0.4.0|Jan 13, 2026
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Path of Exile 2 0.4.0d Patch Notes Preview

3/5 Moderate

Fate of the Vaal league receives major QoL updates including Temple respawn logic and room upgrade previews, alongside damage tuning for several bosses.

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Key Changes

  • 1Players can now respawn in a new Temple instance after dying to Atziri or Architects.
  • 2Temple Map now displays possible room upgrades and completion status on hover.
  • 3Damage tuning for Trial of Chaos bosses: Bahlak nerfed, Uxmal buffed.
  • 4Devour skill can now consume the player's own minions.
  • 5Character sheet now displays specific item values for Armour, Evasion, and Energy Shield.
  • 6Fixed several client crashes including Firestorm and Hollow Palm interactions.
  • 7Slow effects are now capped; monsters cannot be slowed below 25% base speed.
  • 8Notable Anointment previews no longer require Distilled Emotions to view.
  • 9Phantasmal Arrow range and Barrage bugs fixed by removing ground targeting.
  • 10Texture streaming improved to reduce visual popping and unloading.

All Changes

🏛️Fate of the Vaal League(15)

  • changeAtziri's Temple: Players dying during Architect or Atziri fights can now respawn in a new Temple instance with most content removed, similar to endgame maps.
  • changeHolten: Improved placement variance for the Holten league mechanic.
  • newEnergized Crystals: Re-enabled Energized Crystals within the league mechanic.
  • fixAtziri's Chambers: Fixed connection issues where Atziri's Chambers would not connect to adjacent rooms.
  • changeAtziri's Temple: The Temple now requires a minimum of 1 room placed before opening to prevent accidental starts; can be bypassed with Ctrl+Click.
  • newTemple Map: Added visual feedback on the Temple Map indicating if a room is completed or unreachable.
  • changeTemple Map: Updated Temple Mods list to match the in-map Mods List format.
  • newTemple Map: Hovering over rooms in the Temple Map now displays possible upgrades.
  • newAtziri's Chambers: Added description text to Atziri's Chambers to clarify the unlock process.
  • changeTemple Destabilisation: Updated Temple Destabilisation keyword to clarify the difference between random and completion-based destabilisation.
  • buffVaal Temple: Fixed a bug where Vaal Temple monsters were not receiving the intended amount of Monster Effectiveness (effective buff).
  • nerfTranscendent Limbs: Fixed a bug where transcendent limbs could be kept after dying (effective nerf).
  • fixTemple Medallions: Fixed non-owners being able to see Temple Medallions they cannot interact with.
  • fixUnique Reliquary: Fixed Unique reliquary displays being unopenable in couch co-op.
  • fixTemple Medallions: Fixed maximum medallion check in couch co-op to prevent pickups if the owner is at capacity.

👹Bosses & Monsters(5)

  • nerfBahlak, The Sky Seer: Overall lowered the damage dealt by Bahlak, The Sky Seer.
  • buffUxmal, the Beastlord: Overall increased the damage dealt by Uxmal, the Beastlord.
  • buffQuadrilla: All Quadrilla monster variants now deal more damage.
  • nerfVornas, the Fell Flame: Reduced the damage of the Vornas, the Fell Flame boss.
  • nerfMorvak, the Infernal: Reduced the damage of the Morvak, the Infernal boss.

⚔️Skills & Mechanics(6)

  • buffDevour: The Devour skill is now able to consume your own minions.
  • fixPhantasmal Arrow: Phantasmal Arrow no longer targets the ground, fixing range bugs with additional projectiles and Barrage.
  • buffSpectral Fire: Spectral Fire now uses player stats for calculating area of effect and damage.
  • changeSpectral Fire: Updated Spectral Fire keyword to clarify that damage modifiers do not scale the explosion further.
  • nerfSlow: Updated Slow keyword to state monsters cannot be slowed below 25% of their base speed.
  • changeSmith of Kitava's Temper Weapon: Updated Smith of Kitava's Temper Weapon skill to explicitly state it cannot be used with Talismans.

🖥️UI & Quality of Life(6)

  • newCharacter Sheet: Character sheet now displays item-specific armour, evasion, and energy shield values.
  • newSpirit: Spirit reservation skills now display the final modified reservation value in the skill popout.
  • newBuffs: Added buff names to the hover information when inspecting enemies.
  • changePassive Skill Tree: Notable Anointment displays can now be viewed by holding ALT without needing to pick up a Distilled Emotion first.
  • changeAugments: Updated 2D art of Socketed Augments to match the art of the socketed item.
  • newLogbooks: Added an info popup to Logbooks clarifying that a destination must be selected before running.

🐛Bug Fixes(22)

  • fixThe Immured Fury: Fixed an issue where The Immured Fury would not spawn.
  • fixQueen of the Forest: Fixed Amanamu's Gaze and Queen of the Forest preventing sprinting movement speed modifiers.
  • fixAbyss: Fixed Abyss Atlas Passives for Depths Chance not applying to Boss Depths Chance.
  • fixRend: Fixed players getting stuck on objects when using Rend or Devour.
  • fixSpectral Fire: Fixed Spectral Fire's visual explosion being half its intended size.
  • fixRaging Spirits: Fixed Raging Spirits being untargetable by Skeletal Arsonist's Explosive Demise.
  • fixFate of the Vaal: Fixed missing guaranteed rewards for Fate of the Vaal encounters in specific maps.
  • fixMorior Invictus: Fixed Abyssal Eyes not being included in socketed item counts for Morior Invictus.
  • fixCosmetics: Fixed cosmetic shapeshift effects like Walking Calamity's fiery paws not displaying.
  • fixAtlas Passive Tree: Fixed Atlas passive nodes boosting the wrong monster faction (Amanamu vs Ulaman).
  • fixHeadhunter: Fixed Headhunter sharing visual effects with The Flesh Poppet.
  • fixDruid: Fixed empty dialogue topics for Druid characters.
  • fixMicrotransactions: Fixed Abyssal Tornado MTX remaining visible indefinitely after absorbing shocked ground.
  • fixLunar Blessing: Fixed Lunar Blessing howl moon beam spawning twice.
  • fixPrism of Belief: Fixed Prism of Belief being unable to roll modifiers for Living Bomb.
  • fixUhtred: Fixed Uhtred supports incorrectly counting Meta gems as Support Gems.
  • fixKulemak's Desecration: Fixed Kulemak's Desecration mod not working when stolen by the player.
  • fixOrb of Chance: Fixed Orbs of Chance being blocked on Life/Mana flasks with non-boss Unique base types.
  • fixWorld Map: Fixed Trial of the Sekhemas Map Pin highlight issues during the Ascent to Power quest.
  • fixUI: Fixed incorrect attack speed scaling displays for Walking Calamity and Rampage in skill popouts.
  • fixPerformance: Fixed blurred textures on Xbox Series X and invisible Phoenix Dodge Roll on PS5.
  • fixStability: Fixed client crashes related to Firestorm, Hollow Palm, Xbox hardware, and unsocketing Garukhan's Resolve.

⚙️Performance(1)

  • changePerformance: Improved texture streaming to prevent unloading of active textures.

Summary

Fate of the Vaal Improvements

This update focuses heavily on the current league mechanic, introducing a map-like respawn system for players who die during Architect or Atziri encounters. The Temple Map UI has been significantly enhanced to show room upgrade paths, completion status, and clearer unlock requirements for Atziri's Chambers. A new safety check prevents players from accidentally opening the Temple without placing at least one room.

Combat & Boss Balance

Several bosses have seen damage adjustments. Bahlak, Vornas, and Morvak have had their damage output reduced, while Uxmal and Quadrilla variants have been buffed to deal more damage. Skill mechanics for Devour and Spectral Fire have also been refined to better scale with player stats and minion interaction.

Technical & Bug Fixes

Performance improvements include better texture streaming and specific crash fixes for Firestorm and Hollow Palm. Numerous bug fixes address Atlas passive scaling, unique item interactions like Headhunter and Queen of the Forest, and visual glitches across PC and console platforms.