes(4)

  • fixEngineer: Fixed an issue where Turrets and Drones were incorrectly taking turns attacking due to pressure application bugs.
  • fixEngineer: Fixed pressure application issues for Impact Cannon and Hellfire.
  • fixInvoker: Fixed an issue where sequential skill casting caused Communion to stop functioning.
  • fixMedic: Fixed a visual bug where the Redemption skill glow would stack and fail to turn off.

🔫Weapons(29)

  • buffRepeater Pistol: Increased damage from 15 to 16 and significantly reduced recoil and recoil decay delay.
  • buffWestern Classic: Increased Weakspot damage bonus (105% to 110%) and reload speed (1.15 to 1.3) while reducing recoil.
  • buffService Pistol: Increased magazine capacity from 10 to 12 and total ammo from 110 to 120.
  • buffWrangler: Increased fire rate from 2.1 to 2.25 and improved reload speed and spread decay.
  • buffHuntmaster: Increased damage from 70 to 105; reduced fire rate (1.5 to 1.05) and reserves (49 to 35) to compensate.
  • buffTech 22: Increased damage from 8 to 9, magazine size from 30 to 32, and total ammo from 330 to 352.
  • buffSMG: Increased reload speed by 18% and significantly reduced horizontal recoil.
  • buffBlackmaw: Increased magazine capacity from 37 to 40 and total ammo from 190 to 200.
  • buffChicago Typewriter: Increased fire rate from 11 to 11.75 and reload speed by 15%.
  • buffBonesaw: Reduced heat per shot (0.02 to 0.01335) allowing 75 rounds before overheat; increased heat decay and reload speed.
  • buffCoachgun: Increased reload speed by 18% and increased ideal range from 15m to 16m.
  • buffFord's Scattergun: Increased magazine capacity from 7 to 10 and fire rate from 1.1 to 1.2.
  • buffBulldog: Increased fire rate from 2.5 to 3.5 and falloff range from 32m to 40m.
  • buffSureshot: Increased damage from 110 to 115 and stagger bonus from 10% to 20%.
  • buffWidowmaker: Increased damage from 125 to 150 and improved reload speed.
  • buffCrossbow: Increased damage from 120 to 125, projectile speed, and stagger bonus (10% to 20%).
  • buffTrinity Crossbow: Increased fire rate from 0.635 to 0.78 and projectile speed from 12000 to 15000.
  • buffRoyal Hunting Bow: Increased Perfect Charge damage scalar from 1.7 to 1.8.
  • buffBolt Driver: Increased pre-burst fire rate and ideal range from 17m to 18m.
  • buffRepair Tool: Increased heat decay from 0.33 to 0.5 and ideal range from 15m to 16m.
  • buffSporebloom: Increased damage from 200 to 250 and reload speed from 1.25 to 1.35.
  • buffStarkiller: Gravity Core base damage increased from 350 to 750; mod cost reduced from 1500 to 1000.
  • changeAnguish: Increased reload speed by 25% and fire rate from 1.7 to 1.85; reduced Loathe the Weak health bonus by 17%.
  • buffRune Pistol: Increased magazine size from 43 to 45 and mod healing from 20% to 25%.
  • buffAphelion: Increased damage from 62 to 70 and magazine from 7 to 8; reduced fire rate from 2 to 1.85.
  • changeMonolith: Increased Expose duration from 1s to 3s; mod no longer applies Expose.
  • nerfNebula: Reduced DOT duration from 15s to 10s; mod damage and duration significantly reduced.
  • buffCube Gun: Cube Shield max damage increased from 200 to 300; mod cost halved to 500.
  • buffBlack Greatsword: Increased base damage from 115 to 120 and damage per stack from 25% to 30%.

🔮Weapon Mods(10)

  • fixBig Bang: Fixed a bug where DoT was scaling 10x with Legendary Prism (effective nerf).
  • buffAstral Burst: Increased charges from 2 to 3 and base damage from 35 to 70.
  • buffKnight Guard: Increased damage from 15 to 65 and duration from 20s to 30s; cost increased to 1000.
  • buffFamiliar: Increased duration from 15s to 20s and reduced cost to 750.
  • buffPrismatic Driver: Increased beam damage from 25 to 125 DPS and explosive damage from 150 to 300.
  • buffRotted Arrow: Increased base damage from 75 to 110 and AOE from 1.5m to 4m.
  • changeConcussive Shot: Added Explosive Damage tag; reduced base damage from 155 to 150.
  • buffSkewer 2.0: Increased impact damage from 125 to 200 and trap damage from 20 to 50 per hit.
  • buffVoltaic Rondure: Increased orb damage from 20 to 30 and lightning range from 3m to 6m.
  • buffWitchfire: Increased fire line damage from 55 to 150 and duration from 5s to 10s.

💎Prisms(7)

  • buffPrisms: Reduced EXP requirement to level a Prism from 0-50 by approximately 50%.
  • buffPrisms: Reduced EXP requirement for Legendary level (50-51) by 150%.
  • buffLegendary: Altruistic: Increased shared lifesteal from 30% to 50%.
  • nerfLegendary: Jack of All Trades: Reduced bonus from 45% to 40%.
  • nerfLegendary: Sharpshooter: Reduced bonus from 75% to 60%.
  • buffLegendary: Sadistic: Increased damage bonus from 50% to 100% and chance from 25% to 50%.
  • buffLegendary: Steel Plating: Increased armor bonus from 100 to 150.

⚔️Boss Rush(2)

  • buffBoss Rush: Reworked EXP rewards to grant significantly more experience for individual boss kills.
  • fixBoss Rush: Fixed an issue preventing clients from selecting buffs to upgrade.

💍Trinkets & Mutators(2)

  • buffBurden of the Divine: Increased the range of the effect from 10m to 30m.
  • fixSpirit Healer: Fixed an issue where the Spirit Healer mutator did not benefit from healing effectiveness.

Summary

Weapon & Mod Overhaul

This update features a comprehensive rebalancing of the game's arsenal. Nearly every standard and special weapon received significant buffs to damage, accuracy, or handling. Highlights include a massive damage boost for the Huntmaster (70 to 105) and Starkiller's Gravity Core (350 to 750). Weapon mods like Witchfire and Prismatic Driver also saw substantial damage increases to make them more competitive in high-level builds.

Progression & Prisms

The Prism system has been significantly streamlined. The experience required to reach level 50 has been cut by 50%, and the jump to Legendary status is now much faster. Several Legendary Prism effects were adjusted, with buffs to Altruistic and Sadistic, while top-tier options like Sharpshooter and Jack of All Trades received slight nerfs to encourage build diversity.

Boss Rush & Quality of Life

Boss Rush mode now rewards significantly more experience for individual boss kills, even if the full run isn't completed. Technical improvements include updates to FSR 3.1.1 and DLSS 3.7.20, alongside numerous bug fixes for Archetype skills and quest progression.