Aug 17, 2026
View on Steam

Y11S3 DESIGNER'S NOTES

3/5 Moderate

Dokkaebi's Jegeo Payload now requires a constant connection and makes her detectable, while the SMG-12 receives a massive damage and magazine reduction.

Share:

Key Changes

  • 1Dokkaebi's Jegeo Payload now requires a constant connection and makes her detectable by Solis
  • 2SMG-12 damage drastically reduced from 28 to 16 and magazine size cut to 22
  • 3Kali's CSRX 300 overhauled with faster 0.8s pump time and lower 3.5x/8x zoom levels
  • 4AR-15.50 and MK14 EBR DMRs received damage nerfs and increased first-shot recoil
  • 5Muzzle Brake attachment removed from Aruni and Tubarão loadouts
  • 6Dokkaebi loses EMP Impact Grenades in exchange for Breach Charges
  • 7Lion's EE-ONE-D scan warning time buffed to 1.4 seconds
  • 8Kapkan's Entry Denial Device damage increased to 62 hp
  • 9Claymore damage increased to 155 hp for better elimination consistency
  • 10SPSMG9 damage buffed to 35 hp for Clash and Kali

All Changes

👥Operators(11)

  • nerfDokkaebi: Jegeo Payload now requires a constant connection between Dokkaebi and the target to progress.
  • nerfDokkaebi: Interrupting the Jegeo Payload connection now automatically cancels the upload.
  • nerfDokkaebi: The tablet remains active and detectable by electronic detectors (like Solis) throughout the upload process.
  • removeDokkaebi: Removed EMP Impact Grenades from loadout.
  • newDokkaebi: Added Breach Charges to loadout.
  • buffKali: Switching to or from the V-Lance no longer cancels ADS.
  • buffLion: EE-ONE-D warning time reduced from 1.5s to 1.4s.
  • buffKapkan: Entry Denial Device damage increased from 60 to 62 hp.
  • buffEcho: Yokai Sonic Burst refill time reduced from 16s to 15s.
  • nerfAruni: Muzzle Brake attachment removed for the MK14 EBR.
  • nerfTubarão: Muzzle Brake attachment removed for the AR-15.50.

🔫Weapons(13)

  • nerfSMG-12: Damage reduced from 28 to 16 hp.
  • nerfSMG-12: Magazine size reduced from 32 to 22 bullets.
  • nerfSMG-12: Maximum ammo pool reduced from 129 to 111 bullets.
  • changeCSRX 300: Short magnification reduced from 5x to 3.5x.
  • changeCSRX 300: Long magnification reduced from 12x to 8x.
  • buffCSRX 300: Bolt-action pump time reduced from 1s to 0.8s.
  • buffCSRX 300: Maximum ammo increased from 36 to 51 bullets.
  • nerfCSRX 300: Increased recoil and hip fire spread.
  • nerfAR-15.50: Damage reduced from 67 to 59 hp.
  • nerfAR-15.50: First shot recoil increased for both M&K and Controller.
  • nerfMK14 EBR: Damage reduced from 60 to 56 hp.
  • nerfMK14 EBR: First shot recoil increased for both M&K and Controller.
  • buffSPSMG9: Damage increased from 33 to 35 hp.

💣Gadgets(1)

  • buffClaymore: Explosion damage increased from 150 to 155 hp.

Summary

Operator Overhauls

The Y11S3 Designer's Notes focus on increasing the risk-reward profile for high-presence operators. Dokkaebi sees the most significant logic changes; her Jegeo Payload now requires her to maintain a connection to the target, during which she remains detectable by electronic scanners like Solis.

Kali receives a major usability pass for the CSRX 300, featuring faster bolt-action cycling and increased ammo, though at the cost of higher recoil and hip-fire spread. Her scope magnifications have also been lowered to be more practical in standard engagement ranges.

Weapon & Gadget Balancing

Secondary SMGs and DMRs are being reined in. The SMG-12 damage has been nearly halved to emphasize precision over spray, and the AR-15.50 and MK14 EBR have both received damage nerfs and increased first-shot recoil. Additionally, the Muzzle Brake has been removed from Aruni and Tubarão to make their DMRs harder to control during rapid fire.

Refinement Updates

Several quality-of-life buffs have been implemented, including a faster warning for Lion's scan, increased damage for Kapkan's traps and Claymores, and a faster refill rate for Echo's Sonic Bursts.