Y11S3 DESIGNER'S NOTES
Dokkaebi's Jegeo Payload now requires a constant connection and makes her detectable, while the SMG-12 receives a massive damage and magazine reduction.
Key Changes
- 1Dokkaebi's Jegeo Payload now requires a constant connection and makes her detectable by Solis
- 2SMG-12 damage drastically reduced from 28 to 16 and magazine size cut to 22
- 3Kali's CSRX 300 overhauled with faster 0.8s pump time and lower 3.5x/8x zoom levels
- 4AR-15.50 and MK14 EBR DMRs received damage nerfs and increased first-shot recoil
- 5Muzzle Brake attachment removed from Aruni and Tubarão loadouts
- 6Dokkaebi loses EMP Impact Grenades in exchange for Breach Charges
- 7Lion's EE-ONE-D scan warning time buffed to 1.4 seconds
- 8Kapkan's Entry Denial Device damage increased to 62 hp
- 9Claymore damage increased to 155 hp for better elimination consistency
- 10SPSMG9 damage buffed to 35 hp for Clash and Kali
All Changes
👥Operators(11)
- nerfDokkaebi: Jegeo Payload now requires a constant connection between Dokkaebi and the target to progress.
- nerfDokkaebi: Interrupting the Jegeo Payload connection now automatically cancels the upload.
- nerfDokkaebi: The tablet remains active and detectable by electronic detectors (like Solis) throughout the upload process.
- removeDokkaebi: Removed EMP Impact Grenades from loadout.
- newDokkaebi: Added Breach Charges to loadout.
- buffKali: Switching to or from the V-Lance no longer cancels ADS.
- buffLion: EE-ONE-D warning time reduced from 1.5s to 1.4s.
- buffKapkan: Entry Denial Device damage increased from 60 to 62 hp.
- buffEcho: Yokai Sonic Burst refill time reduced from 16s to 15s.
- nerfAruni: Muzzle Brake attachment removed for the MK14 EBR.
- nerfTubarão: Muzzle Brake attachment removed for the AR-15.50.
🔫Weapons(13)
- nerfSMG-12: Damage reduced from 28 to 16 hp.
- nerfSMG-12: Magazine size reduced from 32 to 22 bullets.
- nerfSMG-12: Maximum ammo pool reduced from 129 to 111 bullets.
- changeCSRX 300: Short magnification reduced from 5x to 3.5x.
- changeCSRX 300: Long magnification reduced from 12x to 8x.
- buffCSRX 300: Bolt-action pump time reduced from 1s to 0.8s.
- buffCSRX 300: Maximum ammo increased from 36 to 51 bullets.
- nerfCSRX 300: Increased recoil and hip fire spread.
- nerfAR-15.50: Damage reduced from 67 to 59 hp.
- nerfAR-15.50: First shot recoil increased for both M&K and Controller.
- nerfMK14 EBR: Damage reduced from 60 to 56 hp.
- nerfMK14 EBR: First shot recoil increased for both M&K and Controller.
- buffSPSMG9: Damage increased from 33 to 35 hp.
💣Gadgets(1)
- buffClaymore: Explosion damage increased from 150 to 155 hp.
Summary
Operator Overhauls
The Y11S3 Designer's Notes focus on increasing the risk-reward profile for high-presence operators. Dokkaebi sees the most significant logic changes; her Jegeo Payload now requires her to maintain a connection to the target, during which she remains detectable by electronic scanners like Solis.
Kali receives a major usability pass for the CSRX 300, featuring faster bolt-action cycling and increased ammo, though at the cost of higher recoil and hip-fire spread. Her scope magnifications have also been lowered to be more practical in standard engagement ranges.
Weapon & Gadget Balancing
Secondary SMGs and DMRs are being reined in. The SMG-12 damage has been nearly halved to emphasize precision over spray, and the AR-15.50 and MK14 EBR have both received damage nerfs and increased first-shot recoil. Additionally, the Muzzle Brake has been removed from Aruni and Tubarão to make their DMRs harder to control during rapid fire.
Refinement Updates
Several quality-of-life buffs have been implemented, including a faster warning for Lion's scan, increased damage for Kapkan's traps and Claymores, and a faster refill rate for Echo's Sonic Bursts.
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